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Maverick87Shaka

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Everything posted by Maverick87Shaka

  1. To be able to play in multiplayer with your friend you should prepare a mission to run first of all. Set all the slot as client, no difference if it's your personal one or the one for your friend, set both as client. You can also add several different plane in the same mission, they will be listed as available options but not activated until someone pick up one of them. Then you need to prepare your computer to HOST the mission. Generally speaking you need to open on your local computer firewall ( windows firewall or other ) the TCP and UDP port 10308. You can choose to change the default option while creating the new server, but it's not necessary, so let's assume you'll leave the default 10308. Than you need to "port forward" the TCP and UDP 10308 port from public internet to your local computer. It's something that you have to do on your router where you tell basically to pass the incoming internet traffic on that port to your local ip address of your computer. If you have this done, your friend should see your server in the list, and be able to connect.
  2. If you plan to have a separate machine to host your server, I suggest to create a separate account just for your server, and within that account you don't need to buy any module, not even terrains, supercarrier, combined arms or plane to run a dedicated server. Only the clients that will connect to that server must have the terrain to join that server, and of course an available mission plane to be used on their respective account.
  3. Did you edit the correct .lua file? the ServerAdmins.lua inside your working server environment folder? Also remember to fully restart the server ( quit and start again ) Last thing....it can be a comma or something like that that you've missed. In .lua I usually leave the comma also in the last line, like in the image below: :
  4. Make sure all of you are running the same exact DCS version, 2.7.16.28157 released on 29 July if you're on OpenBeta.
  5. Hi @Grimes, I'm ruing slmod since years for "basic" functionality, I'm just trying now to pull out in realtime events form DCS when I just notice that SLMOD has native UDP send message functionality. I put a client in listening mode on the 52146 UDP port but nothing received, even lot of events was generated on the server. Did you know if this functions is still working or it's get broken over time/update? Thanks!
  6. Dipende molto dal visore che usi e la sua tecnologia, ma in genere per quanto riguarda DCS ( altri software potrebbero funzionare in maniera diversa ) il vero e proprio "peso" sulla scheda grafica è quello dato dalle impostazioni grafiche e la risoluzione usata sul visore. La risoluzione del monitor quindi non incide molto, ti serve solo per "visualizzare" le stesse immagini che di fatto sono state già "calcolate" per inviarle al visore, non viene dunque fatto un calcolo (rendering) di un frame dedicato per il monitor. Non è uno zero assoluto ovviamente, ma è del tutto irrisorio se paragonato al peso stesso del gioco e del VR.
  7. Not sure about the question, if you want change account that is running the server, just rename the saved game folder relative to server instance, and start your dedicated server. DCS will ask again for credentials and create the folder again. than close the server, and put your file form the previous folder to restore all the settings.
  8. Direi che è sicuramente un buon inizio, consigliano di tenere a 150000 il preload solo se si hanno più di 32GB. È stato anche riportato internamente come "bug" il fatto che di default il settings è a 150000, la proposta interessante che hanno fatto alcuni ( a mio avviso è molto interessante ) è che in automatico di default venga assegnato un valore in base al quantitativo di RAM che il gioco rileva all'avvio. Chiaramente poi "editabile", ma almeno uno non esperto non se lo ritrova sparato a 15000 anche se ha poca RAM.
  9. 16GB se il server ha parecchie unità sono un pò pochine purtroppo ad oggi per avere una buona esperienza su DCS, Innanzitutto controlla di avere attivato il file di paging su un disco ssd ( fa un pò da tampone nel caso in cui davvero stai per finire la RAM ) inoltre, prova a postare il DCS.log dopo che il gioco è crashato, è molto più significativo in genere.
  10. Emulated application with wine normally suffers of less performance, and dedicated server really require to squeeze every single bit of power of your machine. Even native windows virtual machine can affect your server performance, so I don't really recommend you to use wine for your server, never! not even for a test BTW......you just need to take a look at your DCS.log file, and post your server hardware specification, just to understand if it's capable of run a DCS server.
  11. My suggestion is avoid "cloud" service like AWS,Azure etc, since they are normally more expensive. I personally recommend to look at more "traditional" competitor, if you are EU based look at OVH. They have powerful server, and you can also decide to go for their spinoff SoYouStart where they make sales on "older" hardware. Select a server with a CPU with an High Frequency an you can run multiple instances and complex mission without any problem ( I personally recommend to go from 3.5Ghz and above ) We've used soyoustart for 2+ year with just a minor issues, solved in a couples of days.
  12. It's not possible to have a group of administrators, the ED hosted WebGui is linked only to the account that runs the server instances, and since you should not share this account becouse I guess you'll brake the terms of service, you have just two options: 1) Create a dedicated windows user with limited "power" to run your DCS servers, and share RDP or any other remote control protocol access with other administrators, of course with all the standard practices, so with a firewall enable only IP of your admins etc..... 2) Use SLMOD ( what I personally use ). My Admins works with SLMOD to manage stuff like kick,ban,load and reload missions, and I've created an FTP server jailrooted into the SLMOD mission folder to enable them to upload new .miz when needed. Simple and effective, they don't need any extra access to control machine or anything on the account. I hope it will help with your setup. Fly Safe!
