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flavnet

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Everything posted by flavnet

  1. Hello everyone. I have updated to 2.9.11.4686 and I have no ships!!!! I have deleted the Su-30 mod and everything works as before. Please restore the ability to use the mod!!! It is one of the best!!!
  2. Hello everyone. The problem is really strange and it appeared since I ran the update 2.9.11.4686 on December 24th. If I create a mission with the mission editor in which the Su-33 is embarked and I pilot it to take off from the aircraft carrier, when I run the mission, nothing appears on the map and the mission is as if non-existent. I attach the mission and thank anyone who can help me. Su-33 landing training.miz
  3. I don't understand why they prevent the realism of the ballistic trajectories of long-range missiles. It doesn't take anything away from the simulation, on the contrary it adds! If the missiles are the fruit of the ingenuity of third parties, it should be a credit to the simulator that brings together lively minds.
  4. Unfortunately selecting the Su-57M 4.3 for a mission, the program crashes. I attach the log. dcs.log
  5. Hello everyone. Just a simple question: how many Vikhrs missiles are needed to shoot down a CH-47? Because I fired 10 Vikhrs at a CH-47, all hits, and yet it still flew, maneuvered and the only effect was a little smoke. Not only that, but even shooting all the HE and AP rounds at it, the CH-47 still flew and maneuvered (even at speed!!!). I think the development team must have done some testing in this direction. If this is the desired effect... it seems ridiculous to me.
  6. Hello everyone. I'm sorry but no matter how many times I tried, using the advice I got (maybe I use it wrong), there was NEVER EVER a way to get Jester to track the Mig at less than 10 nm and it rarely managed to lock on. The very few times that the lock on happened, it happened at less than 5 nm (Sparrow useless as well as the Sidewinder, which is rear aspect). The only thing I understood is that in the frontal engagement with the Phantom it is better to ... turn around and run away. If I enter the cockpit of the Mig, the tracking distance is the same as the Phantom, but at about 10 nm I (and without Jester the joker) I can lock on at 100% "and ... kill the Phantom"!!! By the way, I noticed that when I'm in the Mig, the enemy Jester is much more reactive than when I'm in the Phantom. Maybe he is simulated to be more intelligent when paired with an AI than a human. I imagine that in the game it's like this because in reality the Migs did not encounter head on the Phantoms and surely with other engagement geometries the Mig (often unaware of the presence of the Phantoms) was an easier target to lock-on (then maybe it was the Sparrows that were not reliable). I will try to use the Phantom in AA missions again but ... I do not deny that it is slightly frustrating. It is useless to attach the mission track, I understood that the problem is me.
  7. Hello MEBF109, I take advantage of your courtesy for a little help. I did a clean install of only the Codename Flanker mod (without CWS 1.8) and deleted the Su-30SM "input" directory in the "Config" directory in Saved games\DCSOpenBeta. I started the game and set the roll, pitch, rudder commands with the joystick and thrust with the throttle. I then tried a simple mission with the Su-30SM but, while the thrust responds perfectly, the roll, pitch and rudder commands are blocked. How to solve? Thanks in advance.
  8. cj43g3r thanks for the clarification. Unfortunately I am not an expert in programming and I would need some simple explanation on how to use the fix since I do not seem to have read it in the readme. For example, I would like to use the Su-30SM "Codename Flanker" mod again, what should I do with the fix? Also, does the fix break the integrity check? Thanks for your kindness, I think your answer to my doubts will be useful to other people with my same limitations.
  9. Hello everyone, First of all, congratulations to Cubanace for the fantastic Su-57. I have been using this mod since it was made available and it was always fun. Now it is good that the mod can also be used with the latest version of DCS (not very friendly with mods). I tried this release of the Su-57 and I report that the "D" button does not work to change the weapon stations. The "modes" do not work either. It also seems to me that using the joystick and the throttle, the plane is difficult to control, even without activating the TV with "F". By the way, I do not think that there is anything in the instrumentation that allows you to understand if the TV is active or not, or whether it is possible to activate and deactivate it. I am sure that version after version, the project will be a success. LastMissionTrack.trk
  10. flavnet

