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GunSlingerAUS

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Everything posted by GunSlingerAUS

  1. Haha, they're a waste of money! Unlike my Vocal Clear headphones ;) you're right though, having headphones like mine are a waste for DCS. But they're amazing for first person shooters, and likewise with music and movies.
  2. @Toykilla, please discuss your viewpoint within the caveats of using accurate information. For example, you feel DCS is extremely smooth and perfect, but it is good to note that you feel 45fps delivers such an experience. In my view, which is also the view of the VR industry at large, 45fps is not at all smooth or perfect. There's countless resources documenting why 72fps at an absolute minimum is desired at all times for VR, with most VR developers now aiming for 90 or 120fps.
  3. @Fri13 I have posted numerous times about all of these points, as have dozens of others. Please use the forum search feature, thanks.
  4. Thank you for making my point about the type of flyer who uses VR almost exclusively. And to those who think 45fps is smooth, I guess Valve, HTC, Google and Oculus are all incorrect in stating that asynchronous reprojection should only be used on rare occasions, and that the minimum desirable fps is 72, with 90+ being best practice. Which is impossible to maintain in the likes of the Reverb.
  5. Stupid question, but when I'm in 3d mode, what keys can be used to pan the camera around independently of a selected object? I can only seem to rotate the 3d camera around the selected object. But in 2d I can click and drag the viewpoint.
  6. Try telling that to the hundreds of people with issues.
  7. Here is that guide: https://steamcommunity.com/games/719950/announcements/detail/3229520292654229103 Note that commenting out the line doesn't disable reprojection though. There is currently no way to fully disable reprojection with WMR. Btw, if you're not adverse to tweaking this, you should try the latest Windows Insider build, which changes up the WMR quality options for potential performance gains. There's a guide in this forum.
  8. Not trolling, just correcting incorrect statements so others don't waste their time. Thanks for your constructive input.
  9. My bad, your description of the line is what I meant (am currently writing from hospital on my phone!) and it can be enabled by commenting out the //, or the value changed to motionvector. . You can find a WMR paper by MS or Steam (can't recall) explaining what it does; my results are inline with what Ms describes.
  10. Yep, that's the line I was referring to. You can find a WMR paper by Microsoft explaining exactly what it does with each of three settings; my results are inline with that.
  11. I can't wait for the Tomcat to be smooth enough in VR for my liking (60fps minimum, with no reprojection). NVIDIA needs to bring on the 3080 Ti, which is rumoured to have 50% more CUDA cores than my 2080 Ti. That should do the trick nicely! Until then, I can only dream...
  12. Given that DCS performance issues are one of the top subjects on these forums, in both 2D and VR, and how simple it would be to integrate a Fraps-like feature into the game, I absolutely think this should be a huge priority. It would make it much easier to identify real hardware issues.
  13. If someone is going to call me a prima Donna for having my say, while a few others fill this thread with utterly inaccurate technical claims which will confuse more people who have visited this extremely popular thread, I'm going to set the record straight. DCS VR is objectively not "super smooth". But a core group of VR flyers are happy with low fps. DCS VR is objectively buggy DCS VR objectively causes visibility issues DCS VR is subjectively amazingly immersive DCS VR is subjectively good for casual flying and/or some slowmovers DCS VR is not suitable for competitive or complex missions - I'd say that's objective given that the key influencers in the DCS community have nearly all ditched VR after trying it. DCS VR will not be magically saved by porting to Vulkan, if every other previous, real game example is accurate. DCS VR has the potential to be absolutely astonishing, but it will likely take many years for the hardware to be fast enough. And finally, most of the tweaks suggested by some DCS users to get VR working well are objectively not correct - it's impossible to get DCS VR to run at the same standard as every other true VR game on the market. I can factually prove every point I've just made, and have done so many times. Hopefully this will help those interested in VR who are reading this thread have a more accurate idea of what to expect. Ditto with those who are disappointed by the VR experience, but are wasting time chasing a performance level that does not yet exist.
