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Everything posted by Maverick87Shaka
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Please consider adding the A6 Intruder as a module.
Maverick87Shaka replied to machtoo's topic in DCS Core Wish List
sadly it will not happen soon, but at least it's finally confirmed and in development. Also it will come from heatblur, that so far delivered top notch modules! But yes, I'm also excited about A-6, can't wait actually to see it, but it will take time -
purtroppo non è una funzione nativamente prevista da DCS. Windows ha un supporto rudimentale ai link simbolici che puoi provare a usare, su linux funzionano molto bene, su windows non li ho visti molto stabili e in genere infatti tendo a non usarli. Ora sono un pò incasinato non riesco a descriverti la procedura, ma se cerchi su google: "Come creare link simbolici" dovresti trovare parecchia documentazione anche in italiano. Non l'ho testato personalmente, ma dovrebbe andare così come per il resto.
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Mio modesto parere personale, posticipare un pre-ordine, per di più di pochi giorni, non ha praticamente alcun senso, soprattutto se parliamo dello stesso anno fiscale. Quindi non esiste nessuna ragione tecnica e/o pseudo economica per farlo. L'unica spiegazione potrebbe essere che il trailer di lancio non è pronto, però lasciatemi dire, che è sinonimo di poca professionalità annunciare ben due date di lancio del pre-ordine per poi mancarle entrambe. All'atto pratico a noi cambia nulla 2 giorni prima o dopo sul pre-ordine, su questo siamo tutti d'accordo, però Razbam non ha perso occasione di combinarne una delle sue! Detto questo, buon volo a tutti!
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How does anyone play online with such poor performance
Maverick87Shaka replied to Lorry's topic in Multiplayer
Normally I don't play large complex mission with high players count, or you'll end up to experience bad performance ( at least for now with current DCS release that doesn't have new multi thread support. ) What I normally do is play quite complex mission with just a dozen of players, or, if we're doing a multi-squadron mission with really high players count, mission designer are aware to make it "simple" enough with the A.I. and general units count to make the mission flyable and enjoyable. Maybe it's just a bug that is causing server performance degradation, like bullets and weapons not de-spawned etc... But at this point only Enigma server admin can address your issues. -
For the best user experience, yours and others pilots as well, I strongly suggest to choose server "near" you. While is true that in DCS you don't need the fastest and strongest connection with 0ms latency to enjoy it like in First Person Shooters, you can still experience bad behavior when latency start to increase a lot, especially in dogfight, fight, formation flight and AAR refueling. if you stay in server with less than 100ms of latency ( ping ) you should be fine. After that, if it's first time at all in multiplayer, start with some PvE server just to understand some stuff of multiplayer, like awacs call, how to manage and interact with server stuff, typically under Radio menu => others... So.....which server? 1 billion question If you're located on EU, or close enough to have a good ping and want to start, you're welcome to join out dcs servers, where we also have a statistics page to track your progress. And if you have question, just have to ask It's very friendly place. Search for: [ITA] Banshee and you'll find them, every one with different features and difficulty. Starting from the one on Caucasus ( easiest ) and up to the Syria that is the more "advanced" Fly Safe
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My servers are not affected, but our friends squadron have similar issue on their instances. Since you've mentioned, now I've looked to their log and stops in the same exact point. You'll be able, just for test, to replace the server DNS? rather than use the ISP DNS servers, try to use third parties DNS, like primary from google ( 8.8.8.8 ) and Cloudflare ( 1.1.1.1 ) for example? ( or any other not related to your ISP ) Because so far it's seams related to specific ISP congestion, or ED server unreachable, but just for some ISP/host provider. Let me know if it's help to solve. I'll ask to do the same also to our friends to understand if they have benefits or not. Fly Safe!
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16GB is fine for a single server, so no problem on that. Take care about the CPU configuration of the Optiplex 7040, since it's a complete line up starting from cheap cpu that can handle just a light firewall, up to good i7 to run server.
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2.8 fumo comando per spegnere fumo pod aereo.
