If you hold the brake handle full on in a YAK52/CJ6 (IRL) at any appreciable speed the Tyres stop rotating and will wear through in no time and burn through.
"Hello,
Stupid question: What would happens if, during landing, you'd fully press the brake without pumping ? Would it behave like a car brake does when it got air in lines ? Or would it damage something ?"
Both tyres will burst very quickly
The "Bar" is actually a mere lip. The coaming top actually comes almost to the very top of the Armour glass upper edge. All you see from the pilots perspective is a small lip. No massive bar. Seems to me all the various FS developers are using the same drawings that contain the same mythical alignment of the top forward edge of the Armour glass that is meant to "jut" up into the pilots line of sight. Its BS almost this entire lower forward edge lies below the coaming line... you just cant see it from the pilots view point. There are countless images and videos that show the pilots perspective ... but yet few Sims depict it correctly all slavishly display the Bar... then the inevitable argument about refraction is presented ... makes no difference if the bar is behind metal !!
Go on Devs go find yourself an FW190 and go and sit it one rather than slavishly rely on drawings. There is a A5 in Seattle, An A8 at Cosford, An A8 in Germany and France. The rebuild FW190A8N's (ASH82) have a slightly different arrangement with the coaming than the WWII originals. They lack the additional finishing strip with attached lip that can be seen in the A8 images and A5 coaming close ups above. But even the new build FW190A8N's don't have this huge Bar. Here is an A8N I sat in recently:
And if you want more proof the video from the the A5 at Seattle. What the pilot really sees.....not what we see in the A8 or D9!
I wont mention the Bar :) but other things. It seems to me that both the Pilots design eye position is too high and Gun Bore line or revi reticle is also too low.
Looking at most WWII images of pilots in FW cockpits their natural eye line would appear to be just above and parallel to the cockpit coaming line ... not looking down as we see it in game. The JPG below shows the standard view we see in game. The lower jpg a view more appropriate ... Gun bore line would need to come to be centred on the revi as well.
In addition the leather coaming pad edges are way to angular and sharp compared with images of the real thing that show it as a smooth curve. Lower image gives some idea of what I think it should look like.
The "Design Eye" position in the Hornet can be seen by aligning the Circle cross hairs that are etched into both combining glasses in the Stby reticle ... whether that works for you is another matter.
The Adjustment box table is specific to a type of aircraft and weapon fit. The way its intended to be used is the pilot notes his altitude in KM then sets the knobs A and B in accordance with the table in the image below (from a translated German EZ42 Manual D.(Luft) T.g. 6413) the knobs have been set for an altitude of 6Km so Tumbler A at 76 and Tumbler B 40
The description from the translated EZ42 manual :
Perhaps this is all moot anyway since in DCS only tumbler I is adjustable anyway :) .... Though the lack Gravity Drop correction with range is I believe valid
Looking at the K14 it exhibits the same problem in that GD is not changing with range either. Will post some details here as well and bug report both sights internally.
The Diagram below is for the K14/Gyro GS MKII illustrating the test procedure and illustrates what happens to the Pipper with range changes and the correction for Gravity Drop at 1G. There is also extensive notes in the source publication on exactly how the GD correction is made and how much. The EZ42 should behave in a similar fashion. So in the case of the EZ42 you should see the Gyro reticule drop as range is increased. You dont in the Sim as found by Scoll
Is there a way to set the aircraft state with such things as Comm/NAV Course selected etc such that when you spawn everything is already tuned and set ?
I am trying (for testing purposes) to set up a ILS intercept situation with everything good to go so as soon as you un pause you are into the ILS.
Yes I think you are right. In fact looking at it more closely If the current Weapon impact point is in the HUD field of view you get CCIP regardless.
So Bomb Range,TAS,ALT and dive angle all combine to get the CCIP above the bottom of HUD. If it is you get CCIP