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SDsc0rch

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Everything posted by SDsc0rch

  1. seems as if i create an MP mission with two players but actually only man one unit, the Reaper drone won't answer me when i make the initial radio contact [ to be explicitly clear... the GROUP consists of two units and player type (SKILL field) is "client" - and only one of the two units in the group gets manned ] when i change the mission to be SP (desig the aircraft as a "player" aircraft in the ME - and the group consists of just the "1" unit) and i fly the mission, AFAC responds i flew the very same mission earlier in the day with someone (MP session) while i was hosting, and AFAC responded just fine also.. i noticed during the SP mission that while i had MAV-F onboard, over the radio they were called MAV-G and when the AFAC responded, they requested I use cannon (instead of the mavericks)
  2. will be interesting reading the reviews preferably from someone who is able to test all of them together
  3. +1 #ItsJustAGame Sent from my Nexus 5X using Tapatalk
  4. i do not think this will be the actual "free second map" as it doesn't meet all the conditions matt specified (wasn't a big WWII theater) but i *def* do think ED should develop this map ----- think cold-war CVBG vs soviet forces scenarios
  5. also note ----- drag of stores (ordnance and tanks) at subsonic and supersonic speeds will be important to watch...
  6. they never said "never"
  7. just coming back to check this thread ------ good, i'm not the only one...
  8. i'm just trying to fly a simple mission - just wanted to learn how to program the JDAMs and drop them on some crop circles attached mission freezes at startup ---- does it work for anyone else?? NTTR Open Training__31a_HORNET_JDAM.miz
  9. i would get the whole set - if able...
  10. yep... same issue just get used to it : ) nothing's perfect - someday we'll have VR that's how i handle it
  11. then you lose the fine control you need with small TDC movements
  12. if i could offer some feedback... i've actually had my hands on a legacy hornet HOTAS - the real-world TDC moves very easily and depresses very easily - and the cursor moves both slowly on the screen (and thus yields accurate cursor control) when you make small inputs and quickly across the screen when you make large control inputs in my admittedly un-qualified opinion, the force currently required to depress the TDC is approximately twice what it should be i find when i go to click (depress) the TDC, it tends to also record a movement of the cursor away from the radar contact (or IR target - etc) that you are attempting to designate unless you apply an inward force *perfectly* along the normal axis of the TDC, you'll get some movement away from the desired cursor position
  13. SDsc0rch

    F-15E?

    100%
  14. unfortunately, not today.... https://forums.eagle.ru/showpost.php?p=3923003&postcount=5 : /
  15. SDsc0rch

    F-15E?

    +++ please ED some day?? Sent from my Nexus 5X using Tapatalk
  16. good comparison - 4-part series here >> https://fightersweep.com/author/cw-lemoine/page/3/ i also liked this article... https://defence.pk/pdf/threads/f-16-vs-f-18-a-navy-test-pilots-perspective.169261/
  17. stable version https://forums.eagle.ru/showpost.php?p=3911320&postcount=16
  18. DCS used to "remember" where your current file is saved now we have to navigate from the top level directory and drill-down to your preferred folder for those of us with directory structures, this is laborious (and a little annoying) as i said, this used to not be an issue in DCS - it automatically remembered where your mission file was saved and all you had to was click SAVE (( note - what i do is keep "versions" - i'll rename a file after i make changes - that way if i really screw it up i can go back and start over )) could someone at ED please fix this?? thanks!
  19. also, the F-15E is a completely different aircraft from the F-15C just sayin... don't come back with "we've got a strike eagle so you've got your eagle" mmm.... not really
  20. C-model !! lets request as late a model as possible (please) yes.. the eagle is a powerful a-a platform - it enjoys tremendous advantages in DCS its kinda not FAIR that the eagle is so "brute force" powerful yet inside the cockpit its so simple what if the eagle in DCS retained all its power and performance modeling, but pilots had to attend to such complex cockpit functionality as in the real-world? buttonology... IFF... radar mechanization (and maybe an update on the radar modeling used - as much as practicable/possible... radios/TACAN/squawking/nav/etc... ) that would even it up a bit dontcha think? ED? please?? 8)
  21. request to ED... would you please make the AI tankers turn faster? maybe say.. 2G turns? that should tighten it up just fine the tankers' orbits currently range all over the place - they're not confined to a certain area (like they need to be) i'm referring specifically to the KC-135 but ideally all of them - we need to keep these orbits from getting too big -- and while i'm on this subject, this could actually be applied to all aircraft orbiting - if you look at the AI CAP patterns, they also turn too gently fighters should turn like this... at 300kts turn at 2G - 350kts / 3G - 400kts / 4G that way you don't get these CAP orbits that cover an entire county -- if people balk at a tighter turning tanker, perhaps this enhanced performance could be made a selectable menu item... high performance tankers - yes/no that way ppl who have trouble staying on the boom in a 2G turn can de-select that option and keep their slow, lumbering tankers this has been bugging me for a long time and i'm only just now taking the time to bring it up thank you very much
  22. oh for pete's sake! this is what we call looking a gift-horse in the mouth!
  23. so.. you're saying some time in 2019? after that it will be 202X :) Sent from my Nexus 5X using Tapatalk
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