-
Posts
1605 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Maverick87Shaka
-
No Multiplayer Servers (latest open beta)
Maverick87Shaka replied to TheCoyoteHunter's topic in Multiplayer Bugs
If you try a different connection ( like using VPN or Phone hotspot ) something changes? VPN must be a "full tunnel" not a split one. -
C:\Users\<NomeUtente>\Saved Games\DCS.openbeta\Logs in Italiano: C:\Utenti\<nome>\Partite Salvate\DCS.openbeta\Logs il file si chiama DCS.log Se usi la stabile la cartella è solo DCS e non DCS.openbeta
-
Quel "blocco" temporaneo di cui ti parlo è tipico di DCS perchè ha la funzione autoscan ( che si può eventualmente disabilitare tra l'altro ed è quello che proverei a farti fare se capiamo che è quella la causa), ma prima dobbiamo essere sicuri che sia quello il problema chiaramente. Fare paragoni con altri giochi su cui tutto fila liscio al momento ha poco senso, visto che è poi specifico della MT. Quando si presenta, conserva e carica qui il file DCS.log, senza quello non possiamo aiutarti. Indagherei anche sui suoni di windows, che magari hai non volontariamente disabilitato. Se riesci a rimetterli, quel suono è molto indicativo e aiuta molo a capire cosa succede.
-
se ti capita di nuovo, prova poi a chiudere il simulatore se puoi e poi allega il DCS.log che trovi in partite salvate, oppure se non riesci a chiudere subito dopo, segnati più o meo l'orario e finisci la missione, e poi carica il DCS.log indicando più o meno l'orario in cui è successo l'inghippo. per caso quando lo fa noti il suono di windows di quando viene inserita una periferica USB? Sembra il comportamento tipico di quando DCS fa di nuovo lo scan delle periferiche USB perchè "sente" che qualcosa è cambiato
-
io proverei un classico rinominare della cartella che c'è dentro saved games (partite salvate), se stai usando la Open beta quindi la DCS.Openbeta rinominala in qualcosa tipo DCS.Openbeta.Backup ( a gioco spento) e poi avvia DCS MT per fargli ricreare tutta la struttura delle folder così come piace a lui, e intanto vedi se il visore si riprende, poi man mano cominci a rimettere le varie cartelle dei comandi, gli scripts etc. Altrimenti, se non vuoi fare sta zappata drastica, prova le due classiche cartelle FXO e metashaders2, ma dubito che in questo caso solo queste due risolvano il tuo problema.
-
Collaboration/Whiteboard software for mission briefing?
Maverick87Shaka replied to Stacker's topic in Multiplayer
We're usual to stream a briefing in a custom webpage, but when needed something like a collaboration, we've used: https://webwhiteboard.com/ Free if you don't care to keep the data stored ( normally don't need to recall what we discuss in the briefing ) -
Differenza di heading fra editor di missione e volo
Maverick87Shaka replied to Sparrow_1976's topic in Italian
Perchè così funziona la nostra terra, il nord magnetico non coincide con il nord geografico, e sopratutto, il campo magnetico terrestre è in "evoluzione", non è immutabile nel tempo. Se qualcuno vuole approfondire, vi lascio il link al canale di Geopop che sono ragazzi italiani molto in gamba che trattano argomenti scientifici: https://www.geopop.it/dove-puntano-le-bussole-la-differenza-tra-polo-nord-magnetico-e-geografico/ -
Aerges fino ad ora ha pubblicato moduli di buona qualità, onestamente ad oggi abbiamo solo pochissime preliminari informazioni, e anche i media fino ad ora pubblicati sono talmente tanto dei WIP che a mio avviso, ha davvero poco senso commentare ora. Ha anche dimostrato in più occasioni di saper ascoltare la community, quindi non mi fascerei la testa. Saluti.
- 15 replies
-
- 2
-
-
-
- starfighter
- f-104
-
(and 1 more)
Tagged with:
-
Se utilizzi il computer solo per giocare, vai di 5800X3D. Però se magari recuperi qualche euro dal tuo vecchio 5600x, allora può avere senso. Se non hai da piazzarlo però, onestamente forse non è un upgrade così sostanziale che consiglierei di fare.
-
From official newsletter, NVIDIA DLSS 2.0 is coming to DCS World. It was also the very first shoot of the 2023 & Beyond video: It's also mentioned that they will take a look at AMD FSR just after put in place the DLSS, but it's not really a planned feature so far, we need to wait further confirmation on this.
-
In a recent video ED shows nvidia DLSS in action, so probably DLSS will be the Super Sampling technology that will be official supported by DCS. I'm not expecting that they are going to implement/develop and support also the FSR. If the FSR can be "enabled" just by OS driver, without any kind of implementation required by the software, you'll be able to use it with DCS, but I'm not sure it will be like this to be honest. I believe some kind of implementation it will be required to make FSR work without glitches or any other unwanted effects. Please also note that it looks like the future of DCS will be with Vulkan API, and not with DX11/12.
-
I can't advise for all other servers, but general speaking server admin prepare different level of difficulty just to make sure that everyone can enjoy the server. Taking for example my servers, you have a radio menu to spawn new mission, you have to choose first of all the "difficulty" level: easy, medium, hard. based on the difficulty, you'll find different threat level. In easy air to ground mission, you can expect only light anti air like zu-23, while on hard level you have to expect heavy SAM protection The same for air to air mission, the enemy aircraft type and ammunition will depend on the difficult level selected. On top of that for example on my syria server there is a conquest mode. So you can work to conquest more airfield, the "first" one will be "easy", while going deep in the enemy space, more close to their main base, it will be very difficult for strong CAP and sam resistance. This is how I've arranged stuff on my server, but I'm expecting is the same approach also on the server where you can select mission to sapwn etc.