  14. There is a simply massive amount of incorrect information passed through these forums about getting the best performance out of DCS, or observing weird performance issues. People are wasting inordinate amounts of time doing full system reinstalls when it's obvious the problem is a slow PC. However, the lack of a reliable and repeatable benchmark makes it next to impossible for them to realise this. DCS is in dire need of an integrated benchmark, even if it's as simple as a track combined with a "benchmark" graphic pre-config. It really wouldn't be that hard to build, but it would clean up so much confusion and misinformation on this forum. VR is another area that would benefit greatly from the inclusion of a VR benchmark.
  15. Guys, I'd be incredibly careful about making these kinds of recommendations. As far as I've seen in benchmarks, reg edits haven't had a positive impact on Windows 10 performance since it first launched many years ago. But the potential for hosing a system due to a tiny mistake in reg editing is very real.
  16. This is a result of the motionvector=auto tweak that is mentioned in Thud's guide and which many of the DCS VR community swear by. Many VR users claim motion reprojection isn't enabled unless this tweak is made, which is utterly false. It seems that even among those who have a "perfectly smooth VRexperience", the settings used to achieve this are rather different. Which again suggests I have a very different idea if smooth to them. BTW, can I ask which aircraft you fly most? Possibly ground pounders, WW2 or choppers?
  17. Kudos to Pimax for taking responsibility for this simple misunderstanding. Great honesty showed on their behalf, and I've gained much respect towards them for doing so.
  18. Actually, it was just me cutting through the rabid fanboyism displayed by some of the VR crew. There's a large percentage of DCS flyers who tried VR after hearing such gushing praise, only to find the experience ultimately disappointing and shallow after the initial spooge-fest wore off. The fact that those who espouse the benefits of VR are clearly lacking in PC and VR technical expertise makes it hard to simply stand by and see such rubbish spouted forth time and time again. The fact that such incorrect advice can cause others to lose sizeable investments in time and money is hard to stomach. It's even worse than those folks who give out archaic and mystical tech tips to get DCS running better, tips that have been proven to be utter placebo effect at best, and Windows-wrecking hacks at worst. It's totally great that some people love DCS in VR. However, when they make ridiculous claims about the experience from a technical standpoint, such as the magical removal of side-effects of the technology that VR is actually built on (cough async reprojection cough), they need to be corrected.
  19. Anybody notice the total lack of shadows in the cockpit? Even worse was the horrible stuttering when flying at low level even when looking mostly forward? It's pretty easy to hide this effect by only ever looking forward, but as soon as the view looks to the side of the cockpit, it's stutter-city baby! VR is fantastic if you like to look forwards all the time, preferably in a slow mover that doesn't have to get into close up dogfights. There's a reason the serious players only toyed with VR for a little while before moving back to 2D. I'd love to see some match ups between 2D and VR pilots in 1 v 1 and 4 v 4 battles. My money is on those who can see their displays and external foes better - the claim that VR totally dominates TrackIR when it comes to keeping track of bogeys is nonsense. Sure, it's *slightly* easier to remember an enemy's position outside of your aircraft (ever so slightly), but nowhere near as easy to actually see them.
  20. I remember it working years ago, fantastic bit of software. Sorry to hear you had such a rough spell, but am glad that things are looking up. I too believe in rewarding such generous work financially, so will happily pay a premium.
  21. Dear God, I hate to think of the issues a better weather system will bring to aircraft AI. Even if we do get a cloud upgrade sometime in 2020, I think it's going to take many years before the AI operates properly in differing weather conditions. I predict some epic threads complaining about this if and when the weather systems are improved.
  22. is it possible to fly this campaign in two player cooperative, and if so, how?
  23. Amazing post, thank you!
  24. I know of at least three sales of something like this.
  25. I finally got around to ordering the F-14 throttle overlay from TekCreations on the weekend. It's a slip-on metal plate that covers the A-10 commands with F-14 commands. As I've just grabbed the Hornet stick for the Warthog, I'd like to also get one custom-created for the Hornet. However, I have no idea which buttons I should assign to the TM WH Throttle - note that I have TrackIR5, VAICOM PRO and SRS. I can't find any profiles that have the Hornet throttle base mapped out, so would love to hear which buttons you think I should "set in steel" as it were? I'm guessing once the creator has made this initial design, it'll be available to the wider public.
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