I found that I have to press the TDC down button once a target is in the crosshairs. This completely defeats the purpose for me since pressing the TDC down invariably leads to the maverick slewing off-target. At least on my throttle unit it is very difficult to press the TDC down without moving one of the axis. So I still need a separate biding for the TDC-down action.
Try to anticipate the movement of the velocity vector. You seem to overcompensate when the vector starts moving up and down. Since the jet engines are slow to react to your throttle the velocity vector will also be slow to react. So what you do when the VV starts dropping is you apply throttle, probably more than necessary(at least that's what I always did). Which means that when the vector starts rising again you have to cut throttle. And again you will probably overcompensate.
Instead try to get ahead of the curve. Instead of waiting for the VV to stop and start moving the other way. Change the throttle setting before it stops.
For example. If the VV is dropping fast you apply throttle and then when you see it slowing down, immediately cut back a little on the throttle. This may keep the VV from overshooting when it starts moving back up again.
Trying to anticipate the VV movement and acting instead of reacting helped me a lot.
Even if you delete the module a large part will still remain so that they can appear in missions. The game still needs textures, sounds, animations, flightmodel etc. for every plane including the models you don’t have.
If you are going to run I recommend staying low where the hornets speed disadvantage is smaller, I tested and at sea level the difference between hornet top speed and a su-33 top speed is only about 30 kts.
Jhmcs alignment would not be about centering the jhmcs display on the screen. It would be about making sure that whichever direction you are pointing the jhmcs crosshair would match the direction the planes sensors are pointed.
I’m sure the helmets in real-life have adjustments to correct for the pilots eye placement. But that would be done prior to the alignment and probably just once if the pilots have personal helmets.
It makes no sense that it would use TTI to decide when to go active. If the target is flying towards the missile then 16 seconds could mean that it would be very far away and on the other end if the missile is chasing a fast moving target the TTI could be 16 seconds even if the target is very close.
Unless it is an electrical thing, maybe the battery in the missile is only big enough to power the onboard radar for 16 seconds?
I guess I don't really know and it could be anything...
Are you using the analog stick on the throttle? If so try using the keyboard for slewing and see if you have the same problems. I find it very difficult to lock up things using the analog controls.
Shouldn’t the plane calculate the release point based on your speed and altitude(amongst other things)? If so it should make no difference what your speed is.
Hmm. I can’t say you are wrong since I don’t really know but the plane has no trouble stabilizing itself when using autopilot. So it seems illogical to me that the is plane incapable of roll trimming. I’m more inclined to believe that they choose not to do it for some reason.
But this is maybe something only a Boeing engineer can answer.
I would be extremely surprised if the airplane does not have the ability to measure roll rate.
But in any case. I was thinking that 0 stick input = 0 roll rate.
I mean, it’s what we try to achieve when we trim right? Except that we have to keep trimming to compensate for airspeed etc.
I’m just wondering why they choose not to implement it. I’m sure there is a reason. Especially since the f16 is the same.