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amazingme

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Everything posted by amazingme

  1. That's just good engineering vs not so good engineering
  2. At 10000m there is no boost for MW-50 to be useful, as it begins to drop ~8000m. What are you talking about?
  3. You have to ask ED about that.. I'm just an observer.
  4. You're probably referring to the max speed.. I'm talking about the engine power and the climb ability of the K-4 which is decreasing above 6000m. Good luck fighting against the P-51 above 8000m..
  5. 'Turning' has two meanings.. sustained turn and instantaneous turn. The former depends (mostly) on the engine power which P-51 has at high alt and the K-4 lacks (above ~6000m).
  6. It's not the whole story though.. The air that is displaced by the prop together with the prop wash effect play an important role here. As far as I know DCS is not the best simulator regarding these 2 factors..
  7. As far as I know the water-cooled engines will get an overhaul..
  8. You're comparing apples with oranges..
  9. Hinge moment can be calculated using Jan Roskam's method.. It has been used in other sims with great success. https://iopscience.iop.org/article/10.1088/1742-6596/1005/1/012020/pdf
  10. It is recorded 'automagically' in c:\Users\%username%\Saved Games\DCS.openbeta\Tracks\
  11. Dude.. you have serious issues.. go seek help. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4108844/
  12. First of all, I didn't 'attack' anybody.. I've just explained how the game works.. tell me where in the real plane a pilot can do that.. Secondly, you're the one insulting me every single time you say reply to my comments. I very well know about that and if I remember correctly, he even got banned for bringing up the subject. The subject here is 109 control limeter is too high on low speed
  13. In conclusion, having the stick forces correlated with Mach number is a very good thing for an aircraft and the high stick forces @ low speeds on the 109 are just WRONG. Currently, the Spit users are 'cheating' by changing the axes (X,Y) saturation and curves to prevent the 'over G', and that should be disabled to prevent this artificial change of the aircraft behavior.
  14. The A-8 definitely needs the Erhöhte Notleistung and the Rüstsätze.
  15. Rest assured as it happens to all WWII planes.. I think it's already acknowledged by ED.
  16. Don't mix up the type of engines and what 'full' power means for each of them. Your approach is somehow simplistic..
  17. Without good aiming skills the firepower means nothing. Knowing when to shoot and where to shoot is what makes the firepower "effective".
  18. Some scientific data regarding the subject of stick forces: https://apps.dtic.mil/dtic/tr/fulltext/u2/639028.pdf "The NACA study measured the forces that could be exerted by a pilot operating a stick with his right hand in many hand positions and with the cockpit tilted in several attitudes. Using as reference values the maximum forces that could be exerted by the weaker of the two pilots who served as subjects, it was found that "the average of the ... push and pull forces that could be exerted in all attitudes with the controls in the neutral positions is 35, 95 and 400 lbs. respectively...for ailerons, elevator and rudder" (17). " In the 109 that we have in DCS, the ailerons are not affected by the stick forces but only the elevators. Secondly, it seems that the pilot cannot pull more than a few pounds of force at low speeds which contradicts both the scientific data and real pilots' testimonials. The 109 stick forces must be revised accordingly to have a plane that can be controlled in a realistic manner.
  19. It should look something like this: https://youtu.be/Aw1C093sH_M
  20. Hi, AI, when set on 'Ace', is notorious for managing the energy state quite good, so you should keep your energy even higher and never get caught in a furball. If you have enough altitude, you can engage him in a downward spiral 'contest', he will eventually try to climb away, and now you have a small chance to get behind him. That'll work in most cases.. even against a human opponent..
  21. On the contrary, I may say.. try with lower speeds on touchdown.. 200kph is pretty high, especially if the plane is light, as you'll bounce if you pull the stick especially if you have it trimmed nose up. It develops that swing because it wants to be airborne again, so you can touchdown @ 180kph, and don't be afraid to step on the breaks hard until the speed drops around 120kph, then ease on the breaks as it will tend to stick its nose in the dirt.
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