-
Most of the time popular server are the more complete in terms of things to do (AA,AG,transport and logistics, helo CSAR and so on), with detailed briefing to explain what pilots has to do and so on. So basically even if you fly multiple time on the server, you'll not be annoyed since there are generally also some randomization for target etc. But there are still good solution that are less popular, but they are really friendly place to fly for new players as well as experienced virtual pilots. My suggestion is to read carefully the briefing, where you can normally find all the information that you need, and of course select a server "close" to you, lower is the ping, smoothest will be the experience A general command that you can see in all the server, use the radio menu, and look under Other submenu, all the "custom" things of the server, goes in that place!
-
1. Yes, performance it's the same, even the RAM that is the most impacted at the moment. 2. Yes, you just have to give a different working directory ( -w parameter , -w server1, -w server2 and so on) 3. Yes, just remember that each things need to run in their own working directory. Normally I don't change any parameter of the client/standalone shortcut on desktop after the installation, so it will work on SavedGames\DCS.OpenBeta and I also use it to perform update, and then I create a shortcut to start the server, using -w DCS.server1 --server etc. this is the best scenario (in terms of disk footprint that was the initial request) if you want have a client and a server running from the same machine. I do have this configuration for years in the past, works really fine and make me able to open mission editor ( full client installation ) to adjust a .miz file directly from the machine that we use as a server. Of course to update stuff, all server instances and client must be switched off to run updater.
-
ports and protocols used for DCS world
Maverick87Shaka replied to BIGNEWY's topic in Multiplayer Server Administration
I don't remember from what exact build, but Voice Chat now relies on the same port as the main DCS netcode as far as I know, and trying to modify the voicechat port from autoexec.cfg doesn't make any change actually. You can safely run multiple instance on the same machine, just changing the main DCS port. EDIT: 11 Nov,23 main DCS port and webgui port to have control over it with web gui -
Running dedicated server on Linux using wine
Maverick87Shaka replied to xfirf's topic in Multiplayer Server Administration
We have 4 different server instances running 24/7 on the same Windows server 2019 machine, none of them has crashed since months. -
Sorry, I was not so clear on my post...... When I talk to "security" in this context, I mean the "game integrity" itself, not the potential security issues on overall system (that still an option btw). My concerns expressed here to put a mod in a public server, is related to the actual ability to cheat/skip/bypass any integrity check. Unfortunately ( even if in a limited way ) also DCS community is affected by "annoying people", and server admins had to deal with it.
-
skipping for a moment the stability issue/bugs and the troubleshooting, that is part of the problem for sure, but the real stopper to me ( personal opinion ) is the lack of "integration" in DCS. I really love the way how it's implemented on Arma3 (steam), where you can directly see, download/update, enable/disable mod just clicking on the server that is using or not a mod. The launcher that they have ( now! ) it's the "baseline" for a system that makes use of the mod "safe" and easy! In fact, the server will include the "hash" of the exact mod release, and make the "integrity check" also for the mod, that actually is not happening on DCS. That's why I'm not using MOD on public server! We use mods just times to time in our private server for squadron mission/fun fly It's a pity since some mod really deserve a space also in public server, but cannot be done foregoing security. ( at least for me, as I said )
-
The idea of an "USP" is really interesting, to me it will make easier for both new and experienced players navigate thought multiplayer slot list. What I would like to add to your idea, it's something like a checkbox where you can select also what module are allowed. In this way mission editor ( and slot list ) can be "managed" to appear sorted by task/mission. You can i.e. create CAP slot, tick F-18,F-16,F-14. Then a CAS slot for A-10 etc. ( and of course a shortcut to tick all available module, so you don't have to do it manually if you want all of them ) Since the growing number of module available the current slot system is becoming an issue, confusing and hard to maintain for mission and server designer. It will not be easy, I believe it's a major core change on the slot system, so I would like this slot refactory will be the opportunity to also make it "dynamically" editable during Mission Execution thought API/Scripts, like was done with the warehouse system right now. Fly Safe!
- 9 replies
-
- 1
-
-
- spawn
- spawnpoint
-
(and 1 more)
Tagged with:
-
Warehouse control functions
Maverick87Shaka replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
This is an amazing step forward thought a core ME feature, I want really say Thanks to ED! It will be amazing have this feature in place when will be time to play with C-130 and CH-47 FlySafe! -
I'm part of a company that makes his business in "harsh environment", and one of my battle in 2021 was try Starlink as replacement of our current poor and expensive geostationary satellite. While trying too change habits and prove it that is reliable for run business is long process, we've switched all the media entertainment, private call and "non working" stuff to Starlink, and people really start to don't feel alone in the world, they can finally even make a video call with their family that basically it was not possible before :D Before send the first antenna on production site, of course we've put in place a test bench in our lab. while we don't actually play DCS over starlink, we've put under monitoring system bandwidth and latency, and it was quite decent ( about 40ms ping with some packet loss, when no "heavy load" is applied. ) . Not perfect as a cable connection, but not so bad compared on what we had currently. So basically, if you're not covered by any cable ISP, Starlink is definitely a good option to me, it's not perfect, but better than a mobile 4G connection. Some of our results during the test:
-
How to spawn infantry from destroyed vehicle?
Maverick87Shaka replied to srhZSOC's topic in Scripting Tips, Tricks & Issues
Yes, with moose you can subscribe for events and use it. Dead event doesn't contain position, so you have to deal with it (welcome to the workaround zone!) If it's not a fast moving vehicle that you have to track, you can create a scheduler that check and update position every 10 seconds for example, and after event dead retrieve that information updated from the scheduler, and spawn the infantry from there.