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Everything posted by Sryan
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Great news in that you got a 3rd guy on the team, Brian! I'd be happy to buy her with whatever weapons and avionics you manage to fit her out with. But I am just very curious if your Kh-15 statement includes the anti-radiation variant? :) I understand you may be bound to some NDA's when negotiating with Eagle Dynamics and possibly some intellectual property holders. But I am wondering if there's something you could let slip, and tell us when all those types of loops have been jumped through and all that stands between us and flying the Backfire is the technical work. I really hope everything is going to work out. I'm already very emotionally invested in the module! Thanks!
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you can open the logbook.lua and set your rating back to 100.
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Mvsgas what about a hotpit refuel? How long does that take?
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Negatory. The days of developing Flaming Cliffs level planes are mostly behind us. Besides, it's hard to do a plane with so many capabilities justice. What would be the point if you can't even click the OSB buttons surrounding the MFD's? Not to mention the HOTAS and the interpretation of long and short presses of various keys, in various modes. Programming direct functions like all the FC3 planes handle things now would not do that system any justice. The F-16 has an interesting CMS system. You can program 6 different programs. A rotary in the cockpit selects program 1-4 that you can then dispense with the CMS hat on the stick. You can also dispense program 6 by pushing the CMS in another direction on the stick. There's even a slapswitch on the wall that dispenses program 5. Having Insert for flares and Delete for chaffs would be a let-down compared to the real system. I think we'll just have to wait for a full version if we ever get one. With the release of the F/A-18, almost all technology present on the F-16 is acounted for. The F-16 was a General Dynamics product, but that part of GD is now owned by Lockheed Martin. I'm not sure if that would be an obstruction to get a license to get the F-16 to perform in DCS, as Lockheed has their own commercial simulation software, Prepar3D. Although P3D is explicitly NOT targeted at the consumer entertainment market, while DCS is. Who knows, maybe some day we'll find out. I hope the news is positive.
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yes it is unfortunatly. There used to be a 3D representation of cluster bombs. But clusterbombs are taxing enough on perfomance as they are already. Maybe someday we see the return of the 3D representation. Old video of the submunitions dispensor at work on a Ka-50
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Not sure either. I heard it was contemplated in the 90's. Not sure if it was implemented and if Black Cat Simulations has any documentation on that. It does have a TV sight though. Allowing atleast for decent aiming of dumb weapons. OBP-15T sight If you look infront of the nosewheel gear you can see the device
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The exact words I heard during one the VEAO streams is that they hope do a multicrew plane one day. And then try to reverse engineer that into the Hawk.
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Totally! You'll be appealing to a whole new market. Me and possibly others have a binge for steering big birds. With the Tu-22M3 I can finally scrap other flight sims from my SSD and stop steering those dumb airliners :) There's some curiosities that the Backfire checks that would be appealing to many simmers. An example of that would be the variable sweep wing, provided you finish the Backfire before the F-14 gets completed by Leatherneck Simulations. They still have an AJS-37 Viggen and F4U corsair to complete before they will move on to the tomcat. DCS is currently moving towards naval aviation. F/A18, F-14, A-6, AV8B USMC Harier. Updated Su-33 Flanker-D, Nimitz and admiral Kuznetsov are all proof of that. A playable Maritime strike aircraft Tu-22M3 would fit into that market. Provided you are also willing to develop the Tu-22M3 weapons, you can have several unique roles for this strategic bomber. It would be the only platform capable of launching Anti-ship missiles if you are willing to create a Kh-22. The only plane capable right now is the MiG-21. It can shoot a Kh-66 Grom that does not at all compete with the Kh-22. The F/A-18 will probably be able to shoot the AGM-84 HARPOON but the Hornet serves the western forces. The Backfire can offer Warsaw pact/ eastern forces resistance to this capability. If you are willing to develop the Kh-15 you will provide the only platform that can launch cruise missiles. I forsee that it will be challenging to develop the MKU6-1 rotating launcher for this system though. If you develop Kh-15P as well, you will provide a SEAD platform. An alternative to the Su-25T (The only SEAD platform in the entire existence of DCS: world for so many years...) and rivaling the capabality of the Hornet and their AGM-88. A lot of simmers are attracted by special capabilities that a new plane can offer and the backfire offers quite a few! I think the Tu-22M3 (Together with the B-1B but don't worry, I have read your explanation and think the Backfire is a perfect start) is the perfect big bird for DCS as they are still survivable in the high threat enviroment due to high speeds and electronic equipment. For the very first reason alone in this post, but especially if you would implement the unique weapons, the rear facing turret and aerial refueling capability I'd personally be willing to spend over €100 on the module. It's a difficult choice for a first aircraft as a developer. It won't just be your first aircraft. You will introduce many new elements to the sim. However you've already proven you completely know what you're doing. I just hope we don't have to ever see your name on the developer graveyard (bottom of that post). They also chose cool aircraft to begin with ( F22, F/A18E). But you perfectly explained that the analogue design of the Backfire is a good place to start, and not have digital complications as my two examples have. So I have faith! Good luck, Brian! Bryan.
