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Everything posted by Mistermann
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I was in #panicmode Support saved my bacon. Thanks ED! Note to anyone who might be reading this. Download your 2FA recovery codes to a safe place. I thought I had, but I had not.
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My phone was destroyed over the weekend and my Authentication codes along with it. How can I reset 2FA to my new device? Right now I am locked out of my account because it's asking for 2FA using codes from my dead device. Yeah, edge case here for sure. I can't be the first person who's had this experience though, right? I sent an email to support@digitalcombatsimulator.com Checking here to see if there's an answer from the community.
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Couldn't agree more. This campaign is definitely a campaign Hall of Fame first ballot entry.
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That first mission is a slog for sure. But is also establishes the rapport with your AC that plays out throughout the campaign. Personally, I think there's value in that campaign for someone wanting to fly the Huey. I played it after Reflected's Paradise Lost and it suffered by comparison. But that's more about PL than it is the UN Campaign. If you're concerned about the learning curve for Paradise Lost, I'd offer this advice. Get Paradise Lost. Start the campaign, and when you get to the second mission (the first is more of a movie), give it a try. If you have trouble with aspects, create (or download) practice missions to deal with whatever you may have trouble with. There's a dedicated section here where you can ask questions and receive some tips/tricks/advice. https://forum.dcs.world/forum/907-uh-1h-paradise-lost-campaign/
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I'd say get it. This is hands down one of the best campaigns you can purchase... For any aircraft. If you don't mind learning as you go and like the time period I can't imagine you'll be disappointed. The first few missions have you landing in tight, hot LZ's. If you're uncomfortable landing the Huey you may want to practice a bit. Good luck.
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I realized I should probably upload the audio I was using to give you an idea of the before and after. This way you can judge for yourself beforehand if the "juice is worth the squeeze". Note, I am completely open to feedback. If there are better ways to do this, I would love to learn! Example.ogg Example.wav
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Glad to hear you're doing that. I have been using both Microsoft and Google for text to speech over the past 2-3 years. The variety of the voices they each support is quite large. While some voices sound like the computer voice from "Wargames", there are some that are surprisingly humanlike. As for a step by step - let me take a stab at it for you. This is my current approach to Audacity. Note, I say current. There are many, many ways to do this. What I am about to share works for me. It may not work for you, but it should give you an idea of how to approach. Step1 – Start with your recorded voiceover. Let’s say its called example.wav. Open Audacity and IMPORT that file into Audacity. You’ll have something like this … Step2 – optional. I usually compress the file so the peaks aren’t so big. It makes the voice output a bit more uniform. I usually use this setting and only adjust the Threshold if the “quiet areas” are less then -24db. The waveform is adjusted to look like this when you hit okay. Step 3 – Amplify to 6db and allow for clipping. This setting is very trial and error. DCS doesn't play audio at the level you record it. I wish there was a scientific way to know the right answer here. Over the years, I've settled on 6db as it seems to work well for me when in the DCS cockpit (with or without "hear like in helmet" checked. Step 4 – I run this filter curve EQ over the sample This results in the following waveform Step 5 – I use a filter called vinyl next. It’s a free Audacity plugin that you can find here - https://www.izotope.com/en/products/vinyl.html Here’s the settings I use. You’ll want to play around with these controls to get the sound you’re looking for. I will usually apply this filter twice resulting in the following waveform. Step 6 – I re-amplify the soundwave back up to 6db (step3) Step 7 - Export to ogg format and you can include in the ME. This is my “easy” approach to making voiceovers. Could they be better? Absolutely! Do they “get the job done”? For me, that’s a yes. If I was selling a campaign, I’d use volunteer voice actors and really hone the radio background and add mic clicks/beeps as you hear in the professional campaigns. Note – these are my personal steps gleened for years of trial and error. Experts in audacity or sound engineers will probably laugh pretty hard at my “technique”. Hope this helps! EDIT: Sorry for the huge text, I copy pasted from a different editor.
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I ended up reading all three books in the series. Can't wait for the prequel campaign.
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Splash Damage 2.0 script (make explosions better!)
Mistermann replied to Grimm's topic in Scripting Tips, Tricks & Issues
@Grimm - Thanks for this! I am playing around with the script for a heli mission I am tinkering with. I downloaded the script from the OP. BUT ... i noticed that the download from page 2 where you added the rocket multipliers is different from the OP (but named the same). Is that intentional? You may want to simply keep that first post current and direct folks there to avoid unnecessary confusion from us fans of your work. Thanks!! -
Trigger for remaining within distance of other unit
Mistermann replied to Toni Carrera's topic in Mission Editor
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Trigger for remaining within distance of other unit
Mistermann replied to Toni Carrera's topic in Mission Editor
I'd use "unit in moving zone" trigger condition for this. Reflected has a great mission editor video that covers this. -
TWCS pedals for use as rudder for helis?
