-
Posts
1280 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by REDEYE_CVW-66
-
What kind of hose & basket animations will the new S-3B Viking have?
REDEYE_CVW-66 replied to obious's topic in DCS 2.9
I would temper my expectations for new animations. Also, it is impossible to tell when it will be released. Sometimes they show this stuff in newsletters and the model does not make it into the game for years. That said, I am very happy that they are redoing older models- glacial pace or not. -
Barthek's CAUCASUS REDONE 2022
REDEYE_CVW-66 replied to Barthek's topic in Texture/Map Mods for DCS World
Is that a mod for building colours I see there Barthek? -
Barthek's CAUCASUS REDONE 2022
REDEYE_CVW-66 replied to Barthek's topic in Texture/Map Mods for DCS World
Looks great! Btw: Check PM Bathek. Sent you a couple some time ago:) -
Nevada New Lighting?
REDEYE_CVW-66 replied to ThorBrasil's topic in DCS: Nevada Test and Training Range
How about now? -
fixed Channel Map and Distance Shading Internal vs External
REDEYE_CVW-66 replied to Cool-Hand's topic in Bugs and Problems
That this continues to be an issue after so many months is just mind boggling. -
Still a thing.
-
fixed Channel Map and Distance Shading Internal vs External
REDEYE_CVW-66 replied to Cool-Hand's topic in Bugs and Problems
How about now? This is very long indeed for a bug that breaks the map the way it does.. Is it at all being worked on? -
investigating F-14 Spartan skin missing mipmaps
REDEYE_CVW-66 replied to REDEYE_CVW-66's topic in Bugs & Problems
Same for the E2 skin. -
Hornets not showing proper Ravens skins for the first mission (have not tested the others)
-
The F-14 skins have jagged and aliasing edges for assorted art (decals, modex etc), indicating missing mipmaps.
-
As the title says, in the "2022 and beyond" video, we are shown snippets of London and Paris. Most people assumed that this was an extension of the Channel map, but it was later verified that this is a planned update to Normandy. (Look at the 3:47 mark) (Not trying to sink into the 'Why would ED make overlapping maps?/The maps should be combined!" discussion) However- now that Syria has indeed been fleshed out in great detail- it would be great for us WW2 lovers to get some sneak peaks at what's going on in this regard. Hoping to see something shown in the foreseable future. PS: On a sidenote, the very same Ugra Media is making a Normandy map for 'another' ww2 sim. Previews of that version look great- and I hope that this will be matched or surpassed in DCS.
-
Better Trees for Syria V2
REDEYE_CVW-66 replied to Taz1004's topic in Texture/Map Mods for DCS World
As usual: Lovely mod! Fantastic work. As a little point of constructive criticsm: THe trees do contrast quite a bit against the lighter forest texture, so there is some visible popping as they appear. Darkening the forest texture to match the shade of the trees would make it even better. Thanks anyway- great improvement:) -
Nevada New Lighting?
REDEYE_CVW-66 replied to ThorBrasil's topic in DCS: Nevada Test and Training Range
+1000 for improved night lighting. It literally has been years and years since it was brought up. Strangely, Syria, which came years later than PG has much poorer lighting than the Gulf. Why this technology is not ported over to the other maps is hard to understand- given how well it works in PG. But the NTTR have waited the longest and should have it's due. -
Are you familiar with OVGME? If not, then check it out. It is worth learning. I assume you don't know- otherwise you would have known the install procedure: You have not matched the folder structure. As you can see, there is a 'mods' folder inside the download. This 'mods' folder needs to merge with the 'mods' folder in your main game install. The advantage of OVGME (And JSGME) is that you can toggle it- rather than overwriting original gamefiles.
-
Ground textures are a bit weird- sometimes they pass IC, sometimes not. If you installed it correctly you graphics will be as in the OP. The change is unmistakeable.
-
It works as always. Use it all the time. You have most likely got the installation structure wrong. Keep in mind: This goes (Via OVGME preferably) into the MAIN install, not the SavedGames folder.
-
DCS cameras, views and video recording
REDEYE_CVW-66 replied to Bucic's topic in Screenshots and Videos
Yeah- that worked! But I would still like to know if anyone knews the lines in the LUAs. I'd like to tweak the axiz etx- as the camera is a bit offset when the camera gets closer. -
DCS cameras, views and video recording
REDEYE_CVW-66 replied to Bucic's topic in Screenshots and Videos
There is a new 'Wingman camera' option now added to many (But not all) aircraft using Alt-F4 (Yikes!). This type of dynamic chase camera is a welcome addition of a classic view mode. However- I find the range of the "chase camera" too far away. Anyone know where in the LUA archive this distance can be adjusted? -
Civilian Objects And Vehicles
REDEYE_CVW-66 replied to Eight Ball's topic in Static/AI Mods for DCS World
Any update on those new ships, specifically the supply ship? -
Civilian Objects And Vehicles
REDEYE_CVW-66 replied to Eight Ball's topic in Static/AI Mods for DCS World
My My MP wing have had much enjoyment using your ship pack. Can't wait for the update! -
reported earlier Kneeboard folder for Syria map PLS
REDEYE_CVW-66 replied to 303_Vins's topic in DCS: Syria Map
Just to let you guys know: I have working kneeboards for this map- and I don't mean aircraft specific, but mission specific. Inside the .miz file I have the following folders (Note the name in CAPITALS). KNEEBOARD/IMAGES .png files in this folder shows up for all AC flying the mission. (I think I read somewhere that the issue for some strange reason was that people did not write in capitals, which seems strange- but anyhow- working for myself and my group just fine). -
... coming later according to the "2022 and beyond" video, (And verified to be Normandy, NOT a Channel map update) can the developers please use the opportunity to change the overly bright/lime colourscheme that has been a standing issue with this map since release? I think that Normandy has grown into a very good map (the center area- not the outlying areas) with some excellent modelling, great field/crops detail (Much better than the Channel) and with good performance to boot! I applaud the developers for this. However, the unnatural colours have been a running thing with the map, which got toned somewhat in an earlier update- is still a huge fly in the soup. Check Barthek retexture mod and notice the great contrast: I am not saying this to disrespect the developers, I just wish the best for the map and it's development, so that we can have the most believable and visually appealing map as we can within the limits of DCS. Can't wait to see what Ugra has in store- fingers crossed!
-
- 8
-