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Everything posted by Weegie
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This is great & I hope it continues to get developed Thank you very much for this tool
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Very much looking forward to your review although about twice what I would want to pay max for any peripheral, I could still be seduced It looks fabulous
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Some cracking stills on here, looks like the same aircraft and pilot http://www.e-pic.se/Aircraft/Aircraft-sorted-by-type/SAAB/SAAB-AJS-37-Viggen/
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You mean a "Force Stick" like the F-16s? I've tried one and they take a while to get used to, but I disagree they are terrible for conventional controlled aircraft. The user just needs time on them as it's a bit different, to fly with. Conventional joystick used by us desk jockey's are generally pretty light and require a force input to move to a given position, this then is followed by a slight relaxation, to hold that position. Force stick requires fixed force input to move and stay at a given position. A force input will move the stick to a given position and stay there. They can be flown with every bit as much accuracy as a regular stick, they achieve the same objective but in a different way that's all. Many will find the force input uncomfortable to maintain so immediately diss them as complete rubbish. At first they feel very odd, but gradually your brain re-calibrates to the force inputs required for given controls deflections I also know that a few virtual aerobatic teams use them I only tried it with an aircraft, helicopters...........no clue. Of course everybody finds these things different and at the end it's subjective.
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Oh you don't happen to have the AJS module? I'm wondering how these would look on a Viggen
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These are fabulous Loving them, hope they get released to us with no talent Either way.......respect to your skinning skills
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Now you went and said that I've been tying myself in knots thinking about it So here is how I see it & I have no idea if it's valid or I'm losing the plot. Prop in fine the engine is presented with the minimum load, so the prop angle to the airstream will be less making it easier for the engine to turn the prop. Using the car/motorcycle gear analogy (Yes Yes I am well aware of the deficiencies in using this analogy). First gear load to engine is minimum, this is why you can easily over rev the engine in first but not in top and why you cannot pull away in top gear (you overload the engine and stall). When setting valves in a motorcycle if you want to turn the engine using the back wheel you put the gear box into top gear, as it presents the engine with maximum load, but the converse also holds true, that is why it's easier to turn the engine. So the way I see it here is when the prop is placed into coarse it's presenting maximum drag to the airstream, which allows the engine to be turned easily, therefore reducing the drag of turning the engine, so allowing you to glide further due to reduced overall drag. I'm guessing that if you could continue the blade angle further to a feather position then the blade would be perpendicular to the airflow and then stop turning altogether Have I completely lost it? :clown_2:
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Lol, landings are not an issue, not after learning the Spittie The 190 is pretty tricky & the Spit touchdown very precise but the 109 I can just plonk it down and it's fine
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Art is quite correct & I'm also running the ICAO instruments mods too (the instruments have appropriate warning colors)
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Well I wish you guys had spoke up sooner and saved me a lot of pain and bent Kurfursts :joystick: :lol:
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So after getting to grips with the Spit, I thought I'd try applying these lessons to the 109, to see what happened. Instead of stick full back then releasing to center, I left the stick neutral the entire time and after a few attempts I was surprised how well this actually works. Hardly any stick input at all is required and she just lifts herself right off the runway with none of the sudden climb drama that could accompany my previous technique.................happy days To detail, full nose heavy trim, prop pitch to manual, full right rudder, ATA 1.2 and off we go. Usual rudder corrections required.
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How does a Helo turbine settle exactly on its specific operating rpm?
Weegie replied to sc_neo's topic in SA-342M Gazelle
An interesting, if slightly off topic solution to the problem of balancing the N1/N2 revolutions, is to alter the energy transfer between them. This was done by altering the area of the second stage nozzle, it may have been used on other machines but GE is the only company I know of who utilized it on some industrial machine designs. What they had was an existing single shaft generator drive design so the compressor had a narrow RPM window due to its characteristics. What they wanted to do was to alter the design to drive a load compressor for gas & oil pumping applications, but the load compressor needed a wider RPM window than they could safely run the axial flow compressor to. This is what they came up with, a 2 shaft machine with the turbines mechanically separate but aerodynamically linked, sort of like a fluid coupling but the fluid was hot gas. By opening or closing the 2nd stage nozzle the energy transfer could be altered (a little), close the nozzle and more energy went to the N2 shaft driving the load compressor. Open it and more energy went to the N1 shaft driving the GT's axial compressor. The control loop was based on N2 RPM, controlling fuel flow and N1 RPM driving nozzle position. You can see the mechanism to drive the nozzle in this picture, the GT exhaust is nearest to us in the picture Apologies if off topic, I just thought it might interest some -
Axis Control for Manual Prop Pitch not working?
