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Everything posted by Deano87
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I believe its roll trim that is the point of this request more than anything else.
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reported Caged FPM Behaves weird in crosswind.
Deano87 replied to Deano87's topic in Bugs and Problems
THANKS NL! -
Because the air its flying through is also traveling at 1000mph with the earth. So its lifting potential is ONLY the relative motion between it at the aircraft. Even as the aircraft is flying vertically upwards (compared to the ground below it) its still actually traveling at 1000mph sideways with the rotation of the earth. If it DID suddenly inherit the energy of the earths rotation you would have got free energy, because it would be climbing vertically at 1000mph (plus its original airspeed), but ALSO traveling sideways at 1000mph with the rotation of the earth. This is exactly what happens with tailwinds and headwinds. This leads me to the question, IF pulling to the vertical would add energy from downwind (it doesn't but lets imagine), then why not turning 90 degrees left or right (crosswind), What would the difference be? Surely that would also add energy as well, the same physics are happening, only 90 degrees different. Think about why that doesn't happen when turning crosswind, and you get your answer as to why it doesn't happen when pulling to the vertical. Well an orbital velocity is not really related to ground speed either. Say you orbit your space craft around the equator but in the opposite direction to the earths spin, your GS would be +2000 mph faster then it would be orbiting with the earths spin, but your orbital velocity compared to the solar system would be the same. Once in space the ship doesn't care how the planet spins below it, all it worries about is having enough forward momentum to equal the force of gravity from whatever body it is orbiting. This is the whole reason why its advantageous to launch your rockets to the east, because you get to inherit the speed of the earths rotation for free as you leave the atmosphere. You CAN launch your rocket west if you want but you will need more Delta-V to reach orbit.
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reported Caged FPM Behaves weird in crosswind.
Deano87 replied to Deano87's topic in Bugs and Problems
This is still an issue as of 2.5.5.41962 Here is a new track in this version. Can we pleased get this fixed, it makes the caged FPM utterly useless. You can see it goes up and down so much with roll that it can be several degrees above or below the horizon while the aircraft is clearly not climbing or descending. I'd really like to see this as reported. Thanks D DriftCompFPVIssueNew.trk -
Why on earth do you want to land on a carrier in a Viper?
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I have never seen any aircrafts pilots notes, flight manuals or anything else that has listed critical speeds in TAS, its always IAS/CAS & Mach. VNE limits are usually IAS/CAS and Mach whichever is reached first. Block 50 F-16 VNE is listed as 800KIAS/2.05M for instance. Same for stall, manoeuvring, flap and gear limit speeds. TAS has its place for flight planning and other things but it's not that relevant to a discussion about what a pilot actually uses while flying imho. I'd rather know how much G potential and energy the aircraft has then how quickly I'm actually traveling through the air tbh.
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In ACM You don’t actually care exactly how tight your turn is, you care that you’re max performing the aircraft, and when it comes to that TAS is pretty meaningless, IAS and AoA are much more useful measurements. Corner speed and best sustained turn airspeed are both usually quantified in IAS not TAS.
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<shrug> I use Rift S and have no major issues with MFD readability as its currently implemented (latest beta), It would be nicer if it was a little brighter but its nothing that stops me flying the aircraft.
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Stop using the ground as your reference. Why do you think the ground has anything to do with this? All that matters is airspeed. Moving mass (energy) is relative not absolute. Remember the earth is spinning at nearly 1000mph at the equator, should that velocity also increase the aircrafts energy state? It is after all measurable motion? The obvious answer is no. Aircraft flying with the rotation of the earth at the equator don’t pull to their vertical and suddenly shoot up at 1000mph lol. Why? Energy state is in relation to the air the aircraft is flying through, it has nothing to do with the ground. When an aircraft is flying downwind and it pulls to the vertical that downwind velocity DOES NOT get added to the vertical velocity.
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It’s coming.
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Hmm can’t replicate this issue. Are you using the appropriate radio and its transmit button? Have you tried with simplified radios switched on?
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Have you tried in a Airborne spawn jet to see if it’s something to do with the way you start the jet.
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Until what is fixed??? The colours are correct for the model of aircraft that is being modelled? Or do you mean the readability?
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I'm guessing by energy you are talking about inertia or momentum, here is the thing, inertia is relative, and in the case of an aircraft its relative to the air its flying through NOT the ground. The air is what can allow the aircraft to maneuver, the inertia of the aircraft is acting on the air, via its wings. The ground has nothing to do with it. An aircraft flying at 200knots airspeed in a 200knot headwind will be at 0 knot groundspeed. But if it pulls to the vertical it will still have the same vertical energy as an aircraft flying downwind at 200 knots airspeed (400 knots groundspeed) this sounds counter intuitive, But it's how physics works.
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This is very strange, I'd try a repair or something. the HUD should look like its projected at infinity so it should actually look like its out over the nose of the aircraft. It certainly shouldn't require any focusing for you to see it properly, you should be able to look at the horizon and see the HUD clearly at the same time. I don't see anything like this in the Hornet in the sim, with the Rift-S as well.
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The climb starts when the wheels leave the ground, as that’s when the aircraft begins climbing. Anything that happens before that is the takeoff roll, and therefor not applicable to a conversation about climb performance. They climb at the same vs and they will reach the same altitude at the same time. There is no difference in climb performance with wind. What you’re talking about is a difference in takeoff performance. This is not the same thing. If you wish to avoid confusion when discussing a topic like this is it’s best to try and stick to definitions that are understood.
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My Vote - No
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HOTAS Cougar foxy profile request
Deano87 replied to sambucca's topic in Controller Questions and Bugs
All you need to do is rebind the axis in DCS. Pay particular attention around the 5 min mark where he starts discussing axis controls. But I suggest watching the whole video. -
During normal flight the F-16 auto-trims to 1G in PITCH only. It doesn't auto-trim in any way in roll and yaw. When you drop a weapon or load an asymmetric loading you will have to trim in roll and yaw and this is correct to the real aircraft. I would agree that possibly the roll trim is a touch too sensitive as I find it very difficult to null out unwanted roll, but its usually not a huge issue, more of a minor annoyance. As far as how to properly trim the aircraft, I've got used to holding the trim hat in the roll direction I need as soon as I release a weapon, this quickly trims in that direction, I try and stop just before I reach the ideal trim point, this gets me in the ballpark and then from then on I tend to "flick" the trim hat (brush my thumb over it so that it rolls off the far side as quickly as possible) so it makes the smallest possible input, this seems to get me pretty close to where I want to be. I never touch pitch trim while flying the F-16.
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Yep! Exactly!
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The F-18 is a fine module and I'd certainly say its a good first full fidelity module to start with. And yes currently you can get the F-18 as either part of the Persian Gulf bundle or the Supercarrier bundle. I'd probably go for the Persian Gulf bundle myself and then use the fact you own the Hornet to get a discount on the Supercarrier if you want to go that far. Regarding the terrains, Yes you can only fly terrains that you own. So if you want to fly missions, campaigns and multiplayer in those areas then yes you will have to purchase them. There are lots of servers running the default campaign but also plenty that are running other terrains as well.
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Mvgas has said the same thing... but it works fine for me? I highlight and ENTR on all 4 fields as soon as I've flicked it to Stored heading and the alignment proceeds as normal to 10, in about 2 mins and I flick to Nav and it works great? I understand that may be the way it works in the real aircraft but confirming seems to work in the sim, at least mine!