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Mistermann

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Everything posted by Mistermann

  1. Resurrecting this thread a bit. My search of the forum brought me here and I figured I'd post here instead of creating a new thread. I am working on a mission that lands at Groom Lake. The mission generates the QFE automatically and it looks as follows: I am gathering from the commentary earlier in this thread the QFE block doesn't mean anything. When using the website posted by@Balion a few threads above, I get this information for Groom Lake (4500ft ASL). So ... here's my question. In the Hornet, I should update the Altimeter to 3003 from 2992 to properly establish the pressure at Groom Lake and therefore the altimeter will read properly on approach (before I switch to Radar Alt). Right now, when on approach, the BALT is showing an altitude that's much too high. Correct? Thanks for the help!
  2. For me, its a little more difficult since the images are from different angles and heights. I am leaning towards #2 because the runway threshold lights look a lot better. I can't tell if that's the angle/height difference however. Also, the yellow in the images threw me a bit until I realized it was the reflection of the light off the grass.
  3. Great idea. I support this request
  4. First post, @Steel Jaw
  5. Great call, @Rudel_chw- thank you. Seriously appreciate all you do for this community!
  6. I suspect this is simply a limitation of the ME, but figured I'd ask here to see if anyone has some advice/opinions. I am working on a mission that includes some formation flying where the player participates in formation navigation between several waypoints. There are triggers when making turns from WP to WP telling the player when to start the turn. Additionally, I am trying to insert voiceovers whenever the player gets into proper formation, when they fallout of formation, and when they return to formation. I have all this working. BUT ... if the player happens to fallout or return to formation at the same time there's a turn, the sounds collide and step on each other. I'd prefer the turn calls take priority over the general "you're back in formation" or "you're drifting away" sounds. Is there any way to solve this within the mission editor? My workaround is to make the sounds more brief so the chance of a collision is reduced, but certainly not eliminated. Thanks!!
  7. @Admiral189 - Love your work, sir! Might I request a quick visual aid for your original post? It would be great if the latest update could be highlighted somehow so folks could immediately see what your last update entailed. For instance, the last time you updated the OP was December 13, 2021. If you could format the date as follows, it would make it very easy for the casual followers of this thread to know immediately what's changed. Thanks for considering this.
  8. I have been making DCS missions for years and never figured out how to properly set the volume for voiceovers. None of my creations ever see the community light of day, but I enjoy tinkering and flying in immersive missions with appropriate voiceovers. Today, I was testing my latest mission and the volume is all over the place. I fully recognize its because there's no rhyme or reason to how I establish the volume in Audacity. I finally decided to look for an answer here in the DCS forums. I was so pleased to see advice from one of the mission master's himself, @baltic_dragon However, when I tried following the advice, the resulting voiceover was extremely loud. For instance. My starting audio track that's too quiet is this: When I go to Effect/Amplify, this window appears: If I try and set the top box to "0" and press "OK", nothing happens to the track. If I try and set the New Peak Amplitude (dB) to 10, I get this I am absolutely certain that I am being "thick in the head" here. When I run the mission that plays this audio, its quite loud. How do I take an existing track and have Audacity change it so the output is in the 10-15dB range? Any direction from the community would be most appreciated! Update I found this video that talks about using compression and amplify to establish dB levels. Not sure how to relate it back to the comment above on setting dB to 10-15, but early testing seems to be positive. I will continue to tinker and update with findings. Again, any expert advice is appreciated as I feel like I'm just fumbling around with trial and error.
  9. Ahhhhhbh. That's my bad. Great call! Thanks.
  10. Thanks @Rokkett - That method is a bit less precise than I was after. Is that angle 45°? Or possibly 38°? The old Mk-1 Eyeball is okay for ballparking it. I was hoping for a more precise way to do this. I am starting to think I just need to establish the waypoints and assign an AI flight to it. Start the mission and monitor the AI flight from a chase view. Write down the course changes and bam, that's what I need. That probably answers my initial question with the least amount of number crunching and eyeball estimates. Thanks all!!
