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Everything posted by Sandman1330
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AMD 6900xt tuning and settings for VR in dcs. My optimal recipe.
Sandman1330 replied to TED's topic in Virtual Reality
Chalk up another fail. WMR portal just leaves me with black screens in the headset - it's on (you can tell the backlight of the screen is on), but just black in the headset. I did do an upgrade vice clean install, so now I guess I'll try clean... -
George has GREATLY improved in the last open beta patch. He tracks moving targets very well now, and he actually uses the FOV on the TADS, so you can see what he’s doing. This also allows you to assess when you have LOS for a shot, so have him slave, and move the aircraft until you can be sure you have a clear shot before giving him consent. This for me solved 90% of the frustrations people have identified in this thread. I had a great session yesterday using him as CPG, attacking targets in dense urban areas. I’d just move the aircraft and watch the TADS until the street was lined up just right, then roll out and give him consent. Challenging but very doable.
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Reshade 6.0 gets native support for OpenXr
Sandman1330 replied to speed-of-heat's topic in Virtual Reality
Maybe this is it then. How do I access the steamvr overlay? (nvm, think I found it) Edit: Yes, thank you, I have it working. On first glace the VR toolkit seems to have a nice effect out of the box. I'm honestly starting to get burnt out on chasing the holy grail of picture quality / performance. OpenXR was a bust due to stutters, now I'm trying to go back to reshade (had v4 working well). Why can't it all just work out of the box!! -
Reshade 6.0 gets native support for OpenXr
Sandman1330 replied to speed-of-heat's topic in Virtual Reality
Tried reshade 5.1 via the installer, the menu comes up and everything but none of the effects make any difference... -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Sandman1330 replied to nikoel's topic in Virtual Reality
Where do I place this file? I'm getting the unhandled exception (over quota). I'm assuming this is the file it's attempting to download? Where do I put it to bypass the download requirement? I've placed it in /bin but still get the unhandled exception. Edit: I think I fixed it. It goes in /bin for the main DCS folder, then no need to use the opencomposite exe to switch to OpenXR. Correct? Edit2: Working, but as with the previous version, I can't remedy microstuttering issues. It looks soooo much better, but the stuttering is unacceptable... I can only make it playable by lowering all settings to VR preset, then it just looks worse than with SteamVR. -
I haven't done night ops in awhile.... But I recall that turning on your lights is supposed to be the signal to launch (in lieu of salute). It doesn't seem to work now, I have to salute anyway. Is this correct?
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As I’m still on X370 even with my 3900X, I wasn’t able to enable SAM until recently when AMD released the new beta BIOS to allow 5000 series on X370. I now have the beta BIOS and have enabled SAM, and it seems to me to have increased smoothness. My FPS is relatively unchanged I think, but I’ve just noticed a general increase in smoothness and reduced CPU usage.
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What is more important in DCS CPU or GPU?
Sandman1330 replied to truebrit's topic in PC Hardware and Related Software
Yes, this is interesting. Now that X370 boards are able to accept Zen 3 chips, I’m in a bit of a dilemma whether to upgrade to the 5800X3D and wait another year+ for a new system, or just pop in a 5900X (which are on great sales right now) and jump to AM5 this fall… -
I guess the case where it would be useful would be a situation where you “lose” the TADS. You are searching the area ahead, and want to correlate the area it is looking with your view outside. Maybe you see something outside, so you set C-HMD as Acq, slave to it and get the tads into the right area, but once you unslave and start moving the tads around, you may need to fine tune where it’s looking onto the exact spot you want to investigate. Or you go too far one way and want to get back without having to change Acq back to HMD. It would be easier to walk the cross into the right area by looking outside, then transition to looking inside. I just still find it very strange that the pilot can get the cross where the tads is looking, but CPG cannot.
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Perhaps I’m missing something then. In the CPG seat, when I have TADS selected as sight, I do not have the option to select TADS as acquisition source, which I need to do in order to see it in my HMD. The pilot has that option and can do this, but the TADS is not in the list for me in the CPG seat when TADS is the selected sight.
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I’m no expert either, but that is what I tend to do. It also allows me to “reset” to a known point when needed. But it’s a poor workaround for not being able to see where it’s pointed in the HMD, which is strange since the pilot can.