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Eagle Wiki page on snap views (includes editing the default view) http://en.wiki.eagle.ru/wiki/Snap_views
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What version of DCS? What are your computer specs?
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Hey Baltic! The collective lever is, like others have stated, not a synonym for throttle. It does not affect the engine output. They instead affect the Angle of Attack (AoA) of the rotorblades. Increasing the collective increases the AoA and therefore, the lift. A notable DCS module is the Ka-50. Where you can operate the throttle and the collective seperatly, although you typically use the automatic governors that apply engine power as necesary automaticly. This is something important to understand if you would ever find yourself in a situation where you lose all engine power. The only way to survive is to enter a state of autorotation. If you lose all power but keep collective applied your blades will maintain their AoA, and provide lift. This spends energy that is stored in the momentum of the blades, energy that is no longer being refreshed by the engine. You can sustain flight for some time untill the blades lose enough energy to sustain flight. You can see the blades slowing down and you die unavoidably. If you instead immediatly nullify the pitch angle on your rotorblades. You start losing altitude very fast. But as the rotorblades are not providing lift. They are not losing energy, not as fast as they would otherwise in any case. The loss of altitude may even send air "up" through the rotordisk providing additional energy. This is called windmilling. When you are in a suitable position. You can increase the collective, therefore increasing the AoA and lift and spend the little energy you have to bring the helicopter under control and do an emergency landing. The joystick in a helicopter is not called as such in a helicopter. But a cyclic. The cyclic also adusts the rotorblade pitch and therefore AoA and lift. But instead of doing all the rotorblades at once, the cyclic only affects the rotorblade in a specific position in the circle. Therefore increasing lift locally causing the rotordisk to tilt and the helicopter to respond to the commands. In reality this is even more complicated than it already sounds. As the helicopter must also deal with manifestations from the laws of physics like gyroscopic precesion. Meaning the action will not become manifest untill 90 degrees further in the cycle from where the force is applied. So if I am not mistaken. If you want to bank the Gazelle to the right, the pitch action must occur in the front. You're a known person on these forums for making campaigns. So you obviously understand what aircraft are about. I therefore I assume you understand what IAS, Indicated Airspeed means. Take a moment and think not about how IAS is applied to the helicopter as a whole, but to each individual rotorblade. If you are parked or in a hover, IAS is the same for every rotorblade, am I right? But if you start to move forward at a considerable speed. IAS is not equal everywhere anymore.. The blade that moves 'into the wind' has more IAS, but the blades that moves 'away from the wind' has lower IAS. This causes Dissymetry of Lift. A tendency for the helicopter to roll. If the speed is increased further. Tip stalling may occur. The tip of the retreating blade then stalls. This is noticed by extreme helicopter vibrations and serves as a 'last warning'. If speed is further increased Retreating Blade Stall will occur. A likely cause of death for that flight. This is the most important 'cap' on helicopter maximum speed. However the most probable non-combat related helicopter fatalities is probably VRS, Vortex Ring State. When you are in a hover you may want to decent to land or to find cover. However if you descend to fast, you descend into your own 'bad' air. If you descend to fast in this bad air, that bad air will get sucked up straight up through the rotordisk. Nullifying it's effectiveness and causing you to crash like a brick. If you detect VRS Early it's possible to overpower the effect. If you detect VRS late you must lower the collective and provide forward cyclic in order to escape from the bad air. A wing that moves faster provides more lift, right? After all, planes standing still on the tarmac don't exactly fly? In helicopters this effect is further "boosted" by