  11. Thanks! I'll see if I can check it out today. Thanks for posting/responding, @toutenglisse!
  12. I hope I am simply over complicating this. I am creating a mission where I want to send a radio message to the player to change course a certain number of degrees. For instance, calling a 15° course change to the left. I have the following waypoints defined in the mission editor and want to issue a message to the player to turn left a certain number of degrees at WP2 in order to head to WP3. These radio calls will be part of a formation flight where the player isn't the lead. The lead flight will call turns. Ideally, I'll have a message saying something like - "20° left turn on my mark". I know I have Lat/Long of the waypoints and can do some complex math (for me) to figure out the bearing line between waypoints and then compare to existing planned course. My head is starting to hurt thinking about this. Is there anything in the ME that tells me this information? If not [GULP], what suggestions do the mission editor wizards have for me? As a last resort, I could fly the mission and write down the course changes.
  13. Realize I am very late to this party. I don't fly multiplayer so this is a learning experience for me. Am I searching correctly? As you can see my search resulted in no servers. Is this server still operational? I was going to try and create a mission that does something similar so I could practice formation flying whenever I wanted. This server seems to be just the thing I was after. And if I can meet some other DCS folks, great!
  14. Very cool. I am reminded of the video footage from the latest Apache update. That splash damage from the 30mm chain gun is on full display.
  15. I was cracking up by that mental image, @Paladin1cd
  16. I also have the VKB pedals. They are great. For me, I didn't want the overpriced, cheap plastic variety that my sasquatch feet would squash under my desk. I was also not willing to spend a fortune on a metal accessory that had limited use in fixed wing flight. Looking at you Thrustmaster TPR In anticipation of the Apache, I decided to acquire some decent pedals last Summer. After considerable research, I chose the VKB pedals. The value I got for my money was high. Extremely high quality, metal from a known company. I think I paid $215USD for them last year. For me, the additional $$$ was more than worth it for me over the $160ish plastic trash that act as more of an entry level pedal. I was very concerned about the longevity of and plastic pedal when combined with my inelegant size 13eens. When reading the "cons" on these pedals, they don't have toe brakes. That wasn't a deal breaker for me at all. Lastly, while I don't use the pedals a ton while in flight (Hornet and Viper), they come in quite handy when on the ground on the taxiway.
  17. Any chance of a VKB Modern Combat Grip? Happy to provide details.
  18. Ahhhhh ... I see now. Once I fly an aircraft in DCS, SSA automatically adds that platform to the dropdown in the model selection. I flew both the F18 and the TF51 when testing the seat. I just didn't realize that those custom entries were automagically added for me. Thanks @Baldrick33
  19. Hello DCS SSA Community I just received my JetSeat from Andre and it works great. I was a bit intimidated with what needed installed when and how to "connect" to DCS. But I read the manuals, looked for some videos for assistance and powered through it. It was actually pretty easy. I am having difficulty setting up specific profiles for individual aircraft. I might be confused on this topic. I believe I need to tell SSA that I want to use my own UWV files to enable a custom profile for say the F18 and the F16. I have that checked in the seat handler tool (below) When I click the button to start the UWVeditor, the system crashes Below is the exception text in the details dialog Any help from the community would be appreciated. I am thinking this is a user error (me). Thanks!
  20. Can't wait to see what Chuck does here.
  21. Welcome to the obsession, @MKDC If you're asking if there's a button/axis map to the mouse itself, I am not aware of one. For years, I used the joystick hats to control my cockpit views (left, right, up, down, etc.). It wasn't ideal, but I was resistant to investing in TrackIR based on negative experiences with it many years prior. In the options menu you can access all the custom HOTAS controls on the "controls" tab. From there, I filtered on "View Cockpit" and below are just some of the options you have: If I remember correctly, I assigned cockpit camera "moves" to the hat on the joystick. I also used modifiers to set the trim from the hat as well. I now fly using VR & VoiceAttack. What platform/module are you flying?
  22. I highly recommend this simple modification.
  23. I did. See this thread.
  24. WOW! That IS a great video. Thanks for sharing, @speed-of-heat
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