

razo+r
Members-
Posts
12768 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by razo+r
-
Well, I don't have the map and I cannot tell you which work and which don't, but I can give you a good advice so you can increase your chances of having a working ILS: - Make sure you fly to the proper runway. The DCS ATC turns off the ILS for the runway that is not in use. To find out which runway is in use, contact the tower. - If you want to land on a specific runway, set some wind, above 5kts, or to make 100% sure above 10 kts. And make sure the wind blows in the proper direction.
-
Did you select the livery after selecting the fuel tank? The livery for tanks will not update in that case. You have to remove and add the fuel tank again, and then the livery gets updated.
-
Generally, if it's 1kb, it means it didnt export correctly and you made a mistake somewhere. However, without any more details from your side, we have no idea what you missed. There can be lots of reasons why.
-
DCS UPDATE 20FEB2025 - REMOVED TRIAL ACCESS FOR MODULES
razo+r replied to SOLIDKREATE's topic in General Bugs
And I guess the 14 days did not end by pure chance exactly today? Have you tried contacting customer support instead? They have a bit more influence than us. Otherwise, just wait 6 month, then you can trial it again... -
Are you sure this is the same? OP talks about the Landing Light while the linked content is about the Panel Light.
-
The back one is the backup light if I remember correctly. And there is a switch between the legs behind the stick with which you can select either the main or the backup one. It uses the same controls to slew, but only the one you selected will slew.
-
Scheint so als hätten sie Probleme. Einfach mal abwarten.
-
https://youtu.be/URZzaMAcdP8?si=0StaB0p94ygaqi1Q This is from a M-2000-5 but still shows it well enough.
-
After you are done boresighting press CZ to remove the offset that you created by slewing the TGP... By slewing a sensor, like FCR or TGP, you introduce a "delta" or "offset" into the system that is then applied to all and any steerpoint you select until you press CZ, which removes that offset.
-
Which Eurofighter mod are you talking about? There were many different versions of Eurofighter mods around. Perhaps you'll also find the answer you are looking for if you read the readme if it has one, or the file name.
-
Artillery AI units just wont attack naval vessels...
razo+r replied to Alkaline's topic in Mission Editor
Paladins don't need anything additionally. I don't know about CH's mods. Can you perhaps attach the mission you tried it with? Preferably one without his mods and maybe a seperate one with his mods. -
Artillery AI units just wont attack naval vessels...
razo+r replied to Alkaline's topic in Mission Editor
Artillery units need to have the target outside the green and within the red circle. They also need at least 3 minutes of time for aiming before they shoot. Did you wait that long? -
Do the same thing but before him Or Fly away until he runs out of fuel or something/someone else has his attention.
-
No, it is not part of the autostart.
-
There are three easy options that will work: - Force player to lower their game volume - Remove the music - Remove FC airplanes. Some options I can think off, but they won't work well: - Force on/off the music with triggers. Either via F10 menu on user preference, un/muting the music for everyone or only when a FC plane spawns. - Place a vehicle that broadcasts the music behind terrain, so people only hear it in a specific location.
-
There is no volume control. If you want them to enjoy the mission without getting a headache, you as the mission designer need to get creative, or remove FC aircraft from the mission all together.
-
The Su-25 in DCS has simplified communication/radios like all FC3 aircraft. They listen to all frequencies at all times. You cannot change any frequency, as this is not modeled.
-
I can't see the navigation target point in A-G mode.
razo+r replied to Red_Dragon's topic in Bugs and Problems
I have checked your mission. The problem is, you hit enter after typing in "PP1". It seems you are not allowed to add anything after in there, not even hit enter. If you do hit enter like you did, the game does not recognise it. After I removed the "enter" from the comment field, DST position 36 got populated with your point. -
I can't see the navigation target point in A-G mode.
razo+r replied to Red_Dragon's topic in Bugs and Problems
Have you already tried removing any of your mods (not modules, mods like A-4 or anything similar) and running a repair? After you have done that, can you try again to see if anything changed? If nothing changed and you can still see points jumping and changing, can you upload a track of it happening? -
I can't see the navigation target point in A-G mode.
razo+r replied to Red_Dragon's topic in Bugs and Problems
(Sorry for the 3rd quotation in such a short time. I've just gotten around now to try it) If you place down a "INU FIX POINT", it will populate position 41 and onwards in your DST page. Summary: In the editor, you have two points to add: "Navigation Target Point" and "INU FIX POINT". "Navigation Target Point" requires you to input a name into the comment field. If you don't add a name, like PP1, RP1 or WPT1, it will NOT populate any position on your DST page. WPT (though may conflict with already set waypoints) should populate DST position 1 to 30. PP should populate DST position 36 to 39. RP should populate DST position 31-35. "INU FIX POINT" has no comment field to enter any name. Placing one down will populate DST page 41 and onwards. DST position 40 is reserved for your SPI, created by your onboard sensors and can constantly change depending on what you are currently targeting. -
I can't see the navigation target point in A-G mode.
razo+r replied to Red_Dragon's topic in Bugs and Problems
I don't see the same as you do. If I place down a Navigation Target Point with the comment field blank, there is no PP, no RP, no SPI and no waypoint generated. If I enter "PP1" in the comment field, it correctly enters that NTPoint as a PP at position 36 in the DST page. I think at this point it's a good idea if you provide a short track or at least the mission so we can see your setup. -
I can't see the navigation target point in A-G mode.
razo+r replied to Red_Dragon's topic in Bugs and Problems
Waypoint 40 is not the PP waypoint, it's your SPI. You can easily check this. For example, go to AG mode and open the DST page. You'll see a SPI will be generated and Waypoint 40 is populated. Now move your cursor around and designate that point. Notice how the coordinates for waypoint 40 change. PP waypoints will be number 36 to 39.