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Tenkom

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Everything posted by Tenkom

  1. Although in this sense because you have the NAVFLIR and TFR which will take some load of the pilot it will be easier to operate compared to the viper and hornet under these conditions. From what I've gathered looking at videos, much is from Starbaby, the plane was mostly used for precision bombing from high altitude. That's what I do for the most part in DCS also so it works for me. I hate jester in the F14 and that is why I fly that module very little. I need to be able to fly solo at least as effectively as I can in the viper/hornet. It sounds like I will be able to do that in the Strike Eagle.
  2. Maybe a better question then is how would solo flight in the F15E compare to flying the viper or the hornet. Is there something about the F15 that would make it less effective than those planes without the WSO. They have, roughly, the same sensors for combat use so unless the machine - human interface in the F15 is worse then it should be no worse than them albeit less effective than it could be with a WSO? Or am I missing something?
  3. Is this correct behaviour? If memory serves this did not happen before.
  4. Looks like the guys have been partying a little too hard.
  5. That sounds like a weird design flaw. What if there is a malfunction on one of the tanks?
  6. You can change laser codes for the bombs in the hornet and a-10. Maybe they will let us in the viper eventually.
  7. After the merge just fly straight up. The AI will follow you until it stalls. When that happens you just turn around and pounce. Biggest challenge is not losing sight of the enemy plane.
  8. Get the viper.
  9. I feel there is something wrong with HMD A-G target designation. I have attached a track. What I did: With no target designated I set the FLIR as SOI. I slave the TGP to the Velocity vector. I point the VV in the rough area and press TDC depress, I then use the tgp to slew to a hangar and press TDC depress(not sure if this is a necessary step but whatever). I then fly around a little. The coordinates displayed in the TGP are rock solid and never change. When I come around 360 degrees the tgp is still pointed exactly where I left it. Next Step: I undesignate the target. Put my HMD as SOI. Look in the general area of the hangar. Hit TDC Depress. Switch SOI to tgp. Hit TDC Depress. Slew over to the hangar again with the TGP. Hit TDC Depress again just to be sure. Then I fly around a little. Now I can see the coordinates drift, especially the altitude goes out of whack. After I come around 360 degrees the tgp is no longer pointing at the place I left it. Is this correct behaviour? It seems to me that although I used the HMD to point the TGP in the rough direction, after that it was the TGP that took over and did the final designation. Why would the HMD interfere after this point? This is a big problem because when I use the HMD to find targets most of my JDAMS miss even when I use the TGP for fine tuning. hmcs drift.trk
  10. I have never touched it. What does it do?
  11. Find the pitch axis bind in controls. Click it and select «axis tune». From there make the selections as I have done in this picture. You can fine tune it further if you wish. But this setting will make the stick more sensitive in the negative pitch region. Meaning your virtual f18 stick will hit 100% negative pitch before your physical joystick.
  12. Fly faster. The faster you fly the higher the G at a specific AoA.
  13. I find it worrisome that the last update to their software was in 2016. Hopefully there is still someone employed who can fix things in case a windows update breaks something. And while the tracking is ok it is very poor compared to the tracking on most vr-headsets. Even most phone apps are better. Just look at the 3d mask filters in some of those instasnapbookwhatever apps. Very impressive face tracking in those. And they do it just by looking at your face. No ir-leds and reflectors.
  14. I find it worrisome that the last update to their software was in 2016. Hopefully there is still someone employed who can fix things in case a windows update breaks something. And while the tracking is ok it is very poor compared to the tracking on most vr-headsets. Even most phone apps are better. Just look at the 3d mask filters in some of those instasnapbookwhatever apps. Very impressive face tracking in those. And they do it just by looking at your face. No ir-leds and reflectors.
  15. BMS has an option to enlargen MFD symbols and text which is on by default. This makes me think that in real life the text is probably this small. I hope ED can give us such an option.
  16. Maybe they could make slightly modified VR Models of these things where they simply enlarged the lights to make them easier to see for VR users. Would be far less immersion breaking I think even if the tankers maybe would look a little unrealistic upon close inspection.
  17. I wish I could bind the oxygen valve to an axis.
  18. What is the point of AA mode? What does it do that MRM mode does not?
  19. I figured out a sort of workaround to the overly sensitive roll trim in the viper. Paste these lines into the default.lua file in ...\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\Input\F-16C\joystick { down = control_commands.RollTrim_ITER, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = 0.3, name = _('ROLL TRIM Wheel - L WING DN hotas'), category = {_('Left Console'), _('MANUAL TRIM Panel')}}, { down = control_commands.RollTrim_ITER, cockpit_device_id = devices.CONTROL_INTERFACE, value_down = -0.3, name = _('ROLL TRIM Wheel - R WING DN hotas'), category = {_('Left Console'), _('MANUAL TRIM Panel')}}, Then bind these commands instead of the normal commands you find in the hotas section. It's not perfect as you have to keep clicking the button to keep trimming. Holding it down just equals one click. But it does make it alot easier to stabilize the aircraft. At least it does for me.
  20. A bomb hits the ground with a significant amount of kinetic energy which could be used to increase the range in exchange for hitting the ground with less speed. However I agree that it seems excessive. The gbu38 is especially bad in this regard. When you look at it in f6 view it seems to fly nearly horizontally for long periods time which seems impossible to me with my, admittedly, rather limited knowledge of physics and aerodynamics.
  21. I don't know if this is procedure and if it will even work and if it does work maybe the benefits will not outweigh the cost. But raising the flaps after touchdown would, in theory, reduce lift and thus increase wheel traction which would improve brake performance. But flaps will also cause drag which will act as an airbrake. So maybe the loss of drag will outweigh the gains in traction. Worth a shot maybe?
  22. I do it with the airbrakes out. This puts the engine in a slightly higher and more responsive rpm region.
  23. Gun lock = radar lock. In dogfight mode the default missile is the sidewinder if you have one but you can switch to the amraam with a long press on the nws button. So if you have a gun lock all you have to do is switch to amraam and fire. Just dont be too close.
  24. I have never done this. Is this new with this patch?
  25. It is completely safe to run your GPU at 100% while gaming. Same goes for the cpu.
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