ESAc_matador
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Everything posted by ESAc_matador
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F10 menu - addCommandfForUnit() or equivalent?
ESAc_matador replied to scrapple's topic in Mission Editor
Also interested -
SA342L Gazelle - Insurgent S&D
ESAc_matador replied to Marky3254's topic in User Created Missions General
You can put the file wherever in your CPU. Yo just open it in the mission editor. Usually, people keep the missions in... Saved games/dcs/missions. -
I think, there is no problem. Just put guns ammo in 0%.
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MOOSE Framework - MISSILETRAINER class
ESAc_matador replied to FlightControl's topic in Mission Editor
Flight control. I am in the process to make a jamming emulator pod, So if a radar guided missile is in a range of certain aircraft, who we suppose has a jammer pod, , this will be destroyed. I would put some probabilities depending on the distance between the jammer aircraft. The final idea is, flying close to the jammer, will give you protection. The idea is simple, Get all missiles fired to any aircraft, and see they are close not to the target, but the jammer aircraft. And if it is closer than 3 km it will explode at 25% probability, if it is at 1km, it will explode at 50%, etc. Something like this. I want to use moose, or may be to make an Objet called, growler, or something like that. -
I'm looking for a talented Mission Creator re: Huey
ESAc_matador replied to SnowTiger's topic in Mission Editor
I can try to help you. Since I cant fly very often i make scripts and missions to my squadron. And i can program some lua too. -
Yes! Its done! I have been out for work. I ll put it soon. It works like this. If the Gazelle has an enemy group, when you call an order (via F10) in front of you (no more than 5 degrees), the target is loaded in the radio Menu with the position Lat Long. Then you call an air strike, the IA will attack. You only need to name your unit in Mission editor and put a IA CAS fligth. Up to 4 flights. Its really funny for recon missions, I havent tested multycreww but that should be awesome. The LatLong is good in case there are two groups, so you know who is who. I am also wotking in new commands for C4SIR script. Which is the origin of everything. You will be able to mark each enemy group with smoke, or illum them (like mortars, i simulate 60mm so short range). you can specify which unit to lase at night too, or receive the position, and call CAS with infantry detection not yours. The point is, always a friendly unit needs to be in range to detect and in LOS.
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For helos saturation, for aircrafts, if needed curves. That is my thing...
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is it possible to create an area of heavy jamming?
ESAc_matador replied to ViFF's topic in Mission Editor
Quigon. You are rigth, but you can destroy missiles that are close to a certain aircrafts with some probabikity depending on the distance. So.. It is a trick but it should work. I am on it rigth now... I hope I can do it soon. -
Grimes. After your recomendation of start learning lua a year a ago.. Now I am in the middle of the process, i did cool scripts to my squadron, and now I want to make something different, but I am not very good at event handlers. So I want to identify Radar Guided missiles, and using this script, "emulate" some electronic warfare, comparing the distance with a specific aricraft/s that will be the Jammers.(Prowlers) So, what I need is, if missile distance to Prowler unit <= 500m then missile (Radar Guided) has 90% probability of missing ( explode). elseif 1000m >= missile distance to Prowler unit and >500m then missile (Radar Guided) has 50% probability of missing ( explode). 1500m >= missile distance to Prowler unit and >1000m then missile (Radar Guided) has 25% probability of missing ( explode). I ll check the distances, later. What i get with this?? Well, it means that all aircrafts that are close to the Prowler are protected against the missiles. I just want to compare the distance between missile and specific unit. I know I can get the position of the units or objects via getPos etc, but I dont know how to identify them so I an make the script. I have been checking your script but.. I dont know what I should really do. I think if I change... local dist = get3DDist(Object.getPoint(mis.missile), Object.getPoint(mis.origTarg)) for local dist = get3DDist(Object.getPoint(mis.missile), Object.getPoint(Unit.getByName('Prowler')) What do you think? and then changing the conditions... but I am quite lost here... any advice? or help please?? It would be nice to make interdiction missions with F5 or Mirages... depending on flying under the plan to survive and see missiles launched everywere...
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is it possible to create an area of heavy jamming?
ESAc_matador replied to ViFF's topic in Mission Editor
Nice try. He hehe I don't know... but I am looking for doing a script about EWR. My idea is, taking the training missiles script, and make them explode if it is close enough to certain aircrafts that would work as a Prowlers, Growlers.... So, if you fly close to them you are protected. And you allow SAMS or missiles to be launched. I am in the brain storming phase... -
For stopping short periods of time, just puch Pause.... Otherwise, nop.
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You can get hooked. Take care!
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Thanks for the clarification Joey
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There is a weapons manual. A real one. This can help you. Speed, height and dive angle, together with depresión of the pipper.
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Where can I get the translated manual?. I am getting use to read the real manual before a mod is released and to judge if it is a good module or not. At the moment they are great!
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Actually, this is simply not true. For me, all missions that work, stay working for ages... Only few things are or have been broken.
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It means you have to create a mission yourselves in the mision editor. Then save it, and then launch it in multiplayer. Once the game is open you get a sit in the aircraft. Once you do this, connect the other computer to the server via multiplayer, by selecting your server (just put a name tha you can recognize, such as "lolo and sussy". The mission edited just need you to click on the left in aircrafts, put it where you want. An airport or whereever. And then at the rigth you have a panel check there there is an option to put the skills of the aircraft it it is an AI aircraft or set client for multyplayer. Save it, and launch.
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Bigger orbits... Im doing this. I put wp1 and wp2. In advanced task in wp2 I put go to wp1. It's a loop. And they fly in a station
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See if you like this script i made https://forums.eagle.ru/showpost.php?p=2899133&postcount=22 It gives you the report of groud vroups lat long position. So you can keep the fog of war totally. After landing, you ask for the report through F10radio menu. I gives you unita and static objects. Then go to F10 map and pkot the enemies.
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Cool i thougth it was a mistake regarding the bearing. Good to know... But. Do you feel is it really usefull?
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Does it give you the direction?
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DCS Simple Radio - Can't get the server to work...
ESAc_matador replied to Hoggorm's topic in DCS Modding
Install Microsoft framework 4.6 -
Complete Transport and Logistics Deployment - CTLD
ESAc_matador replied to Ciribob's topic in Scripting Tips, Tricks & Issues
It doesnt work for me... Could It Be that laseunit() has the condición if _oldlase ==nil then... So when i cancel It manually It executed the condition anyway? -
I think the F5 too. What a pitty
