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Sandman1330

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Everything posted by Sandman1330

  1. Script Function: Spawning air and ground targets in sandbox MP Script Tool: MOOSE Notes: allows me to respawn the same late activated template repeatedly. Vanilla ME would require many late activated groups to be built and spawned only once each, leading to a limited number of spawns and complicated ME triggers and flags. Script Function: allow statics to act as placeholders in airbase parking slots to be replaced when player spawns in (SWAPR script) Script Tool: MOOSE Notes: Functionality doesn’t exist in vanilla ME.
  2. Fri is correct. Note that article covers 2 systems: the SA19/2S6/Tunguska, and the SA22/Pantsyr, which is based on the 2S6 but uses much more advanced radars in addition to the optical guidance. The version we have in DCS is the SA19, the SA22 is not modelled in DCS.
  3. I was able to link it to a google drive by creating a local synced folder within my saved games/missions. It was fairly easy to do, now all one has to do is upload the .miz to google drive then add it using the web interface once it syncs with the server folder. But I agree, having it built in would be retry cool!
  4. He should lase all the targets assuming you still have laser guided weapons. Question: after you destroy the first target, for subsequent targets is he giving you a type 3 control? If so, it means he knows the targets are there but does not have line of sight to them, and therefore can’t lase.
  5. The only one it works correctly on is the Hornet. Every other aircraft (that I use anyway) will not refuel external tanks on the ground. Would be nice to get this working!
  6. I get it every time I’m on the SC, in a Rift S.
  7. Do you have it enabled in the vaicom settings? Also, the finish steps are vital to get correct, they are explained in the manual. With some help from the dev and the community, I’ve gotten AIRIO working to an acceptable level. However, there are still some missing features that the dev was receptive to looking at, so I’m hoping for an eventual improvement.
  8. I use the warbrd base in a side stick and love it. The extra travel without an extension is very nice. The bottom plate is removable (I have mine mounted on a J-PEIN mount) The springs I think are lighter than a warthog, but they can be swapped out. It comes with standard and heavy, I just use standard and I’m happy with it. I also use the stock installed cams, which are nice and progressive - meaning the more you deflect the control, the more force is required. It makes it much easier to determine how hard you are pulling, and simulates aerodynamic forces. So what you get is a nice gentle center for precision in formation, AAR, etc while retaining stiffer forces for greater deflection. Overall I’m very happy.
  9. Try link host Washington (or the specific name of the carrier you’re using). Washington worked for me today.
  10. Glad you got it. For anyone else who finds this topic, the command is “tacan mode AA” or “tacan mode transmit” to go back to T/R. If you give him a tune tac (ie “tacan tune arco” he will switch to AA automatically, then going back “tacan tune stennis” automatically puts it back in T/R.
  11. I seem to be having the same issue. Link tune works when I can use the name of the host (supercarrier doesn’t work this way yet), but doesn’t work when commanded via the actual frequency.
  12. Good thoughts, but in my case I never “stand” again, I ignore the crew direction to retract launch bar. Also I use full flaps every time, and I still get this probably >50% of the time.
  13. Wow, this really blew up. I never actually expected a 412 would be considered, for the reasons Kev argues. It would just be cool ;)
  14. I saw this as well, but not just with lights. Anything red - I have 2 red shirt deckcrewman near the stern as static’s, and from far out, they show up as 2 giant red blobs on the stern of the boat. In close they go back to normal size. It’s the same for a red anti collision light on a hornet on deck. This is all from long distance, once in close it goes to normal. Screenshots: First one is from a distance, sorry for the quality but VR screenshots always look like crap. Second one is the 2 red shirts that I think are what we are seeing.
  15. I've also noticed a significant decrease in MFD brightness. I can't even use the new SLAM, the MFD was so dim that I could not identify my target on the screen.
  16. Concur! :lol:
  17. A tip to help with the airspace, box the SEQ1 on the HSI to connect all the waypoints with a dotted line, then the edge of Iranian airspace will be depicted by this line because of how the waypoints are set up. It will give you more SA on how close you can get.
  18. Same issue. All lights turned on, light appears on from outside, but it does not illuminate the tanker. I'm forced to refuel on goggles, which would be fine if the tanker's red wingtip light wasn't flaring my NVG directly in front of me through the whole process!
  19. I dropped textures down from high to medium, memory usage dropped by a couple gigs and seems smoother so far. The visual fidelity difference wasn’t really that noticeable, but it’s too bad with such a high end system I had to do that.
  20. To simplify things, and because when I build missions I CAN control the weather, I set the carrier’s course to what it needs to be at 15kts, then put 15kts of wind into the mission at 18* from the ship’s port side and voila, resulting vector is 30kts of wind down the angle. But that’s gaming the system a bit. You can figure out the trig to use 10kts of wind and 20kts ship speed, or any combination, but I don’t math so well so I keep it simple. :)
  21. I think AIRIO is due for an update. I’ve voiced the issue to the dev and I think he is going to take a look at it.
  22. You are right. My VRAM usage is 10+GB, effectively my entire 11GB are in use. Then system memory goes all the way to 30 of 32, with DCS using 25+ of that. I’ve only experienced it since the last bug update though.
  23. Yeah, in the wheel you can just tell jester to tune up the stennis, or an airfield, or a specific tanker, and he will tune the comm radio to the right frequency. A similar command exists for tacan. In vaicom, the comm radio is not implemented yet, but the tacan version is.
  24. Thanks, I did get some help from the Viacom support team, and they indicated it’s not possible to even implement this due to DCS limitations. For others who may find this thread, resolutions / responses for each question: 1. They are looking at including this command now; 2. Coming in the next AIRIO update; 3. They will look into implementing a differentiation between 1-1 and 2-1 callsigns, but it may prove difficult. My workaround for now is to ensure they are on discreet frequencies, and with easy comms off, manually tune the frequencies (or command AIRIO to do it with the frequency rather than callsign) 4. Stated above. 5. Still an issue, I think AIRIO gets confused by the callsign issue in pt3. Workaround is to have jester manually tune by frequency. 6. Nothing to add. They recommend you disable player voice but I like to have it as confirmation the correct command was recognized and sent. 7. Vaicom detects if there are AI units on the same frequency. if there are none, the PTT works normally for SRS and doesn't pick up commands. If there are AI and human players on the same frequency, it listens for a command first. If you don't want to issue a command, you say switch, then it opens up SRS and stops listening for commands. 8. They are looking at my mission and doing some forensics as to what may cause this. 9. Related to a DCS ME issue where easy comms was being forced on despite not being selected to do so in the mission editor options. Maybe a DCS bug but I was able after some random saving and re-saving to clear the bug.
  25. There may be a DCS bug at play here, I had the same issue with a server mission of my design. Even with easy comms set not to enforce in the ME mission options, the check mark for “value” was stuck on and it was still enforcing easy comms. I ended up saving and re-saving a few times, then it just magically started letting me have both enforce and value check marks off, and with easy comms turned off in my master DCS gameplay settings, it now works. TL;DR: It turned out to be mission editor weirdness causing this issue for me,
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