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Everything posted by StandingCow
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I won't keep this going and this will be my last comment on the matter as I don't wanna beat a dead horse (or cow in my case) but this is fine for those of us that have been here a while, we know how stuff works in ED... but what about the new folks just coming in? DCS has had a very large influx and will probably have another when Topgun 2 comes out. I just picture a new person getting the F14 at it's early access release state and saying to themselves, "Hey, this is pretty great! Sure some stuff is missing but it feels pretty complete!" The F14 didn't cause any negative learning. Now say that new guy goes and gets the F16 at it's early access release thinking the quality will be the same.... oh boy is he in for a surprise and negative learning. We all (for the most part) want what's best for ED since they create the game we love to play... we aren't here just to make a fuss for no reason.
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I think a lot of these early access issues and confusion are a learning opportunity for both us as customers and ED as the developer. Calling something "early access" is fine and we should expect a module to be unfinished and have some bugs, but I think we all need a definition of how unfinished and how buggy is acceptable for an early access release. The F16 vs F14 is a good example of this, a lot of us were pretty disappointed (I am pretty forgiving of ED early access modules and even I was disappointed) with the state is was released in. I wonder if this was ED testing the waters of just what the community will find acceptable... or was it a case of the community finding out what is acceptable? In my mind if a module could cause "negative learning" it is too early to release. The term early access just doesn't define clearly enough the state a module is in anymore. The F14 for example was released in early access, and in my mind is an acceptable state for an early access module. The F16 on the other hand was barely finished and much too early (in my opinion at least). How does one term like "early access" clearly communicate to the community how far along something is? Just imagine a new person coming into DCS, grabbing the F14 in early access and thinking that is a benchmark for EA, then grabbing the F16 when it was first released. I think they would be pretty confused? There must be a better way to define how complete something is at the start of the early access period (early access alpha vs early access beta maybe?). A clearer definition would benefit both the community and ED in my opinion.
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Which is ok for those of us on standalone. Steam users don't get a choice. It's stable or very broken OB. I suggested ED implement what some other games do where you get to choose the version you want to run.
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Poor Phantoms. :(
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Cows will be early access. They will not be able to do the following on initial release: Moo, be milked, no additional skins, no bell. They hope to add grazing but aren't sure yet if grazing is accurate. :D
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Would love to see ED focus on vietnam era aircraft. It was such a cool time for aviation.
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I'd say there is a 50/50 chance. We will know 100% tomorrow after there is or is not an update.
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Glad you guys took some time off, often times consumers and sadly some companies expect devs to be some sort of superhumans that work almost 24/7 with no time off so they can get their new toy. Crunch and overworking is a very bad thing that nobody should wish on others. Looking forward to what comes from HB in 2020, you guys are amazing!
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Hopefully future videos showing off modules will only feature things that are 100% sure to be compatible. Having shown a Tomcat in the trailer then saying you aren't sure if it will be able to use the carrier is a bad look.
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IIRC in reading about it... a lot depends on how well it is implemented. So, we really have no idea until it happens.
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Not true. The Vulcan API uses multi-core much better than other APIs, it also results in less calls to the CPU. From wikipedia: "Compared to OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower-level API and offering parallel tasking. Vulkan also has the ability to render 2D graphics applications.[11] In addition to its lower CPU usage, Vulkan is also able to better distribute work among multiple CPU cores.[12]" https://en.wikipedia.org/wiki/Vulkan_(API)
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OP stands for "overpowered", it's been used in tons of different games for ages.
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Yea Mav, same issue here.
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Yay the lights are back!
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Gunfighter 3 - a new generation of a flag carrier base!
StandingCow replied to AeroGator's topic in VKB-SIM Flight Gear
So I saw in the discord there will be an upgrade kit for us mk I folks? -
Why not integrate SRS instead of your in-house VOIP?
StandingCow replied to GunSlingerAUS's topic in Chit-Chat
First you say nobody is using it then you state the servers where lots of people are using it. :lol: Eventually ED's version will be what everyone uses and SRS will go away as it was created by ciribob since it was much needed on MP servers. But until then it's a fantastic app and lots of people use it. -
Boresight radar lock for short range aim-120 launch
StandingCow replied to launchedsquid's topic in DCS: F-16C Viper
I found through testing last night that if you press TMS down once after entering dogfight bore-sight mode it will work as it is supposed to. I am gonna try and get a track file tonight and do a proper report. -
Order 3000... it's gonna be a while. :music_whistling:
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They haven't confirmed that they will yet.... but I have to think they will eventually. They KNOW there is a high demand for the throttle alone.
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I feel the same exact way. I hated to do it but the wiring issues and altering the description of what was sent to reviewers has me a bit concerned.
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I know it's not a help thread... but you don't keep the throttle in the same position... and you actually move it back and forth rather quickly edging toward the higher end if you need to go up or lower if down. Watch this video and you will see what I mean: As far as what I have the toughest time landing? WW2 birds... even stalling down is really nerve wracking.
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WINWING F/A-18C HOTAS 2019.10.23 RELEASE
StandingCow replied to WINWING's topic in PC Hardware and Related Software
That's good to know... that even if we miss the paypal deadline for a refund that Winwing customer service should come through. I am going to wait. -
WINWING F/A-18C HOTAS 2019.10.23 RELEASE
StandingCow replied to WINWING's topic in PC Hardware and Related Software
Not an excuse but most of the updates are via facebook and in discord. It's odd they stopped updating the forum thread often though.