    Tornado

    I bought the Tornado IndiaFoxtEcho for "other" simulator. Just one word ... spectacular!!! But above all .... ready!!! It seems to me that the other developer did not go beyond some nice 3d exterior models and the relevant section of the forum refers to a discord page without much news on the development (actually none at all). I wonder why the project was not assigned to those who had the means and will to finalize it.
  11. I hope this wonderful mod gets restored soon!!!!
  12. Hello everyone. Why do the tracks I save have a different action at the end than what actually happened?!?! I attach the track of a simple clash between a Phantom (me) and a Mig-21. On the track the action ends with the Mig-21 evading the two sparrows I launched. In reality the two sparrows hit and shot down the Mig-21!!!! The track is different from the action that took place. This is not a coincidence. I performed two other actions with the same result on the tracks. F-4E vs Mig-21.trk LastMissionTrack.trk
  13. Hi Zabuzard, first of all I apologize for the delay in replying and thank you for your kind attention (a quality that is much appreciated and does you Heatblur credit). I have attached the track. I describe the action that sees a solitary Mig-21 opposed frontally to my Phantom at the same altitude. 1) Contact at 14 nm; 2) the contact is described by Jester as "bandit"; 3) at about 10 nm I ask for lock-on with the context action (hold "V") and Jester responds affirmatively, but does not execute; 4) at about 5 nm I ask again for lock-on and Jester responds affirmatively, but does not execute (he really is a jokey guy!); 5) I continue to ask for lock-on until the Mig crosses overtaking me (at least Jester avoids telling me that the Mig is at 6 o'clock!); 6) I run away at 900 km/h to put space between me and the Mig and try to get into good firing position with a wide turn; 7) I ask Jester to return to standard scan; '8) at about 10 nm Jester spots the Mig and immediately starts to ask for lock-on which finally happens (at less than 10 nm); 9) Jester starts to "call potatoes" and orders me to fire in vain because my plane is completely out of the firing parameters (so I can't even use the trigger); 10) at less than 10 nm Jester loses contact (good!!!) and I launch two sidewinders out of frustration (of course they get lost); 11) at about 4 nm Jester finds the Mig again and ... at this point the track shows the Mig that overtakes me and so end, but things didn't go that way!!!!! In reality the lock becomes stable (hold "V") and I launch two sparrows of which the first hits the Mig. I don't understand how the track I saved is different from what happened. Anyway, it seems to me that there is material to reflect on the usefulness of Jester. F-4E vs Mig-21.trk
  14. Hello everyone. I am sad to note that Jester (or better to call him "Joker the Joking") is programmed to be incompetent (even a little idiot). I have flown many missions and the mister fantastic behind me can never detect on the radar a target approaching head-on (and at the same altitude) the size of a Su-17 or a Su-24 (let alone a Mig-21!!!). Even more ridiculous that at a distance of 5 nm the idiot pretends nothing happened and then tells me that the bandit is at six o'clock!!!!! Since I think I have understood that the WSO is useless, can some good guy kindly give me some advice on how the pilot can lock the target with the radar in "bore sight" mode (or whatever it is called on the Phantom). Also, at what distance from the target can the pilot activate the "bore sight" mode?
  15. Hi! Any news on the M model?
  16. Hi! To re-enable the Su-30 mod, to which module should I add the line "load_immediately = true" in the Entry.lua file?
  17. Hi all. In the "Gameplay" options menu I select "Mirrors" and "Hide control stick", but when I restart the game these options are always unchecked and so I have to select them again every time I access the game.
  18. Hello everyone. I would be grateful if the procedure was explained better. Let's see if I understood. Is the directory where the .lua are located the same as the game's installation directory? So if "E" is the game location and I want to use Su-33 based mods, it should be: E\DCS World OpenBeta\Mods\Aircraft\Su33\Comm\Su-33.lua The file content is as follows: "local parameters = { fighter = true, radar = true, ______________ ECM = true, refueling = true } return utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/LockOnAirplane.lua', getfenv()))(parameters)" So, for example, where I drew the line, I should add: "load_immediately = true," Is this the correct procedure?
  19. Hello! Same problem for me.
  20. Hoping a way to enable mods again is discovered!
  21. Hi everyone! After the latest update of DCS DCS (14 July 2024) and having purchased FC2024, when I am on the main screen of the game, an update of the "module manager" appears (with the symbol of the small red circle with "1" indicated). When I click on the module manager icon a window appears with the following index: "A/C JETS (1)" and then "DCS: FLAMING CLIFFS 3", all selected with a flag. If I click "OK", the update starts and requires me to restart the game. When the main screen returns, the notice of an update for the module manager appears again which is the same as before. So, it's not clear what needs to be updated!!!
  22. For me, the mod is unusable. I await with hope some adjustments that still allow full use.
  23. HI! While I was flying to get to know the new map, the crash happens!!! This hasn't happened to me in a long, long time!!! I attach the log to inform the developers of a possible bug since I have a ninja PC and I don't think it could be a problem of unmet technical specifications. Thanks in advance for your attention. dcs.log-20240713-230531.zip
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