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Shadow_1stVFW

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Everything posted by Shadow_1stVFW

  1. Post a track with controls indicator and your controls setup?
  2. You need a unit that can lase, or he won;t if you set him to laser only. Suggestion: Vehicle: LAV-25, Bradley or Abrams Designation: Laser, or Laser and WP Set Options: Invisible/Immortal on, place them near some sort of concealment (trees, but not blocking view) for your sense of realism
  3. 15 miles is easy too far. Like 2x as far as you'll get a lock. It sounds like you need to look at the tutorials a little better because what you're saying doesn't actually make too much sense with how you should be operating them. But if you're pushing TDC depress and getting a diamond, you're in INS mode, which is wrong. You can do that too pick where you want the jet to look. But you need to press sensor select switch forward to box IRMAV in the HUD and have control of the Maverick. Take a closer look at the tutorials. You're not doing something right. Sent from my SM-G960U using Tapatalk
  4. Any word on if/how Jester can enter/change tacan channels? Sent from my SM-G960U using Tapatalk
  5. Put simply, ask yourself "Do I want to fly the Harrier?" If yes - sure. Buy it, you'll have fun. If no, not really - I wouldn't. You won't have fun. If kind of, looking for something new - but it on a sale, fly it occasionally. You'll have no complaints. Food for thought. The Harrier and A-10 aren't exactly the same type of attack aircraft. If you like having a load of options while airborne, or the ability to clear an entire objective alone, you won't find that with the Harrier. The Harrier is more of a study the Target before flight, identify the key strengths of that target, fingure out how to attack that. And make a more precise attack on a specific part of the objective. Fly out there, take a look, make sure what you see matches what you planned for, and either change your plan or carry out your attack. CAS in the jet, with a good mission is usually great fun. I have my JTAC, usually a LAV lasing for me, usually some sort of armor and 2 squads of infantry and another LAV. Once the armor is destroyed the ground units move to take an objective. I stick around to help pick off anything else that may hurt them. Point is you've got more options on HOW to employ weapons and the A-10 gives you more options on WHAT to employ. Sent from my SM-G960U using Tapatalk
  6. See that's the thing, I'm not a casual simmer. Not even a little bit. I can garuntee you, I am more "hardcore" than you think you are. Fact: the module is incomplete. Therefore, you will not be able to use it according to the real life manuals and TTPs. End of story, wait for it to be released. So you're argument is already finished. But let me continue. Opinion: you don't need the module to be complete to fly the module in a realistic manner. Fact: you don't need point track to track a moving vehicle. You can so do quite handily with enough practice. Track a moving tank at 30 knots and hit it with GBU-12s and AGM-65Es. Fact: flying good profiles renders the CCIP and Auto bombing mode missing features irrelevant (most of the time) There are a couple profiles in which you are too high to keep the Target in your HUD, but the vast majority of them, if flown correctly, and by doctrine, means you will not need the CCIP to Auto conversion, and Auto mode works, line still sways. But that's for fine correction. Fact: good scans should inhibit you from flying without a LAW Radar altimeters break all the time. And when they do, you should have been scanning anyway. Guestimation: you haven't been to Naval Flight School, or were a winged Naval Aviator? I'm assuming you weren't. If you were, I'll happily stand corrected. But I was. And I know how, and why Marine Aviators do things, and how Marine Aviators deal with things that are broken. Referencing my earlier point. The module is not finished. This is a fact. So, you can work with what you have, and fly it realistically based on what you have, or not. The matter of fact is you are flying a simulation of the real thing. It's never going to be 100% accurate. Never. It'll be pretty good, at best. You're missing a lot of the training and knowledge to fly this jet like the real pilots do. And you're missing a lot of the battle space to fly it realistically as well. If you want to be upset it's not finished, have at it. Not my cup of tea, but do you. But whining because you (and I know it wasn't you, personally) can't fly a mission in it, is really on you. If you want to be part of beta, find a bug, test it, report it. Really want to embrace the ethos of what it means to be a US Marine? Accept the 80% solution, adapt and overcome. Do more with less, and accomplish your mission. Whatever that may be. Sent from my SM-G960U using Tapatalk
  7. They already have, go looking for it. It's going to be the top priority after the Mirage gets it's attention. Also I've seen you say this a couple times, that you CAN'T use it in realistic missions. Quite frankly, you're full of it. I do it ALL THE TIME. What you mean is there are features you want and don't have. None of that stops you from flying the aircraft "realistically" you can manually track moving targets with the TPOD, you can actually fly a good profile and use both auto and ccip. You can do everything. You're choosing not to practice and be proficient with what you have. Yes, the module is not complete. We all know that. It will be, at some point. Maybe it maybe not in how fast you'd like. But the theatrics are seriously getting old around this forum. Go spend some time training and less time complaining and you might actually be good enough to fly your missions. Sent from my SM-G960U using Tapatalk