Maverick87Shaka replied to FALCOROSSO's topic in Italian
Di solito è lo stesso con cui lo accendi, però dipende molto dal modulo che stai usando. Quindi la domanda è, che modulo stai usando? -
This is the METAR havoc script. I've used for several months on my public servers, until new clouds jumped in, and I was forced to write my own scripts also to create some of the conquest/reset behavior that I've implemented on my servers now. New version should take care about new clouds and weather I guess, but not sure since I'm not using it anymore. Updated version is placed here: https://github.com/shadowze/DCS_weather
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Difficile fare una stima accurata visto che la base non viene venduta singolarmente. Te lo dico proprio per esperienza diretta per la mia attività, generalmente le società potrebbero scegliere di fare alcune cose in "perdita" o a prezzo di costo se trainati da altri acquisti, che poi è quello che si fa / faceva da una vita con le stampanti per buona pace dell'essere "ecologici" In ogni caso, se davvero il costo fosse 120€, togli 22% di IVA, hai circa 100€ per un usato in ottime condizioni. Il resto da valutare lo stato. 70€ è un prezzo affare probabilmente se è un usato in bono stato my 2 cents, personalissima considerazione.
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Ciao, Come hai giustamente ipotizzato, non puoi utilizzarli come pulsanti perchè sono degli assi. Su DCS in particolare quando sei nella schermata Adjust Control, puoi premere in basso sul pulsante AXIS ASSIGN per poter assegnare i comandi utilizzabili come assi. Stesso principio, fai doppio click, muovi il comando sul joystick a fondo corsa avanti e indietro, o destra e sinistra e vedi che ti si compila il campo con il nome dell'asse.
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Dal discord ufficiale di Airplane Simulation Company.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Maverick87Shaka replied to Silver_Dragon's topic in DCS 2.9
From Airplane Simulation Company Discord -
you have to add in all your instances, inside config folder, the autoexec.cfg file and specify the port that you want use: webgui_port = 8088 But be aware, the local webgui is intended to be run only locally, so to make it usable from another machine inside the lan or ( ba idea ) expose it on WAN, you have to reverse proxy several different stuff. We had long conversion in another thread to make it works, but it's not really a recommended setup IMHO.
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Dedicated server Authorization failed problem
Maverick87Shaka replied to FS Voodoo's topic in Multiplayer
Are you sure you're using the dedicated server files? ( that is a complete different installation from DCS ) All my instances and server are working fine without asking any license. They are updated to the yesterday hotfix, 2.8.2.35759. If you're trying to run a server from a full installation of DCS ( the same that you use to fly ) adding parameters "--server --norender" to DCS.exe, you have to use an account with maps ans supercarrier bought on in. -
run with the following command directly from the installation folder, bin subdirectory: DCS.exe --server --norender -w DCS.server where basically the most noticeable arguments is the -w, that tells what folder inside saved games server has to use. Without it you're not able to run server and client on the same PC since only one instance for writable folder are allowed at time. For documentation you can read everything was done before the dedicated server comes out, because basically it was the only way to run server prior to have a dedicated server installation, that is pretty recent here on DCS.
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Purtroppo non ho avuto modo di provarlo di persona, l'unica cosa che mi fa storcere un pò il naso è che hanno comunque usato lo standard DisplayPort over USB-C, non un display port nativo end-to-end. Chiaramente parlando di dispositivi come questi ha un grosso vantaggio, tipo portare anche alimentazione, ma bisogna poi effettivamente vedere che revisione hanno utilizzato per capire che massima risoluzione non compressa possono portare. Detto questo il resto delle specifiche rimane pressoché invariato e allineato con il quest2, quindi non mi aspetto un esagerato miglioramento. Il balzo secondo me ad oggi si ha solo passando a qualcosa tipo il Varjo, che però ahimè conosciamo tutti cosa costa
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Unfortunately when comes to multiplayer most of the performance issues are related to how many players are in the server itself and how large it's the mission that server is running, with current active and inactive ground units, static objects etc, and not so much to your GPU only. In most of the log you have explicit memory exception or unable to load new texture: 2023-01-17 01:01:42.807 ERROR DX11BACKEND (15356): Failed to create shader resource view for /textures/AH-64D_inside_D_Normal.dds. Reason: Not enough memory resources are available to complete this operation. 2023-01-12 17:24:19.501 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-14a-135-gr/vf-142 ghostriders/description.lua. 2023-01-12 17:24:25.832 ERROR DX11BACKEND (8916): Can't load image '/textures/liveries/f-14a-135-gr/vf-14 tophatters ab100 (1976)/HB_F14_EXT_PILOT.dds'. Reason: The request is not supported. 2023-01-12 19:06:50.663 ERROR DX11BACKEND (11828): Can't load image '/textures/liveries/f-16c_50/18th agrs arctic splinter/f16_bl50_kil_roughmet.dds'. Reason: The request is not supported. 2023-01-12 19:06:50.695 ERROR DX11BACKEND (11828): Can't load image '/textures/liveries/f-16c_50/18th agrs splinter/F16_bl50_wing_L.dds'. Reason: The request is not supported. So basically I suppose you're out of memory every time it crash. Even if page file can help a bit, can't solve the problem since its magnitude slower than RAM speed, if you want play in large server or high populated mission, you must upgrade your ram to 32GB at least.
