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Nealius

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Everything posted by Nealius

  1. There's some room for adjustment in stack speed as timing takes priority. If you aren't going to make your timing at 250 or max conserve then the pilot has the authority to push the speed up a bit to adjust.
  2. Ah, coop/dummy with the HMS. I know I tried it once but didn't notice any difference, though to your point it's currently missing some functionality. I did find the ET to get a lot of extra range when rear-aspect after switching to coop/dummy, though head-on targeting is still abysmal. I guess FC3 gave the wrong impression of the T/ET capability.
  3. What triggers the cool-down cycle? A certain switch position? Pressing and holding the lock button for up to 30 seconds with the bandit 30-45 degrees, radar in ILLUM, HMS selected, and nada. However I was practically in formation with the target drone, so would lack of relative velocity mess with the radar's ability to lock?
  4. Trying to but I cannot achieve lock until the bandit crosses within my canopy frame which is something like 10-20 degrees (estimating). Manual switch doesn't appear to do anything for me. I can press and hold the missile fire button but it still won't fire.
  5. Is there a launch authorization override somewhere? Reason I ask is for two scenarios: 1. High-aspect R-27ET engagement gives me launch tone at around 18nm but I cannot get launch authorization until 3-4nm, preventing me from getting any range out of the "extended range" missile. 2. HMS off-bore shots with R-73: I can only employ the HMS in conjunction with radar or IRST, which in my experience will only acquire targets within the canopy bow; I am completely unable to achieve an off-bore lock on targets outside my canopy bow. Particularly point number 2, a recent Spudknocker video shows him engaging targets off-bore with HMS without locking a target at all, but there is no explanation for how he is doing this.
  6. PACAF standard load notation makes a bit more sense tbh. For example: 4A 2W x2 = 4 AMRAAM, 2 Sidewinder, 2 wing tanks.
  7. I had my reticle offset while level. I wonder if it's shifted by wind.
  8. I've noticed the same with the cannon, but mainly when using IRST with radar in dummy mode. Using an IRST track the gun symbology is offset an entire reticle length to the right.
  9. Continuation of this issue: In some situations the issue has been resolved, but it still exists with certain unit/livery combinations.
  10. Are these planned for public release? I spent a few weeks in Czechia and love their aircraft paint schemes.
  11. I'll check out your vid when I have time. Typically I avoid videos since I need written text and ctrl+F capability to find the info I'm looking for; also cellular data consumption
  12. The real-world Luftwaffe manual has much more understandable wording for explaning this system: In TAC the remaining flight distance is calculated based on current fuel flow and ADC data. In OPT the remaining flight distance shows the max possible range "with an optimized calculated fuel flow." I believe this would be referenced through charts, however my manual is incomplete and missing said charts.
  13. Happens 100%, every flight, including training missions, on my system (7800X3D, 4070Ti Super, 64GB DDR5, all SSD).
  14. If we can get a system of localized weather, yes that solution is better. currently weather is global to the whole map, meaning a timed setting is more practical within the current engine.
  15. A pattern I've noticed on my end has been that the 109 and Anton seem to be opposite what they should be in terms of robustness. I can sink a lot of ammo into a 109, pop his radiators, and he will still somehow climb away from me with damage that would have seized the engine on a player. The Anton, which should be capable of taking a lot of hits (and indeed does when I'm flying as a player), always drops the left landing gear after getting hit with a burst of .50 and the pilot bails immediately.
  16. The problem with "get good" is that it requires i+1 structure, i.e. you level up through challenges that are calibrated to your current skill level. Most PvP games do not have a leveled system that facilitates this, and there's enough people on the internet who leveled up through survivorship bias that public opinion is skewed towards "just get good" without recognizing the very real cognitive mechanisms that involve "getting good."
  17. Same thing that would win me over in SP. PvE only with AI that doesn't cheat in physics or sensors.
  18. The quirk I'm having the most trouble with is the lack of information when locked onto a target with the radar. All you get is range and aspect. The lack of a TD box over the actual contact makes it hard to maintain visual situational awareness, particularly when you're about to get into a merge.
  19. And? It should be in English regardless of coalition when game localization is set to English.
  20. Is the gear/flap indicator also reused from the MiG-23? It has markings for a half-flaps setting but to my eye it looks very MiG-29 shaped. It would be weird to have an indicator that shows half flaps on a specific airframe when that same airframe doesn't have half flaps.
  21. As earlier mentioned, there is no "takeoff" position at all. The "takeoff" position button gives the exact same flap/slat settings as the "landing" position. This makes sense from a manufacturing perspective because it's easier to re-use MiG-21 cockpit parts or whatever instead of making an entirely separate switch box for the MiG-29. However what I don't get is why the indicator also shows a half-flaps settings when it's clearly been designed in the shape of a MiG-29 and has not been recycled from another aircraft like the flaps switch box has.
  22. Pronunciation of a word and pronuncation of a specific keyboard key the user needs to press are not equivalents. Instructions stating to press a specific key letter should use some kind of clarification like "J for Juliet" or "J for Joy" etc.
  23. The 3d model for both the Fulcrum and Apache can be turned off in special settings.
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