  8. I'm not saying you don't. I'm saying I'm not experiencing the issue you're talking about under the conditions you've listed. Which is just as important in figuring out what is going on. It's a part of finding the issue. Of note. I also haven't flown the river defense mission Sent from my SM-G960U using Tapatalk
  9. I've done it in 3 minutes under all of these conditions. Sent from my SM-G960U using Tapatalk
  10. You shouldn't be selecting anything other weapon during the COOL DOWN period. Sent from my SM-G960U using Tapatalk
  11. And is still in heavy use in the Marine Corps. Doesn't matter. I'm talking about what I'd like to see. Sent from my SM-G960U using Tapatalk
  12. Yeah. Any movement past the afterburner detent with the finger lift pressed will result in the correct response. But it needs to move. Sent from my SM-G960U using Tapatalk
  13. Anytime the throttle is in the after burner range and the finger lift button is pressed it'll jump into the range. Sent from my SM-G960U using Tapatalk
  14. I'm with this guy, 100%. I don't think it's useless. Completely disagree there. I'm with you more or less with everything else. But a solid F-18D Sim has it's uses. A nice modern era 2 seat fighter. Makes systems work a little easier, better for the casual simmer. Shared experience, always a good thing. Pretty much nothing new to do, could be out fast. I'd buy it. Hell, I'd buy some of my friends it to. Will it happen, I'm almost certain it won't, but I'd love it if it did. Sent from my SM-G960U using Tapatalk
  15. Bump. Would really like to see this feature. Sent from my SM-G960U using Tapatalk
  16. The II+ is a Harrier II with a new nose cone and some of the systems are different. The AV-8B Harrier II Day Attack, Night Attack, +, and TAV-8B use the same NATOPS manuals, anything differing (flight characteristics, equipment or systems) is noted in the NATOPS.
  17. Yes, I watched your video. Apparently I disagree with your definition of practical. I guess. Launching a jet with a gross weight of over 30,000 pounds less 9,000 a fuel which can be quickly obtained is pretty practical to me. If you want to be less reliant on tankers carry less. You can still launch a jet with full fuel and ordinance ok the wings. But it's a zero sum game. Pick fuel or ordinance, but seeing as I can get fuel from a tanker I pick ordinance. And concerning the grass field. You're showing a video of an airshow. Which is not insignificant, I'll give you that. But I doubt that jet even had a full fuel load. And no ordinance. It's a neat video, proof of concept at best. But it's a gimmick, that's all airshows are, are fancy gimmicks. Combat loaded harriers operating from improvised fields used roads, mats and grates. I still just don't see what you're asking from Razbam. Sent from my SM-G960U using Tapatalk
  18. I guess your milage may vary, but I've had good success operating from FARPs off the helipad. 23,000 pounds is you vertical lift limit (in game will into the 30 degrees Celsius as well). I've taken off with normal payloads albeit reduced fuel. Set up a tanker within 10 or 15 miles, fill your internals and externals and head out. My guess is a lack of imagination is keeping you from finding what you can do with this plane. Sunstag put out a mod with Matt's which can be used to make FARPs more believable, but I found the 1500' sections not to work in most parts of the maps, but that doesn't stop you from seeing up next to a road. My point being, you can do exactly what you're asking about, no fix is needed. And no, the aircraft can't just go taxiing around on grass. It wouldn't make it a few feet before being stuck in the dirt. Sent from my SM-G960U using Tapatalk
  19. No worries. Enjoy your flight. Sent from my SM-G960U using Tapatalk
  20. Sounds like you haven't changed the orbit speed value then Sent from my SM-G960U using Tapatalk
  21. I'll add to this, if you look at the stance the Harrier in the video has, it squats a lot more than ours does. Like the in game suspension is more robust. Is something that's I've always noticed. I don't think they look as aggressive in the ground because the sit too high. And yes I know it's a plus, but look at the profile on the ground if you load 6 MK83s, two full fuel tanks an 2MK82s. You will still sit higher while WELL overweight. Sent from my SM-G960U using Tapatalk
  22. You can place static aircraft and helicopers on Deck. Just ensure the offset fixation is turn on (or they will all be in the middle of the ship) and the link unit matches the ship (or they will move relative to whatever unit have have in that box). I always name my carriers either Stennis or Tarawa for ease, and I mean the group and unit name Sent from my SM-G960U using Tapatalk
  23. Shadow_1stVFW

    AV-8B+

    Same Sent from my SM-G960U using Tapatalk
  24. That was the fastest I've ever seen an internet fight stopped. Bravo. Sent from my SM-G960U using Tapatalk
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