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Maverick87Shaka

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Everything posted by Maverick87Shaka

  1. It depends on your router brand and/or custom ISP firmware on it. Basically you need to tall to your router that inbound traffic for TCP/UDP port of DCS, need to go to the local ip address of your computer.
  2. in order you need: public ip address, from your ISP firewall on your computer port forwarding on your router
  3. F-16 is working fine on multiplayer, did you check if there was fuel before start it? Some server/mission leaves empty tank on spawn.
  4. You're not able to edit nickname inside DCS and leave it empty, the GUI prevent this, however there is NOT a control every time you start multiplayer session for the actual value (check is done only on edit), it means that you can close DCS, edit the nickname from .lua file, and you'll be able to use empty nickname. Not sure why people have to do this, but it's actually possible
  5. Linux/wine is not officially supported, and even if it works, I strongly recommend to do not use for "production" environment. ipv6 works fine and tested on LAN, not yet over internet at the moment.
  6. Dear all, I want to add my 2cents on this, since I was one of the admins that had stress ED on this particular topic. Without talk about problems that VOIP had at the release, even if it's still not good as a SRS, it's now definitely an "usable" feature. The main downside of this feature is that now relies ( at least for the initial handshake ) on the main thread of DCS netcode. That's why I still have some concerns and I prefer to manage our servers voice service on a complete different application/instance, that allow me also to track all the statistics and so on, and leave DCS server just handle the netcode. In the worst scenario of heavy load, you can also decide to split in two complete different computer/server that is something to be really taken into account. To me it's good that ED is adding a builtin voip service, it will be really useful for "casual/random" multiplayer server, but it's important that it will remain an option that server admin can manage to turn it on or off. Honestly speaking if had to spend money for rent decent host, spent time to manage the server and maintain an enjoyable mission on it, I want at least to be able to choose what enable or not
  7. Il JF-17 è un aeroplano molto "vario" per quanto riguarda sistemi di bordo e tipi di armamento che può impiegare ( che è il motivo per il quale personalmente mi piace un sacco! ), questo purtroppo fa sì inevitabilmente che qualcosa possa scappare durante le fasi di test interno. Deka però si è dimostrata sempre sul pezzo, andando a sistemare eventuali bug saltati fuori con le nuove release. In genere l'ho trovato un modulo molto solido. Inoltre ho trovato persone molto disponibili e alla mano all'interno del team Deka, mentre magari con altre terze parti o con la stessa ED a volte questa cosa non è così "scontata"
  8. I can confirm, server doesn't have the "ability" to override label settings, that must be configured inside .miz file by mission editor or either by injecting file. To adjust the label open the .miz inside mission editor and on the top select CUSTOMIZE => MISSION OPTIONS Then select the option that meet your needing, I guess DOT NEUTRAL, and save the .miz file. If you are not happy enough, there is also the option to open .miz file as archive and inject custom label settings but I don't recommend this method ( hard to maintain .miz file updated )
  9. In terms of bandwidth it depends on mission complexity and number of other players present on the server. For a simple mission ( not many Ai units ) and few player DCS can "burns" around 300kbps, it can easily grow up and take 1mbps for a mission almost without AI unit but with many players connected to the server, and you can also go up to 3-5mbps when there are many player and the mission also has lot of AI units. In terms of latency, less is better of course, good value to make it enjoyable I believe it's no more then 60ms. Some server admin put ping limit to 100/150ms to guarantee the best experience for everyone play on their server, people with crazy ping like 300ms or above it's normally seen as "teleporting" aircraft and can also cause downside effects on all other server calculation. Just a note, it's better to check your ping also when your inside the multiplayer server, sometimes the latency reported on server list are not accurate, especially for user with not a "strong" connectivity. Fly Safe!
  10. The easier solution is to put trigger ( time elapsed ) directly in your mission with the "send message to all" to inform the player about restart. So just make some simple math to calculate seconds from the mission start, and then put the relative message. To perform restart we're normally using a windows scheduled task to kill the DCS process, and there is a batch script that loop the dcs execution. Since there is no a stop sequence for server, it's totally fine ( more or less ) kill the application
  11. I've noticed the same behavior starting at least two OB release ago, not sure what was the number. I'm even not sure it's a bug or not, but definitely for a pilot it was a good reference to understand if the alignment was completed or not. Personally sometime I miss the jester voice confirmation on "ready to taxi", and that was a good backup. We have to wait a confirmation from heatblur or a real pilot on this.
