Razor18
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Everything posted by Razor18
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Hay King 39, on Mission 0 ("Arrival") wingman acknowledges to go to trail alright. But I didn't check his position after that, however on my long and a bit high final approach I just realized he is overtaking me (I slowed down to on speed AoA) and as he slowly overtook me below my right wing, he started to PIO up and down so violently, I had to abort and break left, when he followed me on my wingtip still oscillating like crazy. I had to order him to "Anchor here" to get rid of him and to land undisturbed. Not a showstopper, but not very comforting either...
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Hi Gents, pretty much every document about CV operation talks about joining the overhead stack at squadron preassigned altitudes, but then it talks about always the lowest aircrafts/squadrons in the stack commencing, then everyone above coming down one level and continue commencing by visually following the flow and commence to be on deck in a timely interval. But what can a "late aircraft or flight" do, if by the time he arrives, the stack already begun to collapse, and his squadron is already some levels lower than the original join altitude? Especially if it all happens zip lip? Anyone to clarify?
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Mission 12 comment (minor spoiler)
Razor18 replied to rob10's topic in F/A-18C Operation Cerberus North Campaign
I concur, there is no way finding the tank using FLIR (unlike the trucks for that matter), only if you switch back and forth between CCD(?) and FLIR). And yes, new FLIR modelling is totally off. DIfferent materials heat up or cool down to always different temperatures than the surrounding, so if FLIR wants to imitate thermal image, any and all vehicles (even cold ones), building and man made structures should show up on thermal image with much better contrast that it does in DCS now. -
If we are talking about Mission 12, I can confirm that. Dropped auto, TacView shows accurate hit, but visually throught FLIR, the bomblets seem to disperse and explode way higher, leaving behind only small smoke puffs after the sparkle effect. Neither of the two rocfket launchers got damaged, first burst height was 1500 (they say it's the only working height), then tried it with HT 700. Same (no) effect...
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TM F18 Add on Grip for the TM Warthog Hotas - Worth it?
Razor18 replied to Ranger1882's topic in Thrustmaster
Just FYI, I just bought the plastic sphere in the middle (to eliminate a little centre wobble), a stock spring (my WH was second hand with spring cut down) and the rubber ring with the big plastic ring around it for about 40-50 EUR incl. postage directly from Guillemot/Thrustmaster) at least within Europe (probably Portugal too). Just write them a mail. Reply will be sometimes days later, but they are very helpful, and keep what they promise. -
Yeah, but even better go to Discord or GitHub and take the .msi installer. At least I failed by unzipping and hand swapping things.
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Mission 10 Due South Part 2
Razor18 replied to speed-of-heat's topic in F/A-18C Operation Cerberus North Campaign
OK, is the thick smoke at the 159th or at the 150th? -
Mission 10 Due South Part 2
Razor18 replied to speed-of-heat's topic in F/A-18C Operation Cerberus North Campaign
I'm not sure I found any new target revealing after the original SCUDs with some troops around them were hit. I even looked up in TacView, after I could find the new targets for the life of me... What do I miss? -
Oh... I see now. That SA-9 is definitely not in any of the revetments you marked with red circles...
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I can't find both IR SAMs in the revetments. Found one, but didn't find the other...
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And until then we need to completely uninstall VAICOM anyway and make a slow repair to get COMMs menu back, correct? Can't we just somehow disable VAICOM within Voice Attack temporarily (by turning off plug-in support, or deleting VAICOM.exe or .dll maybe), or it is too deep integrated in Voice Attack?
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Bit more information here (just to merge things): https://forum.dcs.world/topic/310955-vaicom-not-updating/#comment-5073017
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Unfortunately yes, or unfortunately no? So if we download those latest updates now, do we already get those with these new dll files, or this will come later, and until now we need to paste these new dll file sfor the fix?
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Hi Maxsenna, thanks for your great support. Do these new .dll files fix the problems you recomended to aviod recently by having rather the "last good" VAICOM 2.5.24 up than the latest version 2.5.26 to avoid some problems with Vaicom? Meaning also we can now upgrade to the latest version from all, replacing the older dll with these new .dll files?
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cannot reproduce and missing track file COMM1 and COMM2 menus gone?
Razor18 replied to Razor18's topic in Bugs and Problems
Yeah, but it is not on, and Voice Attack is also not on. Still no Comms menus. -
cannot reproduce and missing track file COMM1 and COMM2 menus gone?
Razor18 replied to Razor18's topic in Bugs and Problems
I don't get it... cant get it to work in any modules... -
I dunno if its possible, but then you loose the ability to extend it to stop and stay at any intermediate position.
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Uhmm... should I open every single command for editing to see which command sends a "0"? I have now around 800 commands as far as I can remember from VAICOM Config window... or am I mistaken?
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Is it Voice Attack then? It only happens when it is active.
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Well I just fired up Voice Attack and VAICOM, started to watch a youtube video with sound, and after 20 seconds video jumped back to the beginning. Went right into VA listening window and found this:
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Gents, it looks like my Voice attack (or VAICOM?) sends out a "0" once in a while for whatever reason, no matter if in-game or outside. Like watching Youtube with VA still active on the tray, and all of a sudden the YT video jumps to the very beginning, which corresponds to the effect of a keypress "0". How can I check, what causes it?