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DCS Dedicated server ( which is another separate installation ) do NOT require an account with purchased maps to run. I've mention the account with maps for @Lukas2438 and the method of running the same full client installation as a server. Windows scheduler works really close to the CPU scheduler, and start new task on less loaded core, and it's also capable of moving tasks across the cores when need. I'm not an expert of Liberation, I just try it long time ago, but if I remember correctly it's just have to read the dcs.log at the end of mission to generate the next turn? isn't it? It doesn't take care in real time of AI as far as I know, but I've used really long time ago, things can be changed! 64GB of RAM should be fine to run n the same PC server and client ( if you don't fill the MIZ with crazy numbers of unit, of every type and different skins ( just becouse you ahve to load it all of them if you put several different types of unit and skins ) And yes, finally, if you run the server from other computer, you can simply join it as any other multiplayer server, or just use the connect by IP and put the local ip address (LAN) of the helo simpit pc.
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No, but you can run your full client installation almost as server ( no rendering mode ) but the drawback is that you need a second account with purchased maps that you want to play, since you can't use the same account for server and client as far as I know. You'll not be able to join your personal server with the same account basically.
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yes, if you have a modern CPU with high core/thread count ( 8C/16T or more ), you can directly install DCS dedicated Server on the same machine, most of the people are doing this right now
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There is no real benefits to install a separate dedicated server on helo pc, if you plan to run from it a multiplayer mission and play it from jet simpit. You can simply run your DCS installation from helo pc in "no-rendering" mode, to have the same pros of having a separate machine that run as server. Going more in depth, since release of dedicated server, it's become more common that people run from the same machine dedicated server and the DCS client as two separate programs, since it's help to overcome a big ( old ) limitation that dcs has, to run most of the things from a single core. So basically helps to separate a bit all the simulation, rendering and other pipeline in multiple programs, so you can squeeze more performance from modern CPU with high core/thread count. Cons of course it will be energy wasting ( and potential costs of run two computer at the same time ), managing all the stuff from two computer etc. Since Multi threading should be close to its release as per last newsletter, I don't know if it makes sense trying now to re-arrange all the setup to run server and client. With multi-threading support theoretically you should have the same results of run server and client as two different programs, more or less
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Currently ( Jan 18th, 2023 ) both OpenBeta and Stable release was aligned on the same exact build number. That's why you didn't notice any changes. To check if you're Up to date, refer to this link: https://updates.digitalcombatsimulator.com/ where you can find also history and changelog of each version. it's happens times to time that stable and open beta are aligned, but they normally stay on the same version for short period, I would say something like 1 month maximum.
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A livello prettamente personale lo spero vivamente, c'è bisogno di un pò di gameplay differente secondo me, e mi risolverebbe un bel pò di situazioni nei miei server 24/7 dove l'AI anche utilizzando ampiamente lo scripting, lascia molto a desiderare! Se dovessi scommettere, sicuramente non direi Q1 2023, ma magari dopo l'estate verso ottobre/novembre, potrebbe arrivare quantomeno qualche info in più La domanda è ben accetta figurati e ne comprendo lo spontaneo interesse e non un tono provocatorio, però è un pò "spinosa". Come puoi immaginare, se avessi qualche informazione in più non potrei condividerla. Ho molta fiducia nel team ASC, hanno una grandissima passione per il lavoro che fanno e questo li aiuta in molti fronti anche a essere più veloci di quanto ci si potrebbe normalmente aspettare, l'unica mia preoccupazione deriva dal fatto che è un modulo che richiede alcuni cambiamenti anche nel core di DCS, quindi cose che non dipendono unicamente da ASC. Speriamo in bene, non posso aggiungere altro ! p.s. scusate off-topic Per l'F-15E magari un tempo di pre-ordine lampo di un mesetto ci sta, dipende tutto da quanto completo lo vogliono introdurre. Molti sistemi si sono visti già in azione da diversi mesi, anche il cockpit risulta completo e rifinito sia da pilota che da WSO, compare "funzionante" nei video da diverso tempo, anche se fosse un early access potrebbe comunque arrivare più avanti di quanto non lo siano stati 18 e 16 giusto per citare due grandi "menomati" all'uscita