  12. Sento già stridere il silicio del server
  13. Sono parecchio nabbo col WW2* ma se riesco provo a farmelo un giro, anche per sfruttare un pò sti moduli che ho preso e quasi mai usato *molti di voi stanno pensando che potevo fermarmi molto prima in questa frase, ed effettivamente non posso darvi torto
  14. Can you give us the exact dimensions just to give an idea, if we're talking about 2/15MB can be definitely just the size of the mission file that you're joining. If you have 200MB of file is definitely not the mission only. Are you using stable version of DCS? If you're using open beta probably the config folder is inside SavedGames\DCS.openbeta and not DCS as shown in the screen.
  15. Sound error is quite normal, you can ignore them. Prior the release of dedicated server it will cause some crash and I was usual to install a fake audio card on my server Also don't worry about OS, I'm running my oldest server on Windows server 2016, and it is really reliable. My new instances will be ( currently one ) on Windows server 2019, again no issues noticed on the WebGUI. A good thought is the "private" flag, all our servers are listed public, and the "restricted" are public as well but password protected. Give it a try without using a private flag, but setting a password, and let us know, maybe it's related to this point Fly Safe
  16. On multiplayer this settings can be forced on server side ( within mission settings ) so basically your client setting will be replaced by the one of the server/mission. You can't override server settings, so basically it will depends on which server are you flying on, on some they are enabled, on other not. Before joining a server you can check if it's enabled or not. You have to check under overlays, the Battle Damage Assessment: yes
  17. Not sure what can cause this strange problem, but definitely cold be related to some traffic restriction of your server. I can't see any "timeout" or missing information for our 24/7 servers, that has a 6 hours lifespan before each reboot. (screen after 5 hours elapsed) Did you try to look at DCS.log on your server? Maybe you can find some clue when the master game server lost or drop connection and goes in error.
  18. No problem at all, just know that will be introduced it's a great news for us! Thanks again for your amazing support. Regards
  19. Dear Deka team, Any chance to get a feedback on AA/AG Switch ? It's the last part before release something interesting for JF-17 ( feel free to contact me by PM, and I'll be happy to show you what we have in mind OFC ) To me it's missing one additional keybinding: AA/AG - Switch Toggle So far we have only: AA/AG Switch which behaves well for ON - OFF toggle AA/AG Switch - A/A and AA/AG Switch - A/G which works for ON - ON toggle But there is no chance to use this function in a momentary button. Thanks
  20. At the moment the only work around is make different copy of index.html, one for each instance ( port ) you want have direct link. Edit each .html file and make them load different app.js, for example index2.html will load app2.js and so on. Inside app2.js edit controlPort and dynamicUrl according to your server instance settings, and you're ready to go. To be honest I rarely use browser ( and webgui ) directly on server, but I don't find so much boring enter port number on page loading, ofc you'll have to remember the port of each instances. Method tested with current OB Dedicated server release ( 2.7.7.15038 ) , but I'm pretty sure it will be the same on full installation. I don't know if it will survive to DCS update Fly Safe
  21. Take a look to the SLMOD, we used this method since years and works really well. All the .miz file must be already on the server but you can set UID of your admins and they can load different mission, start/restart etc. DCS WebGUI is "chained" to the running server account and you should have to share that account credentials ( typically not a good idea ), that's why I suggest to use SLMOD.
  22. Try to post the full server log, what you have posted looks like only the last part where DCS start collects info of the crash, and there is no evidence of what caused the crash.
  23. Thanks Deka Team! I can confirm that the new bindings introduced with OB Release 2.7.7.14727 works fine with Rotatory Encoder. HUD Brightness - Dec HUD Brightness - Inc UFCP Brightness - Dec UFCP Brightness - Inc We can mark this as fixed. Thanks!
  24. I'm not using WebGUI to manage my servers, I can suggest as workaround to simply edit your serverSettings.lua file and add password form there if you need to protect your server. ["password"] = "yourpassword",
  25. If your server doesn't have a flag in multiplayer, your IP it's not recognized/registered as part of IP address range that is categorized to be in a specific country. It's not a big deal however. It can works well even without flag, and normally people should care more about PING time rather than a flag, that some times fails to be match real server location. Don't know which is the specific service used by ED ( there are a lot of provider for that information ) and if they do queries every-time a server re-boot and comes online again, but definitely you can try to google different provider and check your IP where is located form this services. My IP address was listed in the correct country but in a total different region for more than 2 years in these "localization database", like this: https://www.home.neustar/resources/tools/ip-geolocation-lookup-tool
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