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Everything posted by GeorgeLKMT
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And the fact the sound is really slow. On longer distances, by the time you hear the enemy fighter, he might as well be already on the base in his pyjamas.
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How will I know if locked on by other aircraft?
GeorgeLKMT replied to joebloggs's topic in DCS: A-10C Warthog
Have you finished the countermeasures training? I believe that should teach you everything about symbology as well as audio cues for both RWR and MWS. -
Congratulations to the winners and all the participants! Some great looking videos we got from this contest :)
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ED has no control over mods now and certainly not doing any quality checks. Mods ecosystem is fully in the hands of community and separate from official products. The thread is not breaking any forum rules. This being a "can of worms" is IMHO not a valid reason for closure, how else we're supposed to let ED know what we want? Just keep it civil. And maybe, make posts relevant to the topic. :)
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There are 3 options in the poll one of which is "explain below"...? I'm sorry I don't follow.
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Thing is, what is the difference? Signature link leading to a website with a donation button and signature link leading directly to paypal or similar service? Its appearance could be stated in rules (like no "donate now" images, only text, small font...). Right now, both options seems to be forbidden.
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Some more thoughts: It's wrong because ED is not going to profit from this. They're not profiting from mods now either. One might also argue that the attractiveness of their product is being kept high thanks to the rich user-generated content availability, which in turn might give them more revenue from the original content. But modders can get in touch with ED and licence the content. That might be the case for things like campaigns, but as we saw with Starway's textures, sometimes it's not even possible. Furthermore, a lot of content is simply not DLC-worthy (low value, too specific, etc.) We'll get a lot of people making really bad mods just for money. It's a free market, bad mod = no donation. Modding is also usually very time-consuming process requiring certain knowledge and experience, not something everyone can and will do. Forum will be flooded with begging for donations and ads. One very popular modding site has a great rule about this. 100% no talking about donations. No asking, no mentioning, not even in PM. You have a button on your profile, it's there, people can use it, that's it. Similar rule could be easily implemented here. Obviously, that all just my 2c, feel free to tell me where I'm being wrong.
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Because this seems to be a topic that a lot of people are willing to discuss, unfortunately in threads not fit for such dialogue, I'd like to start one here. Let's talk about modding and its monetization in a form of voluntary donations. Right now, ED's EULA clearly states this: While voluntary donations might not be explicitly forbidden by that wording (donation ≠ charge or fee), they aren't permitted either and it's safe to assume that such behaviour would be punished, at least in a form of a forum ban. So the question is: Would you like ED to consider allowing modders to receive donations? Donations would be voluntary. Content or any of its parts COULD NOT be limited by a financial contribution (so...free, no exceptions) Content would NOT have guaranteed compatibility or be supported/endorsed by ED itself (just like it is now with mods). 1. A lot of people here seems to be willing to donate to their favorite modders, but can't due to modders themselves having their hands tied 2. Plenty of other game compaines with mod-rich environments are actually allowing this, as long as the payment is not compulsory I attached a little poll in case you don't want to speak up. Stay on topic Be civil and respect forum rules Thank you
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Yes, you can manually edit AN_ALE40V_params.lua in ...\DCS World\Mods\aircraft\A-10C\Cockpit\Scripts\AN_ALE40V\device
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This way: http://www.digitalcombatsimulator.com/en/downloads/texture_templates/ :)
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You can't. System requirements: OS 64-bit Windows 7/8/10; DirectX11;...
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Nice review. There should be some Cons though, like: - Poor rendition of instruments (...that I had to spend week fixing for my mod, relevant topic) - Despite being out of beta, the module is not feature complete (engine overheating still not modelled) with bugs reported months ago still not fixed/adressed. Luckily nothing gamebreaking as far as I know.
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Overclocking my rig - rough gains?
GeorgeLKMT replied to pengjn's topic in PC Hardware and Related Software
This might help: http://forums.eagle.ru/showthread.php?t=157374 -
DCS requires DirectX 11 compatible card, that is nVidia 400 series or Radeon 5000 series and higher.
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Well, I just started, so somewhat soon™
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You might find some useful info in this thread: http://forums.eagle.ru/showthread.php?t=143410
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F-35 first 2 Dutch arrival LIVE event
GeorgeLKMT replied to Mainstay's topic in Military and Aviation
Probably from quite far away considering they had radar reflectors mounted: -
That is the correct behaviour. Left tab only moves automatically with full flaps to trim the aircraft tail-heavy. For lateral trim, only the tab on the left wing moves.
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T50A and new 5th gen trainers to replace T-38
GeorgeLKMT replied to Gunrun_KS's topic in Military and Aviation
I love this plane, would be great to see it in USAF liveries. Not sure what's funny about the designation, KAI version is flying with that name for 14 years already... -
Display window will be in full size if you restart. Back in the day, reload model command refreshed the textures, now it doesn't work anymore. So restart is the only way.
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Bat file is not needed anymore. You just have to maximize the window when it's open, either through task manager (right click the task) or winkey+up shortcut.