

Alireza.kh
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Everything posted by Alireza.kh
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i also have bad fps too. almost half of Caucasus map with same settings. but some players may be happy with 30 fps and say it is good and smooth. but some like me won't be happy with anything below 100 fps. problem is not from user system but from game developers. all maps became too dense and it is not clear which part of them is reducing fps. now by changing settings form high to low, we just make the game ugly while there are no huge performance boost after.
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MASSIVE fps drop after update to 2.7
Alireza.kh replied to flankerjun's topic in Game Performance Bugs
same problem for me. i experienced 15 to 25 fps drop after 2.7 update. especially in cockpit (f1 view). still syria map has very low fps. -
2.7 performance hit with new smoke / effects
Alireza.kh replied to Gryzor's topic in Game Performance Bugs
smokes are fps killer plus explosions and craters. recently i noticed that real time playing performance hit is worse than track file records. and track replay won't represent actual performance hit in game. -
i saw it is still there. S-8KOM rockets are out of rocket launcher from back side. is it known?
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Audio crackle when going through Mach 1 (repeatable, track included)
Alireza.kh replied to Gunjam's topic in Sound Bugs
i hear audio crackle too, in mig21 (inside and outside of cockpit) , mig23, mi24 etc -
i have this problem too in middle of su25 cold war campaign . end mission button is not working.
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i crash too, in cold war warrior campaign after 2.7 update. in CWW3
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reported MP Desyncs are getting on my nerve
Alireza.kh replied to TAW_Impalor's topic in Multiplayer Bugs
one solution to these problems is to add in game network performance monitoring tools and warning icons consist of packet loss monitoring and warning, lag warning ,server problem warning. ping monitoring is not enough. -
this bug is really annoying when you use CA too much. recently i can hear it also in Russian tanks! sometimes when a chopper get in inside of main turret aim, i will hear strela lock on sound.
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reported High consumption of RAM memory
Alireza.kh replied to Frogfoot250's topic in Bugs and Problems
for me RAM usage in Syria map in single players is near 24 GB. but in multiplayer heavy missions it will reach up to 32 GB physical and pagefile up to 35 GB. (my RAM is 32GB) -
PUI800 shows outer board pylons indicators while inner board pylons button is selected. and vice versa. version is latest open beta.
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IPV6 trick worked for me like charm. thanks for that. it was disabled by default. now i can see all servers in multiplayer list on my cable network. but before i couldn't see all of them without cellphone 4G networks. was this because of IPV6 or update?
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your problem seems to be related to Memory/SSD side. make sure SSD is not full and not partitioned and if you can do fresh clean install on another SSD. and try to run high speed memories like 3000MHz or above because Ryzen will work better with them.
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why when you shoot a plane with too many air to air missiles and then you wiil see the target is still flying while smoking and without wings? i found why. for me because of high ping and latency (or maybe net code problem in multiplayer). my ping to a server (DDCS) is 250ms. air to air missiles will reach to the targets in their range with enough energy and i see splash and target start smoking, but just client will see this and actually target is not dead and kill score won't be counted.
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[REPORTED] Su-25t instrument panel lighting
Alireza.kh replied to Marcq's topic in Bugs and Problems
for me the main problem is with HSI lighting which you can see in your screenshots. just the one side (heading) is barely visible. -
i understood about benefits of this lights direction. but i was pointing the poor light illumination in dark night in DCS, which i hope to see improvements in future. i was not sure that these lights direction is fixed to left or pilot can change it to right side or straight? if it is fixed, what would happen in real life night landing and heavy wind from left side?
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i didn't know that before. so it is not a bug. but this should be good for real life landing. i didn't find this helpful in DCS from F1 view yet.
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i see it many times Mig-29 and Su-25A and T before. bot not sure when it will happen.
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your build is good. now you should check your GPU usage while playing. it should be constant 99%. if it was not then your resolution (1080p) is your bottleneck.
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+1 you told exactly my problem. i remember to have this after 2.5.X versions or 2018feb. didn't see it with 1.5.X. every time i should join with IP and Port and it won't remember other IPs and etc you said. i don't know if this is related to the ping or not, because my ping is usually 100-250 ms to those top 10 servers.