Electrical bus bug?
Hi. I wanted to test the essential bus logic so I disconnected the bus tie and turned off the batteries to see if items on the essential bus such as the VHF radio would turn off but they remained powered.
My understanding is that the essential bus is normally connected to the primary bus (batteries) so I would expect essential bus items to turn off. Is this a bug or am I misunderstanding?
See track. Thanks.
C-101 bus tie test.trk
Based on the C-101, I'd expect to eventually see a full suite of training missions and quick / single missions for every map. My guess is that it won't come with a campaign since it is so much work to come up with a quality campaign. But we should see some campaign DLC down the line.
What Rhino meant, I believe, is that a dev shouldn't start working on a new module while existing modules still need a lot of work. He didn't mean that a dev should wait to release a module to the public until it is bug free.
ok. I found the exact comment which was more ambiguous than I thought. Quoting RedKite ...
"You can place or remove it before startup, a sun shade's not so useful at night"
Hopefully, that means by using ground crew.
I think the $80 is reserved for the really complex modules like the Hornet, Viper, Tomcat, A-10C. But the C-101 package is $60. So, I'd have to put it somewhere in the middle. I'll say $70.