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Everything posted by Dee-Jay
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I don't have the figure yet under the eyes .... but something you can try to start with, is to check the relation between CATI and CATIII ... In CATI, maximum roll rate is commanded when: - AOA <15° - Airspeed > 250 knots ... note the roll rate you have in those conditions on a level flight (maybe TacView telemetry may help? ... but a stopwatch could also be enough.) Then switch into CATIII, in the same AOA and airspeed conditions, resulting roll rate should be approximatively 60% of the CATI max roll rate. It doesn't mean that CATI max roll rate is correct, but at least (if my understandings are correct) you can check that relationship between CATI & III are rather accurate. But to be honest, I would rather ask a good friend about it who worked a lot on that subject ... I am a pilot, not an engineer. Regards.
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Hi! Yep. it should through the "Caution Panel" => "STORES CONFIG" light. Regards.
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Hi again BuzzU! I see. But ... what altitude? ... 9Gs at sea level and 9G at 25000ft => "probably" not the same effect on AOA ;) ... try it and tell us if you note a difference. But, as Wags said ... camera's mounts and housing (like GoPro) can gives some clues, but shows (and sounds) something a bit different than the pilot may experience. Cheers!
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9Gs do not necessarily mean high AOA. ;) ... side note: pay attention also not to confuse buffeting and fluttering or LCO. :smilewink:
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IMHO, some of them do it in good faith. F-16 => many different blocks, versions, updates, software tapes. Sometimes, for a given block/software tape, things can be slightly different dependingly on tail number.
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Sure. It makes sens of course. Unless you can check by yourself or have someone to check in the real stuff (aircraft or real trainer/simulator). This is how we realized that some info from -34 are not always 100% accurate or up to date among tape updates/changes.
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Hi Frederf! After a 2nd read, I wonder if I've correctly understood your point (?) I am not sure. Are you meaning this (?) @ & : ${1} ... Regards.
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It is. And not only in roll. Aircraft is VERY "heavy" in pitch => Landing gains are not good. Remember ... it is WIP. EDIT: Disregard. I've misread the post and thought he were referring to LG. Sorry.
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Hi! Maybe I missed something in OP (?) ... but at high AOA the F-16 on stable version is actually rumbling (buffeting). So it is rather ok to me. Well. It does exist since years on other sims ... it is just a relation on AOA. No big deal. Regards.
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Unless it is one of the inaccuracies of the book, or if my understanding is inaccurate ... if we are speaking about the ALE-47 the book(s) says: "To program the manual ALE-47 modes, the CMDS must be powered up and in STBY. No programming is allowable for automatic or semiautomatic modes of operation." But ... IIRC, it has been confirmed correct on Greek blk30 (and/or 52) versions. Same also on Belgian MLU, (but it was an ALE-40 if my memory is good ... it was a long time ago). EDIT: There is a post that have been suppressed for some reasons. Just for info, I was not answering to OP but to Wags saying that what OP is writing is not true, ... just in case of confusion.
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Hi! I don't remember for that precisely, but be aware that in "many" places, RL documents are (surprisingly) not always 100% fully accurate. (yeah, I know, this is sometimes painful). Regards.
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Hi Wags! ... ALR-56M? Regards.
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Yep ... to sum-up: everything but not a G limiter. ;)
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Hi! ZULU is the right hour. Everything in the plane needs ZULU reference to work properly. D/L, GPS (where the time reference from from actually), cryptos, ATC, AWACS ... also, in real life, ATO/ACO/ACM ... etc ... refers to ZULU. LOCAL time can't be used in the a/c, UTC is mandatory for proper MCC, NAV systems and weapons functions. If one hour is to be considered "not right" for professional aeronautic stuff, it would be the "Local Time". Regards.
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Correct. It is an AoA limiter.
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? I don't hear anything.
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Hi! Normal align for IRS is 8min. DTC has nothing to do with it. Regards.
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Hi! Once airborne, yes. Regards.
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Hi! G meter seems to be not 100% reliable yet. One can indeed have some fluctuation on taxi/takeoff roll: ... but not that much: (up to 3.8!) Maybe a matter of position of G meter relative to CG (?) Regards.
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Hi! If FLCS is properly implemented, this is normal. F-16 FLCS has built-in "curves". Regards.
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Hi! Here are my personal remarks: - Roll behaviour is strange (looks like a sort of Control Wheel Steering A/P mode behind, somehow maintaining or stabilizing the bank angle/roll stop.) - Landing gain (Pitch/Roll) not correct. - As said be other users, FF is off. - Seems that a an electric starter is used instead of a HYD accumulator (but I'll have to check it again, I am not about that.) - Landing gear light sequence if wrong (for the moment). No alternate gear. - Lack of rudder induced roll. - Altimeter setting non functional ... etc ... No need to talk about ICP/DED/MFDs ... they are WIP. - I like the behaviour on ground (no clues if it is accurate, but is convincing). - Gauges motion are nice. - Sound system is great. - Textures are beautiful. Much too early to give have a real opinion. Lets give them the time to work on it. Many things are on an initial state. It is a beta. Regards.
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It is actually the continuation of Flanker1.5 ... One of my favourite sim back in mid 90' ... IIRC, I bought it in 1995 Hi! Could you please teach me about "AI cheating" ? (in Personal Message) Regards.
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Nope.
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I'll have to check the chart again but as far as I remember, factor is the a/c's masse. Not speed per say (even if we can agree that both are tied).
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Forget about the speed per say. Focus on AoA / Bracket / Aimpoint. Except on some exceptions, fighters has to be flown through AoA, not airspeed. ${1}