Weegie replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
Thanks Frederf Now you point it out I see what it's doing it smoothly operates the paddle but although the paddle is moving the clock dial prop pitch indicator doesn't so I don't think it's quite right (in my game anyway) All that said the way it's implemented makes it pretty useless, so I reckon I'll just bind it to the buttons instead Thanks everybody -
Axis Control for Manual Prop Pitch not working?
Weegie replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
Despite what is in the real 109 according to the settings I can use an axis to control the prop switch according to the Settings, so that is what I want to do The Governor is set to Manual (Auto switch forward) and the Ignition CB is IN, V100 I think. So why is it not working? Without changing anything but using the Page Down/Page Up I can adjust the prop pitch All I am asking is if anybody else has tried to use it and does it work for them -
Related to the recent thread on Prop Pitch in manual, which drifted somewhat I cannot get the Engine RPM axis to do anything when assigned. Tried on 2 different controllers Works fine using the Page Down & Page Up Anybody find the same thing?
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Any News? I wouldn't bother you but I just really like the skin & I'm totally clueless myself
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Just to add really nice livery, waiting not so patiently
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Loving the instruments & better Terrain I also sometimes run a map overlay on top of the terrain, the files live in Program Data/Tacview/Data/Terrain/Textures. It would be nice to have a way of switching these on or off from within Tacview. The only way I currently know how to do this is by moving the files from the Textures folder.
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Thank You rrhode You have me lusting after the Gunfighter Pro, I think they are available in September in the US, not sure about Europe where I am I'll take a look and ping Eduard in September...............Dammm that would also mean another MCG too, this could get VERY expensive :music_whistling:
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Just curious, but have you compared the Gunfighter Pro Vs the Fat Black Mamba Mk III? The Mamba is not the Gladiator. I don't doubt for a second that the clutches in the Gunfighter Pro will take the stick action to whole new level, with the ability to customize the friction. Therefore overall the Gunfighter will be the better stick. I just wondered about precision as the Fat Black Mamba Mk III, from what I understand, has an identical all metal mechanism and sensors that is pretty much the same as in the Mamba. To be clear I am not trying to be argumentative about this I am just asking the question to understand.
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I got hold of a VKB Mamba Mk III which is an older version of the Gunfighter mechanism without the clutches. I double sprung and put on an extension, the stick initially was too light for me. Then I reduced the saturation a bit to stop me straining the stick at extreme throws, with the "not recommended" double springs. It's a fantastic piece of hardware, the Hog is good but once you have used this mechanism you will immediately appreciate the precision, the accuracy is amazing. The downside for me is even with this beautiful piece of hardware I'm still a crap pilot, but that's hardly VKB's fault. Like others have stated I'd wait until Virpil bases hit the streets I'm sure reviews and comparisons between the products will be soon. All I can say is that if you go VKB, I'm pretty confident you will not be disappointed.
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These are cracking, really different, Thank You
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Unable to land the Spitfire; any tips?
Weegie replied to Jamesp1's topic in DCS: Spitfire L.F. Mk. IX
Alphazulu Thanks so much for the trimming insight. I could land the Spit but not reliably without wing scraping. The nose heavy trimming has improved my landing success rate by some margin. Like you I was flaring and then ballooning due to all that lift, the nose heavy trim kills the tendency for the rise on flare. Simple but great tip. -
Thanks Once again Jocko beautiful work and the Hispano Suiza type stork is a truly gorgeous touch Loving the skins Now if I could only stop taking paint off the wingtips when setting the dammed crate down
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Love your skins Jocko Pretty in pink is still my "Go To" and the PRU Blue Thank you The one above looks pretty dammed good too if I get fed up photographing stuff