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Everything posted by Maverick87Shaka
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You need to start the DCS.exe directly from the bin-mt folder inside you game installation folder. When DCS is open, you have to look at the bottom right corner where you have the current version running: p.s. x moderator. Wrong section since it's not Multiplayer related I guess
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Tolto il leap che ha il suo peso ( ti parlo di un paio di anni fa quando lo avevamo usato per lavoro, non so se nel frattempo abbia fatto una cura "dimagrante" ) tutto il resto dei software di volo che hai citato, srs etc, hanno davvero pochissimo impatto. unica cosa che puoi provare a togliere se ce l'hai ( non l'hai citato ma siccome è abbastanza comune vale la pena ricordarlo ) è disabilitare il tacview. Su missioni molto complesse, con tante unità e magari in multiplayer, la registrazione attiva lato client ha il suo impatto nelle performance.
- 31 replies
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- performance
- vr
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mai avuto un problema simile, ma potresti intanto provare a fare un reset di tutte le impostazioni. Prendi la cartella DCS.Openbeta in partite salvate e rinominala in DCS.Openbeta.backup ad esempio ( non eliminarla! ) Poi avvia DCS e controlla se funziona o meno. Se funziona così ti aveva preso qualche settaggio balordo che ti causava il problema. A questo punto o ti tieni la nuova cartella pulita e ti re-importi i comandi, oppure rimetti la cartella originali e inizi a cancellare solo il contenuto di Config/Options.lua e la cartella MonitorSetup se ce l'hai ( sempre dentro config )
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Ciao @robik benvenuto a bordo!
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need to ask to mod creators, not to ED to fix it. MOD must be updated to work on MT, pretty simple
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Maverick87Shaka replied to Silver_Dragon's topic in DCS 2.9
C-130J WIP Media ASC Discord: -
Fonte: ASC Discord
- 74 replies
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- c-130j
- super hercules
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Mod textures/shapes/airframes without being playable
Maverick87Shaka replied to Talvid's topic in Multiplayer
all the mods must be installed in the saved games folder, and not the DCS installation directory. Where did you put them? -
you should be able to place them as static object => ground vehicles, not as infantry. Remember to link unit as well to the ship. If you need it for logistics behavior, actually I suggest to go with a CTLD scripts.
- 4 replies
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- embarkation
- embark
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You still have lot of Out of memory errors. 12GB of RAM is definitely not enough to enter multiplayer server, especially the one with several AI units and high players count. It's also below the minimum system requirements. You can try to increase more the pagefile settings, but your performance will be definitely affected if you use your disk as RAM. If you want play multiplayer, I recommend to upgrade at least to 32GB of RAM your system.
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I'm not using this scripts, but it looks like there is another process that is using the port 14802, and the program can't start since it's unable to use it. Try to restart the system, should fix the problem.
- 26 replies
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Mission work in the editor. Crashes the server???
Maverick87Shaka replied to Bossco82's topic in Multiplayer
Attach the DCS.log of the server after crash. -
non ho capito esattamente la domanda, ma praticamente tutti i moduli (almeno i recenti degli ultimi 3/4 anni ) sono passati prima per la OpenBeta. È un passaggio dello sviluppo, passano prima in openbeta, ci stanno un mesetto o più a seconda della qualità della build, e poi finiscono in release.
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I'm currently running it on Windows server, so I don't believe it was the problem. Maybe you've messed up some UAC or user permission: 2023-03-12 08:14:41.276 ERROR EDCORE (Main): [C:\Users\Goose\Saved Games\DCS.openbeta_server\Tracks/.trk] CreateFile(REWRITE): The system cannot find the path specified. 2023-03-12 08:14:41.276 ERROR EDCORE (Main): Can't open file 'C:\Users\Goose\Saved Games\DCS.openbeta_server\Tracks/.trk' from fs. 2023-03-12 08:14:41.276 ERROR Dispatcher (Main): Cannot save track: Cannot open C:\Users\Goose\Saved Games\DCS.openbeta_server\Tracks/.trk
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It looks like stuck just after some of your custom scripting. Try to load a really simple mission done by mission editor only without use any script, and see what happens. Just to understand if there is something wrong with your server or this build, or just an incompatibility between this version and the freamwork or script that you're currently using in your mission. So far my servers with Moose 2.7.18 are working fine, so I suspect you're using some custom script or some function that is not anymore well supported and you need to fix your scripts.
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ok, so just try to create a Config folder if doesn't exist, and place a new file: serverSettings.lua Take mine here attached as reference that is working for sure with this release, and make your changes. Than try again to start DCS. ( but yes, definitely it should be able to create an empty config file and don't stuck the server on clean install ) serverSettings.lua
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I can't see server up right now on server page, so I guess is not up at the moment. But, just to be sure, are you using the same version ( Stable or OpenBeta) on both server and client?
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not currently teste, but on my old similar setup where I had server and flying pc on the same LAN, enabling ipv6 for the lan did the trick. try to enable ipv6 on both client and server and see what happens. Not sure if it was the fact that with pv6 basically it's your LAN address it's a public address, but at the time, it help a lot
- 3 replies
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- networking
- multiplayer
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Totally agree, Simple Radio is the best audio support for DCS so far. We use this one in our internal missions as well as the Joint Squadron Missions. While for random evening squadron flight, we still use TeamSpeak ( rather than discord ) since it's have better sound quality and less performance impact on systems.
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I'm not sure it was this specific case, but there was an option that is not set within mission editor options, but it will be embedded in the .miz file the option of the client that has saved last time the mission file. So please try to open your client, go in Options => Misc. => and untick "Spectator external views" Than open your mission editor, open mission, save it, put on a server and check it out. It's not documented and even not intuitive way, but it should works since I've achieved this behavior on my servers.
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Personalmente non ho esperienza di volo diretta con ala rotante, tanto meno nello specifico sul Gazelle. Quello che ti posso dire è che sicuramente il modello di volo presenta qualche discrepanza, non parliamo di cose completamente fuori dal mondo, ma di sicuro potrebbe essere migliorabile. Se guardi diverse recensioni troverai parei spesso contrastanti, anche di ex piloti. Paragonarlo ad altri moduli è difficile, perché in realtà anche a detta dei piloti, il Gazelle ha un comportamento "diverso" da altri suoi "simili", quindi a mio avviso ha poco senso paragonarlo agli altri elicotteri di DCS proprio per quello. Detto questo, sul Gazelle è attivo il programma Free To Play in realtà, quindi se non lo hai ancora acquistato, il consiglio è quello di attivare la trial prima di acquistarlo! È una interessante novità del mondo di DCS questa delle prove gratuite, quindi vale la pena sfruttarla
- 261 replies
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Please consider adding the A6 Intruder as a module.
Maverick87Shaka replied to machtoo's topic in DCS Core Wish List
sadly it will not happen soon, but at least it's finally confirmed and in development. Also it will come from heatblur, that so far delivered top notch modules! But yes, I'm also excited about A-6, can't wait actually to see it, but it will take time