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Everything posted by Art-J
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They are working, otherwise you wouldn't see people discussing them on the forum and vids on YT showing how they look. That being said, prop and jet wash are unfinished WIP (as per patch notes),so might not always work, plus, we don't know if blast effects work correctly on all maps and with all types of ordnance. Which combination have you tested? Your DCS version number, if that's the one you see in bottom right corner of menu screen, is indeed the latest one.
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Oh, you're not the only one. ED rearranged forum recently in few places and it's taking a while to get used to the damn thing again .
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Revert cowl flaps to auto from manual - radiator flaps
Art-J replied to Bucic's topic in DCS: Fw 190 D-9 Dora
I believe cranking them down to minimum is supposed to re-enable the auto mode. As for the pdf manual, it's an outdated hodgepodge of often confusing or contradicting data so I wouldn't put too much attention to procedures written in it. I stopped tinkering with manual radiator mode long ago. In typical combat scenarios it wasn't really needed with old cooling system simulation and isn't needed (in my opinion) with the new one. -
Us Navy USS Enterprise (CV-6) Yorktown-class aircraft carrier
Art-J replied to Silver_Dragon's topic in Pacific Theatre
Nah, can't agree about dropping the ball. Essex class is done by a 3rd party, which seems to be struggling with development pace in recent few years, so it may or may not come to DCS at all. Even if it comes, it may or may not have any extra features beyond very basic plane launching capability and it may or may not be maintained / improved / fixed properly further after release by said 3rd party. I'm not surprised then that ED wants to have their own PTO plane and their own full size fleet carrier for creating '43-'44 scenarios. Yorktown class is "2nd best" and the most logical choice then because, with all due respect to light and escort carrier sailors, nobody except history geeks cares about these. It's the big vessels that are in spotlight. -
What do you mean? Threads to discuss the latest newsletters? These are located in newsletter section of the forum now:
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Was indeed implemented for a while, then either got removed, or, more likely, broken. Gotta do it manually again.
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Does the P-47 workaround "fix" of defueling and disarming the plane first work in case of Mossie as well? Seriously though, it shouldn't happen in either case.
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Is there or how to make a Flyable tornado
Art-J replied to Pepelev's topic in Utility/Program Mods for DCS World
Pic quality is crappy indeed, maybe it's just old and was shot during Gulf War (hence the sandy background?). I'm not THAT knowledgeable I admit. Can't advise about the scheme I'm afraid, haven't tried this particular mod. I'm sure, however, when AviaStorm release their full fidelity Tornado, all iconic schemes will be there allright . EDIT: have you tried asking on VSN discord channel? They seem to be more active over there so someone will know if such scheme was made for the mod. -
Is there or how to make a Flyable tornado
Art-J replied to Pepelev's topic in Utility/Program Mods for DCS World
It's a pic of a real bird, from No. 2 Sqn. -
Their lead artist and lead programmer, so not just ordinary "some people" indeed. Which is their prerogative - whatever the real reason, if they don't feel like doing contract work anymore for whichever company was supposed to pay them, then they won't do contracts for that company and that's that. Simple. I do consider it a non-trivial problem, though. One could say 3D and texture artists are dime a dozen (albeit I've heard this particular person is one of the very best amongst 3rd party devs in fligth sim business), so his replacement could be found sooner or later. Coders competent in flight and system modelling, however, well, they don't grow on trees to put it VERY mildly. And even IF ED does have access to source code of Mudhen (which allegedly isn't even the case), taking someone elses code and figuring out how it works is the very last thing any sane software developer wants to do. Espeicially when ED is not the most efficient entity in fixing their own modules, to be honest. To sum it up, even if ED and RAZBAM come to some settlement and fire is put out, if two key staff members decide to quit anyway, maintenance of the current RAZBAM modules is going to be much more difficult, let alone development of any new ones.
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Description doesn't give us enough data. Please save a replay track with this loss of airspeed happening and post it here so that we can take a look. The shorter the better, "free flight" mission should suffice. It's difficult to advise otherwise.
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When installing a new module, DCS auto-assigns multiple controls to every damn USB device plugged to your PC. Duplicated assignments are an unfortunate "norm" in such situation and the very first thing you need to do is to browse controls table carefully and delete duplicates indeed.
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Thunderbolt is much more pitch-sensitive than either of both Fw-190s in DCS, so I'd actually expect you to have similar problems with former rather than the latter. Something ain't right. Do you use game flight mode by mistake instead of simulation one? You probably have reset many options after getting back to DCS after a while. You already seem to be using easy comms rather than realistic ones judging from training mission woes you deccribe.
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no bug Why is my DCS 228GB?? I thought it was supposed to be 150GB
Art-J replied to LimePartician's topic in General Bugs
You might take a look if you've got folders called _downloads and _backup located in your root DCS folder and if there's any trash left there (leftovers from failed update process and from modded files being replaced with stock ones respectively). Other than that, however, 228 GB is pretty small size for DCS and not unusual if there are any maps amongst these "3-4 modules" of yours. -
As noted above, there has been a way, available for a few years now. Details here: Apart from that, just like in case of F-4 Phantom, some form of Steam pre-order will happen, it's just going to happen closer to release compared to standalone users. What's the hurry? The map won't be released faster on Steam anyway.
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WTH indeed. Have you actually fully read the post you quoted, or read that drivel you wrote yourself for that matter? 1) Zach started making Anton skins 3 years after the livery competition took place. If he was around back then I'm sure some of his skins would've been included. 2) He scratch made a whole Anton skin pack literally posted in this very thread and and even more detailed Mustang skin pack as well, available in Mustang section, so looks like he indeed can create some custom content for DCS warbirds. What about you?
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It wasn't. Oldschool gyro AHs have been modelled incorrectly in DCS for years, however, and that issue carries over to module after module after module after module etc. There have been many threads reporting the problem, these ones for example provide more info:
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Turning broken game flight mode off is mandatory for Mossie, so it's good you've got that sorted. After next failed takeoff attempt, exit mission and save a replay track (It's one of the buttons on the bottom of post-mission screen). It will be saved in your C:\Users\[your user name]\Saved Games\DCS\Tracks folder. Post it here as an attachment to your message. The only way for us to help is to watch it and see what's going on there.
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Check out suggestions mentioned in this thread:
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Go to your Saved Games / DCS / Config / Input folder and remove everything (diff.lua files you created when you were making changes to stock assignments). That should restore all controller settings back to default next time you start the game. Also, wasn't there some sort of load defaults button in ctrl options screen? I kind of recall seeing it but not at my PC right now to check.
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The old map (technically called "1.5" as it contains all new areas and assets, just in lo-res version) is theoretically supported as long as you keep your DCS up-to-date. I'm not experienced in deciphering dcs.logs, but there doesn't seem to be anything strictly Normandy related in yours. There are, however, a bunch of DX11BACKEND errors in them indicating more general issue with how your Vega gfx card tries to run. You say drivers are updated, is the card overclocked, though? If it is, can you clock it down and try again? Does the crash happen if you launch the game restored back to "square one"? I mean with Saved Games / DCS folder temporarily renamed/removed and after doing slow repair and cleanup procedure. You might also try to post in general crash section of the forum, there are just many more experienced poeple lurking around there, or tag @Flappie and hope he'll find your thread. https://forum.dcs.world/forum/482-game-crash/