Jump to content

Czar

Members
  • Posts

    1216
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Czar

  1. Hey, Lord_Pyro. Are you using DLSS or any upscalling tech by any chance? If you use DLAA, does the issue exist?
  2. Hi silver. DLAA, Screenshot from DCS output itself in 'saved games' with 'print screen' key. The issue is not exclusive to screenshots. While playing you can see it, the only way to show on the forum, of course is with screenshots. 1080p. The issue was not existent before with the same settings. Image was super clear. Again, it is not the output of a capture. Is in the actual live image. I've been editing DCS screenshots for the past 4 years just for fun. This homogeneous noise added was abruptly noticed. These are raw output (PNG) with the same ingame settings as well as control panel settings (default). BEFORE: AFTER: Notice how there is a checkered pattern on flat areas especially on the aircraft fuselage.
  3. I can only see ED making a Full Fidelity F-15A, given the patterns of their product. No upgrades/remasters, just like the upcoming stand alone Full Fidelity MiG-29A which is completely detached from its Flaming Cliffs sibling being another variant.
  4. I some issue like this. I was about to look for a thread on it. I think it was already posted, although I can't seem to find it. If I find it I'll link it here. Edit: Looking more carefully, I think we have different issues given the phenomenon on your image doesn't continue towards those mountains in the upper portion. Indeed can be a shader issue. Delete fxo and metashaders 2 in saved games if you havent. Mine is like a checkerboard effect on the whole image, not just shadows. This becomes problematic especially when editing an image. It can also make 'harmonics' with your LCD screen if you change the image zoom from DCS, like on your example. It can appear as lines or dots in pattern. In gameplay, I would prefer something clean instead of this if it was added intentionally. I already had my fxo and metashaders2 folders cleaned up.
  5. Any ETA for the Meatball fix? Since the last big patch, it is been complicated missing the meatball especially with the Tomcat. (I don't use the overlay)
  6. This was my second flight through the map, although the plan was to make a video of the first one in order to get the most genuine curiosity driven reactions/movements, while not skipping interesting details with 'because I've seen it before I'll just ignore' kind of deal. Reason being: OBS has reset the video inputs after unplugging monitors for room cleaning meaning the first flight recording was a flat black screen. ....still, on the second flight, the awe was just as powerful as the first one. It is rough on the edges, but imo, ED has crafted a very important gem for flight simulation here. Just by comparing PG's Iran with Iran on this map, you can see a severe difference in the portrait of vegetation in mountains and mountains themselves, and Iran is not inside the high detailed area as you can see several town villages missing all of its buildings in the area. One big concern I have with the map is the performance over areas with buildings. It pulls too much on GPUs compared to other maps and no LOD setting changes things. Even on small villages compared to massive cities in maps such as Syria. I hope for performance/optimizations patches for it. At the moment, I cannot imagine dense fights over and inside Baghdad let alone inside a F-4E. Images bellow from Baghdad and mostly Iraq-Iran border. Note: Vis Range is set to 'Ultra' in my settings. 1 notch bellow Extreme.
  7. I've set visibility setting to Ultra since the first DCS World build. Large cities always suffered with 'high' or less, this is just like it is in Caucasus.
  8. OP, try to erase the 'metashaders2' and 'fxo' folders inside DCS Saved Games folder. I had issues with clouds having corrupted visuals and that solved it. Maybe it will help it too, although I haven't flown in Caucasus.
  9. Honestly, same here. But people have different tastes. I just wish for more 3d autogen, not heavier textures, or every map would weight 200gb-300gb+. Good enough for me, personally. I'm watching this on PC. Complete Map: Access to the full Iraqi terrain with essential features. I guess this answers my previous question about it featuring the Gulf to put carriers on. I hope this is right.
  10. Does it feature water to put carriers in? It doesn't matter if the southern portion is still in low fidelity. Thanks.
  11. Kill me dead if this ever comes to reality. So, what you're saying is that active users should fork 10x more money forcefully, just because... and you expect them, all of them to stick around? The last thing a customer that has been away a couple months should face would be a need to open their wallet to be able to launch a mostly PvE videogame.
  12. There is a very prominent stepping effect from the engines sound when spooling down during shut down. It is not linear as a jet engine shutting off. Also a rumbling noise like it is an afterburner effect when idle on the ramp with the B variant inside the cockpit, which feels weird, like a space ship is launching at distance. (video bellow) This happened after cycling from the F2 view back into the cockpit. Loud synthetic afterburner noise in DCS options is turned off/unchecked.
  13. With the wording that you've chosen, it gives an impression the sim is in a way that it is currently not true to its form. There is no proper ground crew, only carrier crews. The pilots appearance on EDs modules are barely visible and currently you can't chose them. Heatblurs customization for the Phantom is coming as it actually needs a system. Having said that. I'd welcome the same randomization system on the carrier for the pilots if customization is not available yet. The M-2000C pilot skin tone and facial features varies depending on livery, if I remember correctly. Use its UAE skin, for example.
