Retro Thread :) Just an update with Airfield ID codes for Nevada map and Persian Gulf Map ... still living in hope :)
Nevada 17 RTN Airfields
Creech is ID1
Groom Lake is ID2
McCarran is ID3
Nellis is ID4
Beatty is ID5
Boulder is ID6
Echo Bay is ID7
Henderson is ID8
Jean Airport is ID9
Laughalan is ID10
Lincoln County is ID11
Mesquite is ID12
Mina is ID13
North Las Vegas is ID14
Pahute Mesa is ID15
Tonopah is ID16
Tonopah Test field is ID17
Persian Gulf 27 RTN Airfields ( as of 21Nov2018 )
Abu Musa ID1
Bandar Abbas ID2
Bandar Lengeh ID3
Al Dhafra ID4
Dubai ID5
Al Maktoum ID6
Fujairah ID7
Tunb Island ID8
Havadarya ID9
Khasab ID10
Lar Air base ID11
Minhad ID12
Qeshm ID13
Sharjah ID14
Siri island ID15
Tunb Kashak ID16
Siri Abu Nuay ID17
Abu Dhabi I ID18
Sas Al Nakheel ID19
Shiraz ID20
Bandar_E_Jask ID21
Kerman ID22
Al Bateen ID23
Kish ID24
Al Ain ID25
Lavan Island ID26
Jiroft ID27
Found these images on Youtube anyone care to interpret some of the symbology ?
I figure that the Circle and small dot is similar to ASE type indication for steering ?
What is the large rectangle ?
What do the 532 and 231 to the right of the HUD mean ?
What does YTP and KOHTP mean ?
what does the 2 6000 on the bottom Left corner mean ?
Err X52 is Saitek why bring it up here ?
I had TM Uber nxt stick. Nothing but issues with disconnects and broken switches. Went to CH around 7 years ago and never looked back... hasnt missed a beat.
Hmm interesting. I have Auto rudder OFF and have tried the Rudder trim setting in the settings screen Full left and Full right. Doesn't seem to have any actual affect.
In game though do a take off with Control position indicator up. Before Power application Rudder Pedals central as is Rudder position indicator. As you advance power (pedals central) the Rudder position indicator moves to the left.
In flight the requirement for right rudder to keep balanced at the higher airspeeds is good. However there is virtually no requirement for any Left rudder at Low speeds (130-160Kmh) power 800/82%
Set 70% RPM with Throttle and prop pitch full fine. Then Turn of a Mag check the RPM drop is no more than 3%. Put the Mag switch back to both. Repeat process for remaining Mag
No !
Its a last ditch attempt to save a shot. The name FLOOD is just that the are inside the AIM7 circle in the HUD is flooded with PDI in an attempt to give the missile something to home on.
In a FLOOD shot the main antenna is driven out the way to allow the FLOOD antenna to flood the field of view with RF.
As mentioned above a deliberate FLOOD shot is IRL a very low PK shot ... generally considered a wasted missile
FLOOD is not a primary mode. It is a desperation AIM7 Launch mode of last resort. IRL a FLOOD launch is regarded as a super low PK ... virtually a waste of a missile.
All current FA18A-C have the revised Flight control software/firmware that incorporates Pirouette logic. Current FM in DCS to incorporate pirouette logic fully is still under development.
An image of two YAK52's of the World famous Russian Roolettes Formation aerobatics team :) one with a standard prop the other with a two bladed whirlwind and large spinner.
https://www.russianroolettes.com/
Many Yaks in the west have a 2 bladed Whirlwind prop fitted these have a large spinner. In addition the 3 bladed MT prop as modelled in the Sim irl comes with 2 spinner variants the small one we have in game and a larger much better looking one.
2 Bladed Whirlwind with large Spinner:
And that will also get rid of all your pneumatic air as well :)
Correct procedure is mags off battery off, open manifold drains manually pull prop through.... bit difficult in the sim as there is no ground crew command to pull prop through.