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flavnet

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Everything posted by flavnet

  1. Hi CH!! Congrats on your mods!! I have devised a simple mission to test the Iskander which I am attaching to this post. I think I'm doing something wrong because although I have assigned the targets and they are within the range of the missile, the systems do not launch the missile and nothing happens even when speeding up time. How can it be done? Thank you. Iskander 01.miz
  2. Salut tout le monde! Félicitations pour le mod Rafale ! C'est vraiment agréable ! Jusqu'à présent, je n'ai pu utiliser que des armes A / S guidées par la télévision (avec le module Tales), mais je n'ai pas compris comment utiliser SCALP à longue distance sans utiliser les Tales. Les instructions disent ceci: "- Allumez le Radar (I): à ce stade le diamant ( losange ) s'allume et vous montre la cible, dirigez le désignateur de cible sur le diamant avec les touches adéquates (vous n'avez pas besoin de l'écran TV tout se fait dans le Hud) puis verouillez la cible avec la touche (entrée)". Lorsque j'allume le radar (I), je ne vois aucun diamant et ne vois que le désignateur! Merci d'avance à tous ceux qui voudront m'aider. PS J'ai installé le dernier mod "RAFALE PACK EVOLUTION juin 2022"
  3. After the recent update the Thunderbirds liveries are corrupted and no longer working. I would be grateful to anyone who can kindly indicate a link for working liveries.
  4. Indeed, the Su-15 is no longer flyable even though it appears among the selectable aircraft.
  5. Congratulations for the beautiful mod. I have a problem with build 04: when I get to about 8000 feet at supersonic speed my vision starts to blur and I see everything double (I swear I haven't been drinking!). How to fix? Thanks in advance.
  6. The present Mod "Single Player" applied to Grinnelli's mod no longer works for me.
  7. Greetings! Excuse my ignorance: how do you install the Admiral Kasatonov mod? I tried to install it in the suggested directory (f:\DCS World Open Beta\Mods\tech\Admiral Kasatonov), but the running game disables the mod.
  8. Hello! After update DCS 2.8.0.33006 Open Beta in game communication menu ("\") does not work anymore.
  9. flavnet

    F1 CR / CT?

    Thanks for sharing grim_reaper68! It's currently the only way to fly an F1CT or CR. Of course it is an aesthetic solution since the systems remain those of the F1CE. But, it's nice!
  10. flavnet

    F1 CR / CT?

    Are there any hopes of seeing an F1CR or CT?
  11. Hello Nightstorm! Thanks for your attention. I solved it just now. Yes I reinstalled the mod but I installed the Community mod first and then the Grinneli. My mistake.
  12. After last DCS update, the mod is deactivated by the program.
  13. Sorry if I return to the subject, but I do not understand why it's impossible to rearm the Apache both from a FARP (built as indicated) and from an airport (blue). Who knows what will I ever forget?!?!? I am attaching the trace of the very simple mission. Rearm fail.trk
  14. Hello! Congrats for the beautiful mod!! A small request: is it possible to remove the pilot's face from the mirrors? It only disturbs and has no practical use. On the other hand, if I disable the mirrors view from the general options, I lose utility in aircraft like the F-14. Thanks in advance for your kind attention.
  15. I'm sure Chuck will rise to the challenge!
  16. Hello everyone! With the editor, I tried to build a simple flying mission with the Apache to do some landing training. To make the mission more challenging, I established a FARP equipped with a single helipad (really a small space for those who, like me, are beginners). After a nice flight in the middle of the Caucasus valleys I managed (not without difficulty!) To land on the helipad. At this point, I tried to ask to be refueled (I had half a tank) and, to do some weapons practice, I asked to have a weapon configuration. At each request, I received the confirmation "copy". After 10 minutes (!!!!) I still had no fuel or weapons. By activating the fast time advance I realized that I would not be fulfilled. So how do you activate refueling and rearming in a FARP ?! Thanks in advance who will be kind enough to answer.
  17. Hello everyone! A trivial question: how to convince George pilot to reach an altitude above 1000 feet? For example, in the Syria map, as CPG I would like to fly over the Golan Heights, in FLT mode I would like to order pilot George to gradually reach an altitude of 2000/2500 feet. But he can barely get to about 1000 feet, which he doesn't even keep! If, on the other hand, I become the pilot, I can easily overcome any mountain (therefore, I reach well over 2000 feet). However, I would like to do the CPG to personally take care of the targeting operations (much more fun from CPG). I hope the solution is not to be a pilot up to a certain point and then do the CPG, because I find it really ridiculous compared to the fact that George cannot climb above 1000 feet!
  18. Hello everybody. I report that George pilot is unable to maintain stable hoovering below 70 feet. I don't understand why but George always moves the helicopter to the right very very slowly but at a speed enough not to keep the lock fixed on the target (even if I have activated LMC). Therefore, even when illuminated by the laser, the target leaves the pointer frame and so the missile does not hit him. I tried the HB mode by moving the helicopter sideways to the left to compensate for this strange movement, but it is even worse because, as soon as I stop giving the command to move left, the "dear" George in response increases the speed of movement to the right ( the pendulum effect is not compensated for by George). This is a problem that ruins the simulation because I as a CPG, despite being able to get the helicopter close to a SAM at a very low altitude, then I am unable to lock it due to the continuous lateral movement of the helicopter. Maybe I'm doing something wrong.
  19. Hello everybody. A question about Hellfire K: I tried to throw 6 at a Command Center (bunker). I threw them with a high trajectory to hit him right perpendicular. Result: zero. No damage. Maybe it's not the right Hellfire for this target. I have read that there is a Hellfire M (?) which is supposed to be anti-bunker. Hope this type is implemented in future releases.
  20. Bug reported but not yet resolved with the last update of 03-30-2022.
  21. The Apache is beautiful!! Congratulations to ED and the developers. But ... George as a pilot cannot crash into a forest or a hill if I (CPG) set a ground clearance of 100 feet!!!! Even by performing all the necessary maneuvers, he should constantly maintain the ground clearance of 100 feet!!!! Please keep this problem in mind in the next update because for me, but I don't think I'm the only one, the most fun position is that of CPG and, therefore, a pilot with a minimum of sense of self-preservation is required. Thanks for your kind attention.
  22. Hello everyone! With the latest Openbeta update, something has changed in the system with which it is possible to identify a target with the Tpod using the HSD. In fact, in AG mode and opening the video window of the Tpod, it was previously possible to move a pointing cursor on the HSD which, aligned with the chosen point (for example a waypoint), made it possible not to get lost in the landscape. Now, the Tpod is useless as I can no longer see the cursor on the HSD associated with the movement of the Tpod head. How do I get the pointer back to the HSD? Thanks for your kind attention.
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