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Baco

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Everything posted by Baco

  1. Oh an Essex Class with the SBC 125 modification would be a dream come true!
  2. I am still waiting for the early 135GR from HB not to mention the Intruder, the Draken AI... now they are working on EF 2000, F-4E.. keep dreaming B/C LOL... 2030 like you said... On map, yeah well Wolrd maps, again 2030, 2035? Looks like DCS is the waiting game...
  3. I disagree fully: Mirage IIIEA form Raz could be out as soon maybe early 2025, when AERGES would be finishing its F1 series... In that regard, Aerges should do the F-4C that served in Spain, since HB is not going to get to the naval version before 2025 and even so, not likely to be a 70s version... Now a Hispano H 1112 Would be real nice.. and could be used in Syria and Sinaí maps too Then again I woudl love a Canarias Map with part of Africa, Ifni and Western Sahara:
  4. Baco

    Two seat F-1?

    Absolutely correct, its a french plane, hence B plain...
  5. Yes Or you could do an Enterprise witch is only one ship and would give more variety. But yeah Modified Essex would be a dream come true... or maybe give us 2 Midway class, the Midway and the Coral Sea of course 70s modernizations. or give us Enterprise, midway and Coral Sea in a new pack...
  6. Baco

    Two seat F-1?

    Ah now i see, some times irony escapes me
  7. Baco

    Two seat F-1?

    That is NOT a mirage F1, its actually a Mitsubishi F-1, a japanese training/attack aircraft. This is a Mirage F1 BE...
  8. Excelentes Tutoriales! Y muy buenos los conceptos extra como conciencia de situación y demás!
  9. It would seem ideal that ED would dedicate exclusively to the core and earn money through 3rd parties. you just need to make sure one or more 3rd parties are releasing a module every so often as to have cashflow. Hope you can achieve that balance one day and halve a small part of the team developing modules. It would mena more toys for us to buy, a stable chas flow and a beter core for everyone...
  10. Really? that hard? Even fictitious numbers on the nose tail fins and flaps or ailerons would do fine. its better than nothing. At least you can do 1 skin for your squad and change the numbers dynamically.
  11. Ah Ok so 4 is the limit on deck. But then again if you have multiple slots on the four catapults, more people can spawn in, but I don´t know if its a matter of time since last spawn, or distance or what...
  12. I would like to know if there is a maximum number fo planes on deck or how does the Spawn logic work on this carriers. In theory I should be able to place 4 planes on catapult and 8 more on ramp. I am trying to get 12 clients to spawn on the Forrestal or Stensis. So far We have been unable to do so. After some test we cant make that happen. once a few planes are spawned in, others spawn on top of each other on catapults. or after 4 planes the next gets the "flight delayed" message. so far I placed everyone on catapult so they can launch and free the spawn point, Some times we even get a plane spawning on top of another on the catapults. So we try not to occupy the slot until the catapults are clear, but even after everybody is in flight we get the "Flight delayed" message. We did tests with 4 planes on catapults and 8 on Ramp, but as soon as we had 4 or 5 planes on deck the "your flight has been delayed" message began to appear. One way around the "Flight delayed" message is to disconnect from the server and reconnects, and then choose a slot and occupy. This method works every time although its not ideal nor practical, and it screws statistics, Tacview recordings and generates all sort of troubles. So what I am trying to find out is what is the "spawn logic" on free carriers, so I can work out a method of occupying slots and not have to be 30 minutes spawning, launching and forming up. Is there a way to place 12 humans on board a free carrier? or is 4 the maximum so far? and if so, what is the logic to allow the next 4, is it time, distance from the spawn point, just random? a bug? Thanks in advance!
  13. yes please, specially with the increasing number of helos.
  14. I have never been able to place 12 Player (Client) panes on a carrier at once . If you reach a maximum of 4 aircraft on deck the rest get delayed flight. his makes using carriers utterly unrealistic. We NEED a feature to solve this either with start on deck option and lete the Mission maker deal with it or more usable spots on deck.
  15. Me too I love it, its so different, so refreshing and loooong distances.
  16. I disagree. Lots Modules made from 2021 to date are apparently "not commercially viable enough", still we got an I 16, a JF 17, a Mirage F1, we are getting an MB 339 a trainer,no less, a BO 105 helicopter while the Kiowa sits in the dark still... The only "reason" to develop a module is love an passion and Data. The excuse "its obscure" does not run any more.. India Foxtrot is working on a Fiat G.91! talk about specific and obscure... A Kfir is coming.. Its all a matter of will and getting the data for the module.
  17. Baco

    Thank You !

    I also want to thank you. I enjoy the Mirage a lot! its on par with the F 14 regarding enjoyment of flight! very well done, interesting to fly. And thanks for listening and addressing concerns!
  18. this would be the ideal map, the F1´s home.... Canarias. You have real training bases and you can use any of the uprisings for campaigns, frente Polisario and Western Sahara. Part Africa, part Spain, win win scenario... I chose the specific area because its also really low on density of population.. only bummer: more dessert LOL....
  19. Yeah Kola is allready at the max specs today.. there are hardware limits, object limits, and building limits you know...
  20. we need an African map, This all tho Huge in size should be maybe doable, hopefully. the problem with Africa is Sheer size, distances are huge. Also Ethiopia and Eritrea, but its just more desert lol...
  21. Well Kola eliminates Europes "hi density populated areas" problem. All tho I agree, if they could bring themselves to just do generic cities with maybe a limit of 4 or 5 iconic structures in each, instead of painstakingly reproducing every building in the city, it would be easier to include large populated areas.
  22. Baco

    Mirage F1 Template

    could we have a listing of all the Bort numbers available? I am trying to nail the two big numbers on the nose that ara in the same position (mirrored on both ides), not displaced to fit specific text. Never mind, GOT IT. first two lines (Bort numbers) on the lua...
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