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IvanK

ED Beta Testers
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Everything posted by IvanK

  1. If you hold the brake handle full on in a YAK52/CJ6 (IRL) at any appreciable speed the Tyres stop rotating and will wear through in no time and burn through.
  2. "Hello, Stupid question: What would happens if, during landing, you'd fully press the brake without pumping ? Would it behave like a car brake does when it got air in lines ? Or would it damage something ?" Both tyres will burst very quickly
  3. In my day we hit the circuit with 130gall of fuel remaining. Each circuit was 40gal :)
  4. https://www.youtube.com/watch?v=2J8LGbtRYjo&feature=youtu.be
  5. Weird. Router reset and all is good with the world again. Dont understand as only DCS was affected.
  6. Cannot Login at all. been like this for the last 2 days. Is it me or a server problem ? Cant even get into the main DCS site to lodge a support ticket
  7. The "Bar" is actually a mere lip. The coaming top actually comes almost to the very top of the Armour glass upper edge. All you see from the pilots perspective is a small lip. No massive bar. Seems to me all the various FS developers are using the same drawings that contain the same mythical alignment of the top forward edge of the Armour glass that is meant to "jut" up into the pilots line of sight. Its BS almost this entire lower forward edge lies below the coaming line... you just cant see it from the pilots view point. There are countless images and videos that show the pilots perspective ... but yet few Sims depict it correctly all slavishly display the Bar... then the inevitable argument about refraction is presented ... makes no difference if the bar is behind metal !! Go on Devs go find yourself an FW190 and go and sit it one rather than slavishly rely on drawings. There is a A5 in Seattle, An A8 at Cosford, An A8 in Germany and France. The rebuild FW190A8N's (ASH82) have a slightly different arrangement with the coaming than the WWII originals. They lack the additional finishing strip with attached lip that can be seen in the A8 images and A5 coaming close ups above. But even the new build FW190A8N's don't have this huge Bar. Here is an A8N I sat in recently: And if you want more proof the video from the the A5 at Seattle. What the pilot really sees.....not what we see in the A8 or D9!
  8. I wont mention the Bar :) but other things. It seems to me that both the Pilots design eye position is too high and Gun Bore line or revi reticle is also too low. Looking at most WWII images of pilots in FW cockpits their natural eye line would appear to be just above and parallel to the cockpit coaming line ... not looking down as we see it in game. The JPG below shows the standard view we see in game. The lower jpg a view more appropriate ... Gun bore line would need to come to be centred on the revi as well. In addition the leather coaming pad edges are way to angular and sharp compared with images of the real thing that show it as a smooth curve. Lower image gives some idea of what I think it should look like.
  9. Changs forever :)
  10. "Almost a Yuk" ... BS Dave the CJ is infinitely superior :)
  11. IvanK

    Seat height

    The "Design Eye" position in the Hornet can be seen by aligning the Circle cross hairs that are etched into both combining glasses in the Stby reticle ... whether that works for you is another matter.
  12. Internal bug reports for both EZ42 and K14 not adjusting for gravity drop with range changes submitted.
  13. The Adjustment box table is specific to a type of aircraft and weapon fit. The way its intended to be used is the pilot notes his altitude in KM then sets the knobs A and B in accordance with the table in the image below (from a translated German EZ42 Manual D.(Luft) T.g. 6413) the knobs have been set for an altitude of 6Km so Tumbler A at 76 and Tumbler B 40 The description from the translated EZ42 manual : Perhaps this is all moot anyway since in DCS only tumbler I is adjustable anyway :) .... Though the lack Gravity Drop correction with range is I believe valid
  14. Looking at the K14 it exhibits the same problem in that GD is not changing with range either. Will post some details here as well and bug report both sights internally. The Diagram below is for the K14/Gyro GS MKII illustrating the test procedure and illustrates what happens to the Pipper with range changes and the correction for Gravity Drop at 1G. There is also extensive notes in the source publication on exactly how the GD correction is made and how much. The EZ42 should behave in a similar fashion. So in the case of the EZ42 you should see the Gyro reticule drop as range is increased. You dont in the Sim as found by Scoll
  15. Is there a way to set the aircraft state with such things as Comm/NAV Course selected etc such that when you spawn everything is already tuned and set ? I am trying (for testing purposes) to set up a ILS intercept situation with everything good to go so as soon as you un pause you are into the ILS.
  16. Will raise in the internal Bug sheet
  17. Yes I think you are right. In fact looking at it more closely If the current Weapon impact point is in the HUD field of view you get CCIP regardless. So Bomb Range,TAS,ALT and dive angle all combine to get the CCIP above the bottom of HUD. If it is you get CCIP
  18. CCIP works just fine as long as you get a decent dive angle and give it time to come on line once established in the dive.
  19. That I believe is in fact a Bug then. Range obviously affects Gravity Drop and is independent of G or turn rate.
  20. The Altitude adjustment is I believe the input for the TAS adjustment ... talking about Bullets TAS to be used in the computation. Since Mv is known. So Altitude affects Bullet TAS which affects Tine Of flight so therefore lead required.
  21. Nice Vid but the MIG29 has more AG delivery options than that. It has both CCRP (that you show in your video) and CCIP. They are not directly selectable but a function of dive angle. CCRP When you enter AG mode with bombs the default Delivery is CCRP and the weapons system is in the undesignated state. If the Dive angle is less than about 20 degrees the system logic says you want CCRP. You then fly the reticle over the target and designate the target by pressing and holding down the Bomb release button. The Diamond appears over the target and a steering circle appears over the Aircraft cross. You are now in the CCRP designated state By keeping the top of the aircraft cross pointing at the centre of the steering circle you are automatically flying the correct ground track (same as tracking the ASL in AUTO in the FA18 ) you can either fly directly ahead until release occurs (you will hear a release tone) or convert the pass to a Dive Toss release by pulling up maintaining the aircraft cross aligned with the steering circle. So CCRP either LAY DOWN or DIVE TOSS is available. Note: if the Mission planner has entered the target wypt as a "Target" then when the wypt is selected and you enter AG mode the diamond will be present overlaying the target so you will be automatically in CCRP designated state. (certainly was the case in FC3 and I dont think its changed) CCIP CCIP will become the active mode if dive angle exceeds around 20 degrees. The transition within the weapon system from default CCRP to CCIP is not instant and takes a while. When CCIP is active you will see a CCIP reticle with a Displayed Impact Line (DIL) extending up from the CCIP, The pilots task is to track the target down the DIL line until it hits the CCIP reticle then pickle. (same as in FA18 CCIP). It would be nice to have a Mode switch to directly choose CCRP or CCIP but in the SIM that is not possible. Not sure if in the aeroplane that is the case. Jpg shows CCIP mode. TRK shows typical CCIP pass and a CCRP Mini Dive TOSS pass. Some of my notes from FC3 days nothing has changed I believe. Though I think the cutoff dive angle between CCIP/CCRP is now 20 degrees and the swapping between modes (probably better called reversion) now takes a bit more time. mig29ccipauto2.trk
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