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Nodak

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Everything posted by Nodak

  1. The Bit Short: Inside Crypto’s Doomsday Machine No thank you, where's the exchange medium it was supposedly designed for, nothing but a speculative frenzy.
  2. Iran never bought any C's, they were long out of production, when they bought it was top shelf new stuff mid to late 70's. The F-4E was late and had early teething problems. That pictures a late block D, with no chin underneath, all C's had chins. No C belongs on any Mid East map any where.
  3. The Phantom Phamily tree is too big with too many different branches. Naval branch with rear pits that aren't even equipped with flight controls vs USAF and exports. Many different marks of J-79's and wing profiles. Pick a branch such as the B/N or J/S, but it rapidly turns apples and oranges once you leave that particular branch. It's not a single either/or equation, it's both, you can do multiple select variants, but only within one specific branch at a time. No one has the resources to cover the entire phantom project doing all variants or even tackling multiple branches at the same time, that's never going to happen, talk about death by exhaustion. I wouldn't believe anyone who claimed they could. So your going to have to split them up, anything done to a high standard I'll buy.
  4. Just give it the ability to remove the conformal fuel packs, they are removable and it can fly perfectly fine without.
  5. Phantom was still solidly the tip of the spear in Europe thru 86, it was the one still sitting zulu alert while everyone else was busy ramping up training and converting. E model in Nam was rather late to the show, its early performance was pretty lackluster forcing the D into keeping the production line going at full blower, the E was nearly canceled with its first pick radar pack a failure. Ended up with nearly as many D's built as a result, Iran acquired many late block D's, the only foreign user of the D besides ROKAF, still in service. D and the J are probably the closest matches also covering the widest time frame of any two plane phantom set built. Not enough B's and C's came back from the meat grinder to ever be relevant beyond Nam.
  6. I'm running it just fine, steamVR lists openXR as the active runtime. You need two separate apps from the MS store, one is the openXR app itself, the other is the tool to access the app and set it [OpenXR Developer Tools for Windows Mixed Reality].
  7. Yup, just put one or two theater maps folders on another drive, they're the biggest folders of all, and symlink them back into their original folder, instantly gain 100+ gigs by doing that. Game can't tell the difference if the drives are similar speeds.
  8. Used to be a thing called PC magazines that occasionally ran articles about simulations or had ads, seen one about Flanker 2.0, had to have it, rest is history.
  9. What are the nozzle indicators showing? That could account for the sudden thrust boost.
  10. Yeah, they send the classified stuff off to the programmers in Moscow, don't think so...
  11. Your no longer getting the same amount of open beta updates due to extreme whining. So it appears everything slowed down from your perspective. Complain to the never happy crowd.
  12. https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=CaptMikeDK&set_filter=Y&arrFilter_pf%5Bfiletype%5D=1&arrFilter_pf%5Bgameversion%5D=518&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=566&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC
  13. Command keys "score window" and "show debriefing window" both bring up the same score debrief window.
  14. Page 6 in this guide for singling out the helmet controls only, might make training easier. https://forums.eagle.ru/showthread.php?t=288807
  15. It's a fallacy to think history can be simulated, it never plays out the way you imagine. Want disappointment, hop into a WWII online session in a sim which has an accurate equipment set, people don't compete using someone else's rule book, nor can it ever be enforced by programming. I think their on the right track, these modern airframes are important because they have the sales and are attention grabbers, and its forcing them to push the envelope on complex systems behind the curtains. Get that right and whatever modules they crank out after in any era after are going to benefit. The teams are growing and modules are flowing ever faster, maybe part of it is these are modules they want to, and enjoy doing. Yeah, many of us want a Vietnam/X scenario, but which one? There's a whopping difference between 65 and 73, they're completely different wars. Cold war, what era? If you attempt to focus this sim to a specific period and action, guarantee you've a dismal disaster on your hands, the one thing these type threads prove is we all have drastically differing tastes. Just concentrate on building it with greater and ever increasing fidelity, the rewards of doing it right and the interests of the builders is best to drive the direction of maps and modules and thus keep it alive. I'd rather have a platform I personally never had a strong preference for built and programmed by a team who had a passion about it than someone forced to do it looking only at a deadline and a pay check.
