

Nodak
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Everything posted by Nodak
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For VOR's design limits stations to different ranges according to altitude in above the station, TACAN probably suffer the same hardware limits. The close in to the station 'bug' where it no longer give you accurate distance is due to slant range, in reality it is giving you an accurate distance, your just that far up and over, the closer to the station with higher altitude the more impact on slat range, the greater the inaccuracy. If your flying two miles directly above station, you have a two mile reading when your distance is actually zero. "https://www.youtube.com/watch?v=l4zJoKO-Zb8" It's old but lots of good information on the stations themselves and principles of how they operate. VOR's ranging Ground to 14,500' 40 Nautical Miles range 14.5K - 18K 100 NM's 18K - 45K 130 NM's 45K - 60K 100 NM's Under 5K gets reduced the lower you go they are line of sight stations.
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As far as I'm concerned, this has to be single best instrumented aircraft for steam gauge training and proficiency in the game. With the new weather it's dynamite, having a blast in VR.
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C-101CC/EB INS + Bomb employement question?
Nodak replied to Leviathan667's topic in DCS: C-101 AvioJet
Omega hasn't really been used in aircraft since the 50's, only reason it still exists is a backup system for ships, why the coast guard runs and administrates the system. -
Split it, put the terrains folder on another drive and drop a symbolic link on it with a junction. Your game won't know the difference, terrains folder is the single largest in the game.
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It's missing the entire organic side of the house. You press a button and load up with weapons in seconds, in reality its days and hours worth of labor and coordination to get it all to work. Any mission ready operational flying organization takes years to achieve their readiness capability. Hundreds of ground hours, tasks, and people just to get that single sortie to work, and even that is no guarantee of success. It's labor in real life, that doesn't sell well in games. Those virtual drone pilots have something we lack, the expertise and experience of hundreds of people with thousands of hours backing them up with proven training methods and systems. And an operational plan and structure don't hurt either.
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1997 US bought 14 Mig-29C's, one B, and six A's from Moldavia, shipped for test and eval to Dayton Ohio, and probably on to the Las Vegas map for a while. Between that and the German G model and depending on what Models the Isreali's were given for their evaluation there should be some wiggle room, not much new that could be revealed.
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Having an assignable button press to the HOTAS in the UI to proceed over using only the space bar, trade the kingdom for that in VR.
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It would be a nice feature to have a boomer view camera position as a minimum.
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Pilot external Walk around feature - Enter/exit all aircraft
Nodak replied to Matt_j25's topic in DCS Core Wish List
Be fantastic to walk down the flight line doing a solo airshow admiring every module you ever bought, with a ladder climb mode turning on it's cockpit model when you rise to see it. Think of movies some of the talented guys around here could produce with that feature. -
Making a map might be easy, but wouldn't it be a major work developing your own GPS and coordinate systems and getting it integrated to get the weapons to work right without real world data? Than how advanced is the new weather system going to be, can it easily be matched to conform with your new imaginary map? Magnetic fields, stars, something tells me its not so simple as just making a newly shaped land mass.
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There are bad modules, and they will have you ripping your hair out when you can't even do simple things like getting working and functional key bindings that are critical systems to your HOTAS. So do choose wisely.
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[REPORTED] Both engines can be started simultaneously
Nodak replied to dorianR666's topic in Bug Reports
"Is not permitted" language wise in a manual doesn't necessarily mean that it can not be physically done or attempted. There may be a simple wear and tear strain issue, or increased risk of incomplete start and engine fire, is there no specific reason given in print why it's not permitted, at least in the pilots manual. Probably needs further research prior to calling it a bug. -
It was the reason why the UK bought and borrowed F-4J's to guard the Falklands post war, theirs were too painful to pay for.
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Wasn't just the intakes that got fatter, it was widened all the way back to the tailpipes. One of the speed features of the phantom was its coke bottle area rule design, which by its design time was pretty much understood and became a feature in succeeding designs, kind of got wiped out in the UK variants. Spey's needed the extra width since they were turbo fan based design unlike J-79 series. Your dealing with a customized and the most expensive to produce design, limited production piggy bank breaker.
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The Bit Short: Inside Crypto’s Doomsday Machine No thank you, where's the exchange medium it was supposedly designed for, nothing but a speculative frenzy.
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Iran never bought any C's, they were long out of production, when they bought it was top shelf new stuff mid to late 70's. The F-4E was late and had early teething problems. That pictures a late block D, with no chin underneath, all C's had chins. No C belongs on any Mid East map any where.
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Would you be willing to buy multiple F-4 modules?
Nodak replied to upyr1's topic in DCS Core Wish List
The Phantom Phamily tree is too big with too many different branches. Naval branch with rear pits that aren't even equipped with flight controls vs USAF and exports. Many different marks of J-79's and wing profiles. Pick a branch such as the B/N or J/S, but it rapidly turns apples and oranges once you leave that particular branch. It's not a single either/or equation, it's both, you can do multiple select variants, but only within one specific branch at a time. No one has the resources to cover the entire phantom project doing all variants or even tackling multiple branches at the same time, that's never going to happen, talk about death by exhaustion. I wouldn't believe anyone who claimed they could. So your going to have to split them up, anything done to a high standard I'll buy. -
Just give it the ability to remove the conformal fuel packs, they are removable and it can fly perfectly fine without.
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Phantom was still solidly the tip of the spear in Europe thru 86, it was the one still sitting zulu alert while everyone else was busy ramping up training and converting. E model in Nam was rather late to the show, its early performance was pretty lackluster forcing the D into keeping the production line going at full blower, the E was nearly canceled with its first pick radar pack a failure. Ended up with nearly as many D's built as a result, Iran acquired many late block D's, the only foreign user of the D besides ROKAF, still in service. D and the J are probably the closest matches also covering the widest time frame of any two plane phantom set built. Not enough B's and C's came back from the meat grinder to ever be relevant beyond Nam.
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I'm running it just fine, steamVR lists openXR as the active runtime. You need two separate apps from the MS store, one is the openXR app itself, the other is the tool to access the app and set it [OpenXR Developer Tools for Windows Mixed Reality].
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Yup, just put one or two theater maps folders on another drive, they're the biggest folders of all, and symlink them back into their original folder, instantly gain 100+ gigs by doing that. Game can't tell the difference if the drives are similar speeds.
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Used to be a thing called PC magazines that occasionally ran articles about simulations or had ads, seen one about Flanker 2.0, had to have it, rest is history.
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What are the nozzle indicators showing? That could account for the sudden thrust boost.
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Yeah, they send the classified stuff off to the programmers in Moscow, don't think so...
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Your no longer getting the same amount of open beta updates due to extreme whining. So it appears everything slowed down from your perspective. Complain to the never happy crowd.