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razo+r

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Everything posted by razo+r

  1. It's not on the roadmap because ED is modeling a very specific US F-16 which did not have this system, so we won't be getting it. It's the same story like for example the drag chutes, AGM-84, different RWRs, EW suites etc etc.
  2. RCtrl+F2 then use WASD to move the camera to where you want it to be.
  3. Seems the behaviour changed. Now you have to press the button corresponding to the next lower Autopilot mode. So if you want to turn off Altitude Hold, you press "A" or "E", and if you want to turn off Attitude hold, you press "E". Not sure if intended...
  4. I think for a start you just need an aircraft that is either slow and or easy to handle. The F-18 is for the beginning good as it has nice autopilot modes and autothrottle, so you can focus 100% on the HSI and understanding it. But of course if you feel comfortable in other aircraft already, any aircraft with an HSI will do. As for training material, you have to google/youtube. First you need to know what belongs to IFR flight, like departures, arrivals, approaches, airways (or whatever you want). Once you know what is part of IFR, pick and choose what you want to practice. You can for example start off by flying departures followed by 3D approaches (requires and Aircraft that can do it, A-10C or F-16 as an example) and then work your way to the more complex 2D approaches. Arrivals are basically departures but in reverse, so once you know one the other one should work too. Some maps in DCS already come with charts, for some maps (Caucasus is one for example) you can download the countries AIP online for free and it comes with approach and departure charts (though they may not be 100% accurate as DCS is not 100% accurate either and things may have changed between the date represented in DCS and the latest real life specs). As for ingame training material, some aircraft may have actual training missions for them or other missions.
  5. 1) I know what you mean and the behaviour by the tanker is indeed weird and should be looked at. However, a workaround would be, add a waypoint just infront of the tanker and move the "Circle/Hold" action from the DP waypoint to the first waypoint. That would remove the weird behaviour.
  6. 2. I think your online converter is wrong. I've used three different online calculators and all those showed 264 KIAS is 361 KTAS. The one you linked showed indeed 270 KCAS equals 361 KTAS. To be fair, it doesn't make sense that yours calculates CAS, as it is a bit different for each aircraft, while IAS should theoretically be the same for all. So there is a chance you found the single one website who does something different/wrong. Will try and report back to make sure.
  7. The historical filter is not compatible with mods. Having it on hides all mods. The * is only there to group the mod's units together for visibility and easy picking. Other than that, the * has no other purpose or function and does not prevent you from anything.
  8. You installed it wrong. Put the WW2 V1... In the tech folder, not the Artillery folder. The Artillery one is unnecessary and can be deleted.
  9. You answered your own question. It can be anytime.
  10. No zipping needed. You can "open with" the miz file with winrar (not sure but should probably work with 7zip too). Then you can access the lua file directly and save it that way.
  11. You don't have to unzip or rezip it, you should be able to open the .miz file directly with it.
  12. Either download the mods (easiest and quickesr method) or open the .miz file with winrar or similar and open the mission.lua. In there you should have a line somewhere saying something like "required modules" and delete the mods out of that line.
  13. A jammer in DCS will only slightly reduce the range at which you get shot, it will NOT magically make you unshootable.
  14. Give it a waypoint in the direction you want it to go.
  15. You need to contact customer support for this.
  16. Ist ein bekannter Bug, da musst du auf einen Patch warten.
  17. Stop saying impossible. It might be impossible for you but not for the rest of people, even for those that don't have VR. It's difficult but not impossible. For the 1000th time, if you find the boom or basket inside of the cockpit, you are in the wrong position. More steady than you currently are. But that is only for connection. Once you are connected, you have a bit more playroom. The boom can move about a total of 20 degrees up and down (10 up and 10 down from normal position) and you got about 12 feet that the boom can retract and extend (6 feet up and 6 feet down from normal). No, the boom will NOT keep you in place. It is not strong enough to fixate you. It is your responsability to remain within limits, and if you exceed them, you get disconnected. Your "slightest deviation" are usually very large deviations. If you manage to push the boom all the way into the housing, that is NOT a slight deviation. As a matter of fact, if you have the boom inside of your cockpit, you are wayyy out of the movement limits of the boom, and that is definitly not a slight deviation but a so big one you exceeded the limits. The only error from ED is that it doesn't collide with your aircraft and damage you or gets unusable because you pushed the boom way into the housing into the tanker itself. The fact that you keep finding the boom inside of your cockpit is an error from your side, quite clearly. The button you are looking for is the NWS Steering Button. It resets the refueling door connection.
  18. That +/- switch is completely unrelated to your issue. You can use that switch to navigate through waypoints for example, assuming that your "switch in the middle of the panel" is that switch... Also make sure you have no axis assigned to the brightness control of the HUD that could interfere with the autostart procedure. But then again it is always a good idea to start it yourself as autostart might not set up everything properly.
  19. Yes because you have the flaps set to half. When you set the flaps to half or full, you can trim the stabs to the neutral position, just like Tholozor mentioned. With flaps set to auto, it is NOT possible to move the stabs with the pitch trim on the ground.
  20. They are not going into neutral position by themself. If you want them to go to the neutral position, you either have to shut down and start up the aircraft or put the flaps to half or full and then use the pitch trim to get them into the neutral position. But I am not sure why you want them to go to the neutral position. There is no reason to do that...
  21. No, a design limitation. Rockets were for use against bombers while bombs are for ground targets, so they would take either one or the other, not both at the same time like us gamers.
  22. Try measure it again with the ruler and see if that one is even magnetic or not. I think the russians are fond of using true course instead of magnetic, and you know, many at ED are russian developers. Perhaps that white number is true instead of magnetic. Since it doesn't change with date, I suspect it is actually true course.
  23. Where do you get your ILS courses from? And what date did you set your missions at? Banak for example should have, at least as of today, a variation of 13 degrees.
  24. First time I really hear about that. Do you have a mission or track? I would love to try that.
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