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reported George rocket coop mode only works in single player
Sandman1330 replied to tekrc's topic in Bugs and Problems
Thanks for the prompt reply! -
reported George rocket coop mode only works in single player
Sandman1330 replied to tekrc's topic in Bugs and Problems
@NineLine I know you may not have come back to this one as it's marked missing info, but there's now a couple of tracks provided. If there's still info required, can you advise what is needed? Can we confirm if this is a bug being investigated? If it's not, clearly we're all doing something wrong that we'd like to rectify. Thanks! -
investigating George cannot hit moving targets with the hellfire.
Sandman1330 replied to Ghostlydoggo's topic in Bugs and Problems
He's absolutely terrible at hitting moving targets... Like others have said, very difficult to post a track as it's prevalent on multiplayer servers, but the hellfire always hits behind the target. I have seen it on single player in the CPG seat with stationary targets too, sometimes it seems as if the laser is passing through the target (not sure, maybe this is unrelated?) Here's one that should be fairly short to sit through (~10 mins probably to get to the point) https://1drv.ms/u/s!Ascm8Kmu7NR0hIA27M1bvx_bYjw43A?e=7GPPgg edit: what I’m seeing may be related to this… https://forum.dcs.world/topic/297462-george-doesnt-aim-correctly/ -
I’m trying to figure this myself. So, as pilot, I can set my ACQ to TADS and see where the CPG is looking with the TADS. However, in the CPG seat, I can’t have TADS set as both sight and ACQ. The reason I want to do this is so I also get the dashed cross on my HMD where the TADS is currently looking, it would help to identify visually something I’m looking at with the TADS. Am I correct reading above that the only way I could do this would be to deselect TADS as sight, so that I can select it as ACQ? I feel like there should be a more streamlined way for me to quickly look outside the cockpit and know where my TADS is looking…?
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You should note that both of these techniques will result in an increased tendency to overtorque or droop the rotor. Stirring the cyclic is actually something we need to train out of many of our new pilots. Doing this causes your rotor system to “spill lift” as you are constantly tilting your lift vector away from the vertical. This will increase power requirements for your hover, so if you are heavy or hot/high, you are going to be hitting limits sooner. I’m not sure where you’re going with pumping the collective, but again at the edge of the performance envelope while heavy/hot/high, this will cause power spikes that are likely to exceed limits. It will also increase your workload, as every collective movement requires a corresponding pedal movement, and even a cyclic movement. The gold standard of helicopter flying is very minute, precise control movements only as necessary to control drift. Anything more wastes available performance. The way to achieve this is to work on your hover references and scan, learn to identify drift or deviations early, and make a small correction. Wait for that correction to take effect before making another if necessary. You should constantly be scanning, correcting, waiting, scanning and correcting again.
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reported George rocket coop mode only works in single player
Sandman1330 replied to tekrc's topic in Bugs and Problems
Another track here: server-20220331-160400.trk -
reported George rocket coop mode only works in single player
Sandman1330 replied to tekrc's topic in Bugs and Problems
Doesn't appear to be fixed in the hotfix. Still having the issue online, and no mention of it in the patch notes. -
Yeah, good point. It would stall asymmetrically and at the wrong AoA, which would confuse the FLCS and make for very weird and unpredictable control response. There are so many ways this could be modelled fairly easily, while avoiding the on/off wings break at exactly xG model we currently have.
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Yeah, cumulative damage could work. Over G once for a short duration, fine. Sustain an over g condition several times in a short period, start breaking things. Make the radar go inoperative, cause the gun to jam, cause stores to jam, and after enough cumulative over G, break the wings. Each spawn would start clean slate, but in the span of a dogfight, someone who blatantly disregards limits will pay for it. I wouldn’t even see this as being an option that needs to be enabled or disabled. If the existence of the paddle is realistic and should be modelled, so should the realistic consequences of doing so.
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Great idea! I’m in!
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+1, I don’t see it as a cheat option since the whole implementation of force trim is an unrealistic workaround for PC game controllers anyway!
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reported George rocket coop mode only works in single player
Sandman1330 replied to tekrc's topic in Bugs and Problems
Aha! I was playing online trying to figure out why I couldn't get George to coop with me, this explains it. I haven't tried single player or coop multiplayer yet, so I just thought I was doing something wrong... (Could still be the case!) -
VR Shaders mod for better VR experience
Sandman1330 replied to Kegetys's topic in Utility/Program Mods for DCS World
Anyone else have this freeze up on loading? I waited over a half hour for it to compile, it just never came back. Basically locked up on loading. I've never had to wait that long for compiling before... Anyone else? -
https://youtu.be/sAwq0R8PLHc