

kontiuka
ED Translators-
Posts
4675 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by kontiuka
-
cannot reproduce F-15C - fuel in drop tanks drains quickly
kontiuka replied to kontiuka's topic in Flaming Cliffs Bugs & Problems
Hi. It is still doing it for me. Did you test with just a centre line fuel tank? Go to afterburner and then go back to idle? -
Ya, sounds funny but I don't think a player can actually reach another waypoint other than 0 in that manner of speaking so whatever tasks you set won't get executed.
-
RedKite said air-to-air missile tutorials are after his air-to-ground tutorial so we may see the radar usage within the next month to demonstrate the 530s.
-
Just wondering if the 50 cal burst length could be stretched a bit as well against unarmoured targets. Often takes several passes to kill a truck. Seems decent against light armour. Thanks again.
-
Hey, another nice little surprise. The AI actually do a decent strafing run now. For the longest time, they would do like a quarter second burst and pull away. It was so bad that I wouldn't even bother arming the AI with guns. So, thanks AvioDev for fixing it. However, I did find a bug. The AI are pretty on target with the 50 cals but always seem to fall short with the 30 mm. Just needs a bit of a tweak.
-
9M and magic on C101 are rear aspect only?? [FIXED]
kontiuka replied to Rabbisaur's topic in DCS: C-101 AvioJet
Issue has been fixed in the latest open beta patch. -
Thanks. You might want to also let people know that you now have to hold the launch button to launch the missile. That threw me off for a second. Speaking of which, the Magic takes longer to launch than the Aim-9. Is that deliberate?
-
This didn't appear in the patch notes for the C-101 but AvioDev has finally been able to make the Aim-9M and Magic missiles behave like all-aspect. This is big news for the little module since up to now you couldn't lock unless facing the rear-aspect of a target. The Aim-9P still properly behaves as a rear-aspect missile.
-
I can confirm that all the air-to-air missiles work. BUT HOLY CRAP GUYS! The AIM-9M and Magic are now all-aspect !? OMG !!! Thank you !!!!!!!!!!!!!!!!!!! Why did you NOT announce that !!!
-
Ya, not bad at all. Keep at it. Another thing I would add is to not highlight the less convincing aspects of DCS. In this case, the pilot head movement. It's not very natural looking so I wouldn't add it in. I've seen a lot of video makers show it and I never thought it looked great. A few exceptions would be the animations in the F-14 or maybe the F-18 pilot launching from the carrier. The apache animations are looking real good too. Just some advice from a layman.
-
Well, the CE doesn't. The M does. Don't know about the EE.
-
This is Vibora's statement on it ...
-
Could be wrong but I thought it was just for practice bombs.
-
Thanks. Always glad to see improvements to my favourite module.
-
Probably not. Syria is by UGRA. F-1 is by Aerges.
-
Mirage F-1 spin demo ...
-
Mirage F-1 spin demo ...
-
Probably 90% of the posts here have nothing to do with an actual Mirage F-1 update. Mildly annoying.
-
I've never known them to have sound. Maybe they did but I've never heard it.
-
You don't have the option with that page as far as I can tell.
-
This is how AvioDev / Aerges has always handled status updates. They'll drop big, impressive ones maybe two, three times a year instead of steady drips like say RAZBAM.
-
One thing about FC3 is that the commands are pretty standard between the modules so learning one goes a long way to learning the rest. Obviously, with some differences.
-
Mirage F-1 is pretty far along as well. More than some of those you've mentioned.