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Nealius

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Everything posted by Nealius

  1. One other minor annoyance, similar to when we got the option to remove the fuel tank pylons, is that most skins have a black oval where the TCS once was when we use args to show the ALQ-100. Also, how do I get Yae's VF-41 skins to work with the 135-early? I tried putting the commons.zip items in my Save Games liveries folder but only the x00 birds work. All the others have missing texture issues. VF-213 has missing textures issues on the engine nozzles as well.
  2. No, it's leaving products so unfinished and buggy that customers have to create threads like this which drives away potential new customers. Your comment insinuates censorship to prevent potential customers from knowing what they are thinking about spending their money on.
  3. So much for the myth of Allied air supremacy in 1944. At least as it's taught in the US.
  4. For a 3-pointer, sure. For a 2-pointer you want some extra speed. I need to fly her again but a few updates ago I was doing two-pointers without much issue as long as I kept a good speed window above 3-pointer landing speeds but also not so fast that I get airborne again. I want to say it was somewhere around 110-115mph but will have to do a few circuits to double-check.
  5. Follow the straight, northwesterly road that connects Amiens and Albert. It's along that road just outside the city.
  6. Curious they would have bomb-damaged buildings in London 4 years after the Blitz.
  7. No change, unfortunately.
  8. Anyone else have abysmal download speeds this time? I usually get the download in 11 MB/s but for the last 8 hours I've only gotten 2-3 MB/s. Restarted my pc, restarted my router, normal internet speeds. Can't find a reason for the download to be so poor on my end.
  9. There's some room for adjustment in stack speed as timing takes priority. If you aren't going to make your timing at 250 or max conserve then the pilot has the authority to push the speed up a bit to adjust.
  10. Ah, coop/dummy with the HMS. I know I tried it once but didn't notice any difference, though to your point it's currently missing some functionality. I did find the ET to get a lot of extra range when rear-aspect after switching to coop/dummy, though head-on targeting is still abysmal. I guess FC3 gave the wrong impression of the T/ET capability.
  11. What triggers the cool-down cycle? A certain switch position? Pressing and holding the lock button for up to 30 seconds with the bandit 30-45 degrees, radar in ILLUM, HMS selected, and nada. However I was practically in formation with the target drone, so would lack of relative velocity mess with the radar's ability to lock?
  12. Trying to but I cannot achieve lock until the bandit crosses within my canopy frame which is something like 10-20 degrees (estimating). Manual switch doesn't appear to do anything for me. I can press and hold the missile fire button but it still won't fire.
  13. Is there a launch authorization override somewhere? Reason I ask is for two scenarios: 1. High-aspect R-27ET engagement gives me launch tone at around 18nm but I cannot get launch authorization until 3-4nm, preventing me from getting any range out of the "extended range" missile. 2. HMS off-bore shots with R-73: I can only employ the HMS in conjunction with radar or IRST, which in my experience will only acquire targets within the canopy bow; I am completely unable to achieve an off-bore lock on targets outside my canopy bow. Particularly point number 2, a recent Spudknocker video shows him engaging targets off-bore with HMS without locking a target at all, but there is no explanation for how he is doing this.
  14. PACAF standard load notation makes a bit more sense tbh. For example: 4A 2W x2 = 4 AMRAAM, 2 Sidewinder, 2 wing tanks.
  15. I had my reticle offset while level. I wonder if it's shifted by wind.
  16. I've noticed the same with the cannon, but mainly when using IRST with radar in dummy mode. Using an IRST track the gun symbology is offset an entire reticle length to the right.
  17. Continuation of this issue: In some situations the issue has been resolved, but it still exists with certain unit/livery combinations.
  18. Are these planned for public release? I spent a few weeks in Czechia and love their aircraft paint schemes.
  19. I'll check out your vid when I have time. Typically I avoid videos since I need written text and ctrl+F capability to find the info I'm looking for; also cellular data consumption
  20. The real-world Luftwaffe manual has much more understandable wording for explaning this system: In TAC the remaining flight distance is calculated based on current fuel flow and ADC data. In OPT the remaining flight distance shows the max possible range "with an optimized calculated fuel flow." I believe this would be referenced through charts, however my manual is incomplete and missing said charts.
  21. Happens 100%, every flight, including training missions, on my system (7800X3D, 4070Ti Super, 64GB DDR5, all SSD).
  22. If we can get a system of localized weather, yes that solution is better. currently weather is global to the whole map, meaning a timed setting is more practical within the current engine.
  23. A pattern I've noticed on my end has been that the 109 and Anton seem to be opposite what they should be in terms of robustness. I can sink a lot of ammo into a 109, pop his radiators, and he will still somehow climb away from me with damage that would have seized the engine on a player. The Anton, which should be capable of taking a lot of hits (and indeed does when I'm flying as a player), always drops the left landing gear after getting hit with a burst of .50 and the pilot bails immediately.
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