something called translational lift. Sucking in sufficient air is a problem for a hovering helicopter. however as speed is increased, this problem lessens, and it is easier to provide lift, at a certain forward speed, Finding fresh air is no problem at all anymore! If you want a demonstration of this. Put the helicopter in a hover. Try to climb as fast as you can. The results won't be that impressive. Now climb while in fast forward flight. Much better! Even without using zoom climb you can do way more meters per second in the vertical than you can ever dream of in a hover. What's important here is that the REVERSE counts as well! when you transition from forward flight into a hover you MUST expect to apply more collective in order to provide enough lift to sustain flight, otherwise you transition not into a hover but straight into a VRS :) This effect is why helicopters, like airplanes, like to take-off into the wind. The last thing I want to talk about is torque. I assume you understand a little what torque does for a helicopter. The fuselage receives as much rotational force as the rotorblade does. The Fenestron tail must counter that torque. It's important to realise that every time you manipulate the collective, the total amount of forces acting on the helicopter changes. So everytime you touch the collective you should expect to manipulate the pedals as well. At a fast enough forward speed the horizontal stabilizer and the default tailrotor settings are typically enough to counter torque. I hope this helps shed some light :) I used the 'lively' examples of dieing to highlight whats important. I recommend you download the Ka-50 manual. Not to read about the helicopter but to read the chapter "helicopter fundamentals". I provided you with a download link. Immediatly navigate to page 50. You will see explanations like mine but more, including useful diagrams and visualisations of the effects at hand. [ame=http://www.foinikas.org/ftp/public/DCS%20Blackshark/DCS-BS_Manual_EN.pdf]http://www.foinikas.org/ftp/public/DCS%20Blackshark/DCS-BS_Manual_EN.pdf[/ame] xxjohnxx has a tutorial series on the gazelle: http://forums.eagle.ru/showthread.php?t=165761 I have also made a single tutorial about trimming for hover and flight: http://forums.eagle.ru/showthread.php?t=165978 I think John made a video about the same subject as well, though. I made mine a few days earlier. I haven't watched his so I don't know wich one is best. I only know mine works for me :) I haven't tested the manifestations of the forces I explained in the Gazelle yet. I flew the Gazelle a lot when I bought it but I have been doing other things that kept me extremely busy ( you know exactly what ;) ) Hope it was helpful! have a nice day! *Disclaimer, I am not a real pilot and gladly fix any mistakes in my explanations pointed out if I made any*
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Hey Brian! I remember you from your thread about the Su-25 and the Tu-22M3 mod! I'm very happy to see you're going to make a professional one now :) The post you wrote a few pages back was a major reassurance you will do it right! I wished I could be part of the team as I cherrish the Backfire a lot, and I can appreciate your efforts so far. Unfortunatly the tricks of my trade (Pharmaceutical technology) translate poorly into coding flight simulators . And all I could do feasibly is code some missions for you. Good luck!
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steam is having your stuff on steam. DCS standalone is getting earlier acces to new modules ( For beta testing reasons) and the ability to earn/spend bonus money on things you buy at full price. You can go from steam to standalone, but not from standalone to steam.
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there should be an option before checkout. Not every 3rd party developer has joined the bonus program and their products are ineligble to use bonus money on.
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[HELP] The meaning of some cockpit lables in French
Sryan replied to uboats's topic in SA-342M Gazelle
1. I think this means amplificateur (Amplifier) -
Thanks for the kind words guys!
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Yeah I thought so too after 2000 posts and 200 000 views.
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Hey guys, is the PCN already implemented? Can you already adjust waypoints and enter coordinates and things like that? Thanks