  14. With several test flights now, I confirm the slow down of frame rate bellow 900ft is due to VRAM usage with the map. Issue remained with the Radar option on the Phantom Special tab. I've tried just the terrain textures to a lower value and no avail, the issue remained with the F-4 module. You, Joe, I think were 100% right. I was just too stubborn with this issue. Thanks. For 12gb cards, the F-4 + SA map saturates the VRAM enough to cause the phenomenon, despite having had VRAM being used at 100% before in DCS with lower end cards and having no such problem. Things changed, I guess. To fix this, it is needed to use the medium textures settings Holbeach mentioned, for 12gb cards or bellow. To use high textures you'll need a 16gb or more graphics card. SA map is VRAM hungry, for sure. Yeah, the Heatblur birds are known for their heavy textures. And that weighs on the VRAM. Put textures to 'medium' (not terrain textures, the other one) and see if improves.
  15. Omg, I never knew my spanish was that good. Understood. Thanks. I have 12gb VRAM on a 3060 locked at 40fps at 1080p. Usually the card hovers at 50% usage. The lock on fps is to remain constant wherever I look and zoom, and it does. Any map, any module. On the SA map, not even zooming into several trees is needed for this bug to appear. You should use FLAT terrain shadows. The default shadow mapped taxes the GPU by a long mile from the FLAT without too much visual benefit, especially above forests. Note that your plane will always cast shadow maps (dynamic shadows) on the ground, if I remember correctly. It was all flat a while ago when your plane shadow would be cut in half if cast on a slopped terrain. It doesn't happen anymore. You can keep SSS (screen space shadows) for the distant views and it will look just as good. Default shadows are very heavy above forests under 200ft. And that I can see is legitimate weight on the GPU as the lower you go, more shadows are drawn and it is a linear progression on the performance. I don't use default shadows on ground objects so this issue is disconnected to that. Changing High textures to Medium on a 12gb VRAM card is no go. It doesn't make sense as other scenarios I've made and played pushes the data much heavier than these tiny scenarios on the SA map. 901ft agl =80 fps... 899ft agl = 30 fps... yeah... not normal. Heaviest scenario I've ever made and played, attached. The issue does NOT occur there. The difference: Other map (Syria). And it is not that light of a map. Eastern Spear.miz
  16. GPU model doesn't matter as the performance is inconsistent bellow 900ft in the same scenarios. This is why the 'optimization' word is not being thrown around. It is a bug somewhere.
  17. You just wrecked me right there. 4 out of 4 flights with Hornet and Viper displayed zero issues on my testing. 3 out of 5 on the F-4 displayed the issue. From the 2 with no issues, one was Holbeach's last mission posted, the other was with the option checked. Thanks for the findings. I'll keep looking when I get more time in the sim.
  18. Likely correct. Is not even optimization, is a programming issue/design issue somewhere, from my observations. If someone have this issue, just check the Radar Performance Mode box under the F-4 special tab and it is all smooth sailing again. Edit: doubtful of its effectiveness with further testings. Something somewhere in conflict to one another between these two. Thank you.
  19. 1. The FPS issue I've shown comes from GPU saturation. Not CPU. In only at the South Atlantic map with the Phantom module. 2. The map isn't heavy by any means. Marianas is much heavier and this issue is absent. Is a combination of two modules for some unknown reason (SA + F-4E). You've read it the wrong way. A 4080 will not show this issue due to sheer power. As soon as the sim upgrades, the issue will become more severe with this GPU. It is a 200 to 400% GPU usage increase down to the number at 900ft agl. At 901ft agl there is a massive increase in performance. This is nowhere near linear. Is an issue with the module's radar and the South Atlantic map being triggered at roughtly 900ft agl instantaneously.
  20. Dude.... the fix is on the F-4 special tab. It is only for the F-4. You're downgrading the graphics for nothing for the 900ft agl problem in specific. Hopefully you can upgrade your system soon. Cheers.
  21. Understood. The F-4 is another beast completely in comparison to other modules, even the Tomcat. My setup can handle it at 40fps locked, but as I monitor my system with "Open Hardware Monitor" on a second monitor live, I don't see a lot of difference from other modules. To add: I used to own a i5 10400 when the F-4 launched and it made me upgrade to a i5 12600k to get it going smoothly, CPU wise. I posted here a video showing it too. The issue with the 900ft agl is GPU related as I monitor it live. GPU goes from 60-70% and smooth at 40fps clocked to 100% max clock and dipping bellow 40 towards 20s fps just by crossing that line of altitude. And I had this issue randomly eliminated before by going on the menu and back into the mission after landing, wherever this issue is. By checking the box of "Radar Performance Mode" on its special tab I got it going normal like other modules, but ofc still is the Heatblur F-4. It can be the map causing havok on the F-4 radar tech by some other tech used, it can be a problem on both. I frequently fly low level with it. No other map it displayed this behavior. I'll continue to test, and if I have anything new I'll remember to post it here. This threw me off DCS for a bit as I just bought both of these addons.
  22. It is not a CPU problem. Read my post above yours.
  23. Are they in queue for aerial refueling? I've seen this happen on AAR queues from many different AI aircraft before.
×
×
  • Create New...