

Nealius
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Everything posted by Nealius
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Usually "one-way" airfields have a reason for being one-way: mountains, cities (post-WW2), etc. These don't have any logical reason for being one-way.
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Similar to the Chinook, which got its coordinated turns implemented within a couple months of release. I hope with the new tail rotor modeling that’s indicated on the thread tag reassesses LTE tendencies. The Apache is the only helo module I’ve regularly experienced it in.
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Case II \ III - which weather conditions in DCS trigger each one?
Nealius replied to BarTzi's topic in DCS: Supercarrier
Most likely related to this issue: -
What is this monument here? That particular screenshot is just beyond the Berlin TV tower, but there's another copy of it on top of a hill on the outskirts of the city to the northeast. I can't find any records of a monument like this.
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Case II \ III - which weather conditions in DCS trigger each one?
Nealius replied to BarTzi's topic in DCS: Supercarrier
That's a bit of a problem with a lot of the rain presets, as there are pockets of good visibility and very low visibility (calling for CASE III) as the carrier moves through the water. -
Delay AI spawn by 1 second and they will skip the sixpac slots. Not lua editing needed.
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Case II \ III - which weather conditions in DCS trigger each one?
Nealius replied to BarTzi's topic in DCS: Supercarrier
Night is always CASE III regardless of weather, with "night" being specifically defined by the Navy as 30 minutes prior to sunset until 30 minutes after sunrise. -
Case II \ III - which weather conditions in DCS trigger each one?
Nealius replied to BarTzi's topic in DCS: Supercarrier
In my experience CASE switching in DCS is somewhat broken. Furthermore, in an episode (the one with CATCC Sue if I recall correctly) of the Fighter Pilot Podcast, CASE II is rarely ever done in real life. Typical operations are either CASE I or CASE III. -
Why is it not being acknowledged that this was never an issue between the time that replay tracks were improved in the 2.9.0 patch and the subsequent updates that started causing issues? This is not a scripting issue as it happens in missions that have no scripts.
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.trk file fails to load with 'unexpected end of track' error
Nealius replied to buceador's topic in General Bugs
This error has been going on for nearly a year now but the popup warning is new. Usually you can get around it by selecting "quit to desktop" and renaming the lastmission.trk file but it's not guaranteed. I have one online flight that I wanted to lift MFD footage from. The client track has this error but the server track of the same mission, on the same PC, works fine. People have been sending track after track but we keep getting told the same excuse: "tracks break between versions" (they were recorded and played back on the same version) and "external scripts" (they happen without external scripts). There's no official recognition of there being a problem. -
Could you get fire at point working without scripting? I've found it extremely finicky as of late. If the fire at point objective isn't precisely on something the AI have LOS on they won't fire, and it's really dificult to make sure they have LOS when there's so many tiny depressions and ridges in terrain that don't show up well on the map.
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Unable to land helicopter on hospital west of peenemunde
Nealius replied to Bartek16194's topic in Bugs and Problems
Then why is it marked as a helipad? -
DCS World 2025 Screenshots and Video Thread
Nealius replied to ST0RM's topic in Screenshots and Videos
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Why Was the Fulda Gap the Obvious Invasion Point?