  16. Has anybody tried a Reverb set at 1080p app resolution window setting in the mixed reality settings in win 10? I can set it 1080p in an O+ but its a bit fisheyed, since the 3D effect is squashed a bit vertically, but this setting was put in for the G-2's about to hit. Wondering has anyone tried this in a G-1? To get it back to default 720p you have to reset home under environment. Frames are surprisingly close to 720p, in the 0+ the scaling change is quite noticeable. Cockpit gets a bit blurry, but the far sight out of pit really clears up. Another thing is the edges are cut and part of the FOV is lost, more rectangular with black edges, but not a whole lot, still workable. Be interesting to find out how it fits a reverb, and the effect.
  17. Yes, Opentrack, it works in some HMD's, but your probably not going to like it. Scaling is never going to equal the smoothness of 1:1. Tried it once, key word once, first and only time I ever experienced that level of nausea.
  18. Back in the day when trackIR wasn't yet a sim mainstream devise I used one of these strapped to a headset. Worked great in original IL-2, and Janes F-18, as long as you have mouse view or the game is mouse compatible with TIR. The gyroscopic concept was quite brilliant, very smooth and controllable, scaling could be an issue if you can't set a ratio via software. The gyration guys had zero interest in developing it as a gaming devise, but they were kind of curious on what I was doing with it. https://www.gyration.com/ That was nearly twenty years ago, mouse hasn't changed much, basically plug and play. There is a trigger to activate that needs to be continually pressed to keep the gyro's/mouse active. I also hardwired power to it for prolonged use. All that's ever been lacking is software to tune it in game, unless they fixed it, like I said been nearly twenty since I messed with one. Also one hell of a hand held mouse.
  19. Depth perception function in your eye's removes much of the handicap in real life. Hold up your arm centered vertically in front of your eye's and focus on something in the distance, now close one eye. It works pretty slick with a VR HMD.
  20. It's not completely without value, if your into studying what's actually behind those switches and how their system works. It may prove useful as the damage models get more complex. For instance the hydraulics interconnects and how they function, what they run is vital information on the Tomcat if damage to these becomes a thing. So start and function checks will exercise your muscle memory where the system is and help build knowledge about it, giving you the ability to save the jet in a combat damaged state. That'd pay off.
  21. http://www.f-16.net/aircraft-database/F-16/airframe-profile/582/ This is a unique white and orange from Hill, used for depot level testing and filming. Pretty sure there was actually more than one in this scheme, seem to remember a C wearing the paint also, but that was a long time ago. At times they had no paint vipers flying sorties, very unique place.
  22. It's fun to run through the start procedure once or twice on a new module, but its not full fidelity when there's zero issues that can ever go wrong. It's more a simple and pretty CPT than any starting simulator. We never started anything up on a simulator, the time was too valuable for actual systems training to waste on what was begun week one in basic system school in a plywood cockpit procedures trainer. If I'm forced to spend all the time doing it, I want to get paid. It's a whopping difference when you know your aircraft can explode someone get killed if you F it up, verses stubbing your nail on a keyboard at the most.
  23. So why would they have given them these employment manuals when their cats were delivered only capable of firing AIM-54's by intent? They had no sparrow or 9 systems installed, the Iranian's had to figure that out and wire it themselves, long after the war. I'm betting they used reverse engineering from the phantoms along with phantom's stocks of weapons, since no weapons were delivered for the cat beyond the phoenix.
  24. I doubt the Iranians ever used NAVAIR pubs in the first place. The entire sales program was administered and coordinated through and via the USAF. It may have been Navy pilots doing some of the transit flights, but they were doing it under USAF funding.
  25. Yes, as said above in the UI layer under control key assignments you'll find the virtual mouse key commands. In game settings you set the mouse to act as you wish. I've set mine up so the blue cross pops on with a first press of the HOTAS assigned mouse button, second press once over the desired switch does the deed. Using the scroll keys forward or reverse, you only need to put the cross over the cockpit rotary, click and hold, than doing a dragging motion looking away from the rotary will turn it as you wish. Starting out with the VR view centered, using the mouse, place the mouse cross just below the HUD or gunsight than stow the mouse away. The cross disappears after a few seconds, it will always follow your head motion even when not visible, click any mouse assigned HOTAS button and it appears ready for action close to center view where your currently looking.
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