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Baco

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Everything posted by Baco

  1. Baco

    Mirage III

    Dassault is beautiful... will buy any and all incarnations My favorite tho is the Mirage 5 or better yet IAI Dagger.
  2. Nope WWII Assets pack is a pack of assets of WWII vehicles and planes and a few statics. What I mean is a few more static objects to be able to make dynamic changes and give some life to our bases, and or create road bases or grass airfields.
  3. a map of Cuba would be Awesome to say the least, but its huge. You might think its a small Caribbean island, but its enormous: you would need a map 600 Kilometers tall by 1100 km long, and it would be mostly land and dense vegetation.. think marianas on steroids... Even with the new MT i don´t know if it would run at all in a regular PC... And teh island has its fair share of cities, towns and other object intensive areas. This said, if somebody pulls it off, (and they better if we want to see Vietnam ), It would be first day buy for me...
  4. Could we please have a few of the map objects done as place able (ME) static objects? I was thinking the tents, the Sandbag barriers, barrels and bomb lorries, maybe a vehicle or two... Thanks in advance!
  5. Like the title says: Specific training missions for models specific systems. Like for instance the new Inertial Nav system on the EE,
  6. Looking really grate! To tell you the truth i was not planing on getting another middle east map, but... I must admit Im on the fence now!
  7. its autumn on the southern hemisphere... Spring (primavera) is September for us
  8. yeah planned and postponed to a couple of years if no new shiny toys arises...
  9. Baco

    F-16A

    Oh yeah I would buy an A block 10 or 15.. Most definitely! I would also buy an F-18 A buy the way...
  10. maybe he wants readable (usable) 512kbs cockpits...
  11. Yeah a poll is not practical unless ED tells us what can be donde. but maybe WWII is quite available, and nothing should be confidential, so maybe there is a good place to start.. then again the developer hearts weights a lot too, we are getting the Hellcat because its what Nick wants (and i ain´t complaining one bit...) you cant create this art pieces without soem extent of love no matter how many units you sell.. its a labor of love, and thats why we get the odd modules like MB 339, Bo 105, I 16...
  12. Exactly Steam puts a localized price where a DCS module costs two weeks food on the table. In some paces 8 bucks is a weeks full salary. You might say meh too bad for them, but then again you lose market and player base. I dont care at all for the F-15 will not get it, but I fail to see it as a Razbam thing, I got South Atlantic on Steam the day it was released.... By the way HB is not the PRO any more, lacking the F-14 135-GR early after TWO years.. no plans for the Ai fighter for the Viggen either, and don´t get me started on the A-6... more Hype Train or as we say, SMOKE... now the new shiny toy the Eurofighter took their place and yeah the Land phantom... will have to wait till 2025 for an naval F-4.. the three other Forrestal class? so yeah lots of false promises too... So no Developer is perfect nor flawless... Lets take what we get as we get it and make our choices.. the rest is just whining or fanboying By the way I got almost every module one way or another (Meaning ED store and Steam keys) and I am a "customer" (fan) since 1997 (Flanker 1.5)
  13. Just like "start on ground" exclusively for Clients, gave us enormous flexibility in order to build missions, a "start on ship" feature would allow us to place multiple human players on carriers and avoid the "flight delayed" problem in Multiplayer missions with lots of players.
  14. ES should give us e the possibility to place client aircraft in a manner similar to Start on round, but Start on Ship, and let the Mission Editor deal with logistics and how the deck flow will go. I understand that it is imposible with AI, but at least Clients
  15. DCS world started with a PROTOTYPE: KA 50 Black Shark? 8, or 9 built? I rest my case... If accurate, well developed and interesting I´ll buy it just to fly something different.
  16. Hi I was wondering if anybody has figure the better regime for endurance and distance on the F1CE yet.
  17. yes if you could add a button to activate Afterburners if on, and just fum mil if off, it would be grate. My HOTAS does not have detents and its kind fo hard preventing the Afterburners to light while trying to maintain full mil power.
  18. Grate mod very impressive cockpit and systems, but... Anybody knows if they are going to work on the EFM some more? its quite "far out" as it is heheh... I mena with a decent FM it could be a must have.
  19. Baco

    Thank you Aerges

    yes Let me say Thank you also, very enjoyable Module, well done indeed! Will try the EE this week end and give it a shot at my nemesis.. AAR jajajaja
  20. Thanks I have been trying to read a bit on it, so yeah the M would have better avionics only, hopefully better radar and possibly a more modern HUD? to be able to exploit the Super matra advantages better.
  21. Baco

    -3 or -5?

    Hopping its a late 5 so we can use it as French hellcats in Indochina too.
  22. So the M doesn´t have any imaging targeting pod right?
  23. Baco

    The four hog

    Sorry to annoy you so much. Its my opinion and a lot of other DCS players, that a more modern Corsair would be more suitable for what we have, now, today in DCS. Good luck with your early war scenarios maybe 2028.. no assets (specially naval), no map, no suitable opponents, Even EDs hellcat spells 1944/45 NOT 1943 scenarios. Anyway didn´t mean to Annoy or disturb you. Just stating an oppinion.
  24. Baco

    The four hog

    They should have started with the F4U-4 after all all wardbirds are represented by very advanced models of each type. and it would be useful in Korea, and up to the 70s in Latin América, not to mention French Indochina.
  25. Yeah High drag Bombs are more accurate and a lot more fun to drop.. Then there are this pesky "man-pad" guys that ruin all our fun.... We really need ED to put early Man pad missiles in game the ones we have are just too accurate and fast for cold war era planes...
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