Nealius replied to Rex's topic in DCS: Cold War Germany
Amateur strategy hour I guess but the problem I see with the North German plain is its proximity to the North Sea. The Soviets would have to dominate that area with their navy to keep NATO carrier groups out and intercept flights out of the UK. Which doesn't look feasible in that triangle between the UK, Netherlands, and Sweden. Sweden was officially neutral but in reality not, so they surely would have helped with ASW in the North Sea. Another issue with the North Germain plain is that, being a plain, it's probably going to be prime killing grounds for Apaches, Kiowas, and Abrams. The East German border down near Fulda is probably the closest to any major West German strategic areas--I could be wrong as I'm still getting acclimated to the geography. So that's one bonus point, but that assumption is just as flawed as WW2 Germany's assumption that the Allies would launch Overlord between Dover and Calais. If they did zerg rush Frankfurt they could have cut off southern Germany, creating a pocket trapped between mountains, East Germany, and Soviet-aligned Czechoslovakia. Switzerland wouldn't do anything. Getting forces across the French border there in Stasbourg or across from Austria would be difficult due to the mountains. Austria's one flat border area is next to Czechoslovakia. To RVT20403's point, the terrain around Fulda favors the defender but that also goes for the Soviets if they managed to take southern Germany. If successful they could expand their territory to an easily defendable enclave jutting further into NATO territory. Russians are pretty notorious for playing the long game, so I wouldn't think they would try to take the whole of West Germany, instead at first taking chunks of territory, then rebuilding for a decade or so, then taking another chunk. I'm still curious, though, how much it favors a NATO defender. As modeled in DCS I find the hills and trees to make it nearly impossible to use Apaches and Kiowas as intended, forcing us to go high to see over the terrain and trees to find and engage targets, which exposes us to Soviet ADS and CAP aircraft. Trying to rely on the terrain masking and stalking inevitably ends up with point-blank engagements where we're more likely to be taken out by a TOW missile or Shilka than we are to knock out a tank with a Hellfire. I really want to see an episode of "History Undone" on this topic. -
While we don't have an EGI, the real manual for this system states that the Kalman filter continuously updates the RLG INU with GPS data as errors are accumulated, and that errors tend to accumulate in 84-minute cycles, with 16m spherical error probable on military GPS. With an 8-minute or less alignment that indicates RDY, CEP is stated as 0.8nm per hour. This is also valid for stored heading alignments. The Kalman filter with status HIGH has a position error less than 300ft, however the manual also states the same as the mini-update that GPS accuracy is 40 meters. The last time I tested, the Kalman filter/GPS was working and keeping error within 300ft. Using INS only drift rate was exceeding 0.8nm/hr, showing a drift of 0.8nm (going off the DED delta when doing a fix) after only 30 minutes of flight after a cold start, so drift rate seems to be twice as fast as it should be. 400-foot drift with GPS on shows that the Kalman filter is no longer working. People constantly complain about nav accuracy with JDAMs but the bigger issue, especially now with Cold War Germany, is that we cannot do pre-planned pops as the Viper was designed to do in that era because the nav system and HUD symbology is too inaccurate for weapons delivery. Sure CCIP gets your bombs on the target, but the VRPCCRP/VIPCCRP and OA1/2 plus TD box symbology is supposed to put you on a proper wire, which is dive bombing 101 fundamentals. The drift is too excessive and fixes too unreliable to get on a proper wire for the intended target. Fixes don't even work well from a cold start aircraft. They work on an air start and when doing a fix almost immediately after mission start, but when doing a fix after cold start and a 30+ minute ingress, only the selected STPT gets fixed and the remaining STPTs on the flightplan do not get updated. 2003 Block 50 manuals have EGI. F-16.net discussions indicate Block 50s had EGI by 2005. Our INS+GPS supplement system I can only find in late 1990s manuals. Most likely they're modeling a specific tail number that was late to the upgrades.
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Using the MOOSE RAT script to spawn AI traffic, helos starting on the helo pads at Tempelhof fly straight into the terminal building on takeoff. Lua scripting does not alter AI pathing behavior. Tempelhof.trk
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Are we going to get another sound update? The .50cal sounds like it's suppressed and is completely inaudible from external views.
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Must have been the 4k textured easter eggs.
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I am but it stays on the first waypoint after I select the next one.
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I've only been able to get it to work on the first waypoint. After selecting my next waypoint the MMS keeps snapping back to the first waypoint.
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Was this tested with the mission date set to 1991?
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It seems like we got a lot of fictional helo bases in lieu of actual bases that are marked on the topographic map. I found a couple that are placed accurately, like Wurzburg, and there's some that are close like the ones at the training ranges, but they're located on the wrong corner of the training range.
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I'm refering to the aeronatical chart on the mission editor/planner/F10 map.
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I'm quite confused by the airfield/heliport choices: 1. There's a truckload of gliderports that serve no purpose unless we're getting gliders or Piper Cub modules. 2. Most of the heliports (non medical) on the FRG side are located where no such indication of a heliport or airfield existing is on the aeronautical chart. 3. A few military fields are depicted as civil glider ports: E.g. Waren should have been a forward base for Hinds.
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In the mission editor it's really hard to quickly identify and locate fixed-wing airfields due to the clutter of heliports/helipads. In the mission editor's map options menu (key icon) it would be nice if "heliports" could be added to the filter.