  13. Purtroppo il chip non lo puoi conoscere fino a quando non le monti e guardi le specifiche con programmi stile CPU-Z o altro. A volte anche gli stessi identici P/N di ram a seconda della disponibilità, vengono fatti con chip di diversi produttori. DI base comunque l'importante è rispettare stesse identiche specifiche di frequenze e timing, poi tra un channel e l'altro puoi anche "rischiartela" con due marche diverse.
  14. there is a file named: favorites.lua In your saved games folder, inside MissionEditor folder. For example this is my path: C:\Users\<myWindowsUsername>\Saved Games\DCS.openbeta\MissionEditor\favorites.lua
  15. Where did you read this? currently is not possible at all as far as i know, the only one should be the F-14 in the near future as per changelog, it should be already there but due to last minute issue it's not present in the current openbeta 2.7.11.21408.1.
  16. As far as I can remember, there is not that such option on dedicated server. But check the mission that you're running on your server, for each plane/helo set the skill to Client and not Player or other AI. We're running all our servers now on dedicated ( open beta ) and we can fly without any problem multicrew aircraft, including the latest released AH-64. FlySafe!
  17. Best solution probably will be use specific display name, instead of generic LEFT_MFCD and RIGHT_MFCD for both pilot and gunner seat. Something like: PLT_LMFD PLT_RMFD CPG_LMFD CPG_RMFD Will probably works, but must be done by ED to pass Integrity check and be able to use it in multiplayer.
  18. 1 giorno è una stima ottimistica
  19. Il dispositivo di cui parli credo sia il PointCTRL, non uso il VR su DCS quindi non saprei dirti
  20. Per quel che vale, hanno decisamente imparato dagli errori fatti col 16. Non vuol dire che sarà perfetto come un prodotto fatto e finito, altrimenti non ci sarebbe la dicitura early access
  21. Multiplayer hosted session works fine, of course you must be sure that some basic requirements are satisfied: (both) SAME EXACT DCS BUILD: Make sure you have the same exact build, you can see it in the main menu, in the lower right corner. Current OpenBeta is: 2.7.10.19473 and All digits must be the same! (host) Firewall: You must add firewall exception for DCS port ( Default is TCP/UDP 10308 ) I strongly recommend to manually add ports to the firewall exception and don't use "allow application" rules. (host) PORT forwarding: on router/modem you must forward DCS port to the local IP address of your computer that is hosting session (host) Public IP address: you must have a public IP address provided from your ISP on the host. It can be dynamic or static, but must be a public IPv4 address. Most of the time when two players can't play together at least one of this requirements is missing. I'm agree that it's not user-friendly set-up, but indeed it's not a lack in DCS, but basically it's how internet works
  22. You have to create it under saved games => instance folder ( default is DCS.openbeta_server) => Config ( where you have also serverSettings.lua etc. ) The line to add to this file is: disable_write_track = true To disable track file saving.
  23. No, DCS server doesn't work with FQDN, it works only with your public IP address, so the hosts workaround doesn't help unfortunately.
  24. Yes, if you connect your flying pc (client) to internet using a VPN you'll be able to see your server in the server list. Of course it's not at all a recommended connection method since you'll introduce latency, and potentially packet loss ( depending on vpn services ) So it's definitely better to use CONNECT BY IP function for your LAN computer, rather then use a VPN. Maybe it can be used just to check if the server is present after an update or something like that, but really don't see benefits since you can see if the server is up, running DCS version, player count etc... at this link: https://www.digitalcombatsimulator.com/it/personal/server/#allservers EDIT: Depending on the router that you have, and normally it's not possible with the "home grade" equipment or ISP provided, you can try to enable what is called "NAT Loopback" instead the common port forwarding that are you using to make server reachable from WAN. Also popular home premium router like AVM FritzBox has this feature enable only on specific model and firmware version, they like to bring it and out, due to security reason standing at AVM statement.
  25. Dear all, I would like to understand if it's the normal and intended behavior the current view options. I'm asking this because I would like to enable player act like "human awacs" when sit on Tactical Commander slot, and see in "Fog Of War" style the F10 MAP. At the same time I was using the Allies Only, and after some tests and thanks to Grim Reapers that also have make a video on it and made the the below table, I've just realized that tactical commander it's also affected by Allies only settings. So I would like to know if it's the intended, it's a bug, or simply something that was never discussed in details. I'm also interested to understand what other mission editors and server managers think about it, maybe we can have in mission editor more options to fine tune what F10 view do for each slot, rather than have a single option in Mission Editor, since it's also misleading. Thanks!
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