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Rudel_chw

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Everything posted by Rudel_chw

  1. Hi, I don't see any flickering, so I guess it is not a VPC Mod issue, nor a DCS one ... see how it plays on my PC: My GPU is an oldish RTX2080, and my nvidia driver is v.560.94
  2. Thanks, I wasnt aware of this Mod ... seems to work fine from /Saved Games/ great 3D model, but unfortunately it only has 3 liveries, while the ED model has a lot of liveries available at User Files.
  3. I don't have some of those mods, so I can't play that track to check on my pc.
  4. glad to help .. greetings Eduardo
  5. unfortunately I can’t see anything obvious on your new log, seems you will need to open a Support Ticket with ED, so that one of their technicians can see your case.
  6. comprendo, me temo entonces que tendras que abrir un ticket de soporte con ED: https://www.digitalcombatsimulator.com/es/support/?add=Y asi un tecnico de ED quede revisar tu caso en detalle. Mucha Suerte, Eduardo
  7. You seem to still have Mods loaded: A-4E-C CH Military Asset Pack China 1.1.4 CH Military Asset Pack Russia 1.2.1 CH Military Asset Pack USA 1.1.5 Civil Aircraft Mod You also seem to have a corrupt Mission Editor: Dispatcher (Main): Error starting Game GUI: [string "./MissionEditor/modules/me_mission.lua"]:8506: bad argument #1 to 'assert' (value expected) Try disabling your Mods temporarily and run a DCS repair to recover the corrupt file.
  8. ok, tienes muchisimos user mods activos, cualquiera de ellos puede producir este tipo de problemas … solo para confirmar, prueba a desactivarlos para correr DCS lo más original posible, la forma mas fácil de desactivar es cambiando el nombre a esta carpeta: "F:\DCS\Mods" … por ejemplo dejala en Mods.bak Luego de ello, dcs puede ahora iniciar?
  9. Just tested and I dont see any black flickering, maybe you have another Mod conflicting with it?
  10. There are many User Mods that don't go into /Saved Games/ but go into the DCS program folder itself. I prefer the hassle of using a Mod Manager, in the long run it is easier than manually managing mods:
  11. it’s unlikely, the South Atlantic Map is from the same developer (tough different publisher) and it is still in EA.
  12. encantado te ayudo, pero hace falta mas información: puedes adjuntar tu ultima bitacora dcs.log? Esta en la carpeta de usuario, bajo "logs"
  13. Actually the translators are getting better as time goes on, probably AI has something to do with that ... your website gets translated pretty clear:
  14. I use the browser's translator, it works pretty well:
  15. Yes, I was using an English cockpit: will revert to Default and retest it tonight
  16. Thanks a lot for sharing this .. haven't tested it thoroughly but seems to work fine and the Flight Plan seems to work well at Sinai Map: Greetings, Eduardo
  17. None that I know of. Would be nice to have a script that does that. On my own missions, I use the trigger PERFORM CLICKEABLE ACTION to setup the cockpit however I need it for the mission. For example, on this sample the aircraft starts hot, but I still want the pilot to perform the Before Taxi procedure, so I turn off the Pitot heating, exterior lights and leave the canopy open Pity that the mission editor does not allow you to copy triggers from one mission onto another Greetings, Eduardo
  18. I understand that you need to have the Mirage 2000C installed on your DCS, in order for the 2000D mod to work. It does not replace it.
  19. Maybe this one? Yes, every Mod can be installed manually ... the Mod Manager is used mainly to quickly disable a Mod, and then re-enable it easily when needed again.
  20. Hello, I've the first weapon training mission almost ready, it works like this: It needs more testing, since it has several scenarios within: Air Start or Ground Start, Internal Gun or Internal Gun + Gun Pods, and landing back at the base or exit once ammo is spent. I will now test each case and polish it a bit more, before adding it to the Mission Pack but it should be soon. Cheers, Eduardo
  21. Thanks a lot, I look forward to your release.
  22. here is a video guide, it may be more understandable:
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