Mistermann replied to Deadly_Seafood's topic in DCS World Tutorial & Help Requests
You'll get a lot of hot takes on rudder pedals. You may not know this.... Wags uses a similar setup for pedals. He doesn't use traditional pedals at all. I used the Thrustmaster TWCS throttle axis for rudder for years. It'll work just fine. You don't need physical pedals to enjoy DCS. Have fun! Use the try for free option on the hind and see for yourself. -
Hide units from "Allies Flight" or "Known threats" in briefing
Mistermann replied to PSYKOnz's topic in Mission Editor
I searched before asking this same question and was directed here. Seeing that the answer is to check "Hidden on Map", I pulled out the manual to see specifically what that option is designed to do. Below is clipped from page 194 of the DCS User Manual. HIDDEN ON MAP. check box. After creating a mission, you may wish to hide certain units so that people playing your mission cannot see them. For example, you may want to hide mobile enemy units from being seen by the player on the briefing and F10 maps. Press this check box to hide the selected aircraft group from the ME World Map and F10 view. You can view all hidden groups using the Units List window (discussed later in this manual). In my particular case, I really want the units to show up on the F10 map once they are activated. I don't, however, want them to be displayed as "Known Threats" on the mission briefing. Based on the answer above and my own tinkering, I am at a loss on how to accomplish. Is there a way to "unhide" on the map via a script? Not the end of the world if its not possible, just thought I'd ask. Thanks! -
This concept is a great unlock for me @toutenglisse. With the information above you've not only taught me (us) where this information is stored, but also what the input gauge range and outputs mean in this LUA. Armed with this information, I am a better mission creator. Thank you, Sir!
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Thank you! I will incorporate today. This community is great!
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I searched the forums and couldn't find anything specifically related to the engine coolant gauge. I am currently working on a mission where I'd like to send a message to the player when the engine coolant temp reaches 50°C. Can I do this with the regular triggers in the ME, or do I need to dust off my programming skills and do something in a LUA script? Is it possible at all? I hoped I could steal logic from ED's engine startup tutorial, but it doesn't cover coolant temps If this needs code, any examples would be most appreciated. Thanks in advance.
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Reflected's Mission Editor tips n tricks
Mistermann replied to Reflected's topic in Mission Editor Tutorials
Happy to help out! -
Reflected's Mission Editor tips n tricks
Mistermann replied to Reflected's topic in Mission Editor Tutorials
This video is an absolute GOLD mine of information. I have used it on and off since @Reflected released it. I've used it so much, that I ended up putting together a spreadsheet with all the concepts and timestamps, so I didn't have to search through the video in hopes of locating that nugget on cockpit parameters. I posted the spreadsheet to my onedrive. Feel free to download and use as you see fit. With the link below, you should have read access. Please let me know if the link doesn't work. Enjoy. https://1drv.ms/x/s!AnlG89dbcjoQgW301zMl01w9LtFX?e=e0N4UX -
Late to WWII in DCS. Sorry for the necro. Was anything ever released to address @DD_Fenrir's point above?
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Thanks for sharing this! I wondered how you accomplished the "weaker engine".
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FWIW - Bignewy acknowledged this needs "tweaking" in the thread below. I am looking forward to this getting corrected.
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I just watched @Wags ACLS video where he allows the system to perform a hands off landing on the carrier. Guess what grade the LSO gave out? So does the real life ACLS actually perform so poorly that it can operate the jet in "unsafe with unacceptable deviations" during landing? I'm not a Naval Aviator, so I really don't know. I would HOPE a system as sophisticated at ACLS would not behave this way. Again, I don't know. That being said, I reviewed Matt's video all the way to touchdown (as I did earlier in this thread with my own landings) and sure enough, the plane drops its nose dramatically right before touchdown (between 20' and 10' there's a significant drop in AoA). You can see it below on the HUD images. ED - knows about this issue based on the tag on this thread from a year ago. I really hope this defect is resolved before introducing the Burble. I see there's another thread where BigNewy acknowledges this issue and says it will be "tweaked". Looking forward to it!
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Thank you, Sir!!
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Have you elaborated on executing your convention before? If so, can you direct to thread or possibly explain what you're doing. I presume there's some LUA editing happening. Thanks!