

Nodak
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Everything posted by Nodak
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Yes, there is a difference between the O+ and rift, instrument reading, not so much, it is slightly better. MFD's, HUD, absolutely superior. Outside the pit into the world, to die for compared to a rift. You can do a non icon guns fight in a jet very well, don't lose sight, but even if you do you can pick them back up. Was nearly impossible in a rift. The clear sky's and especially desert terrain in shadows is something else.
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Just a hunch, but when you land is your left slat extended and right one retracted? Been seeing that bug quite a bit. As for G, its force isn't uniform throughout an airframe. It's a balanced system through force, some with the G, most against. Any surprise you can create shear forces well in excess of the limits. Keep it smooth.
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idea for controls implemenatation in regards to speed
Nodak replied to wolfstriked's topic in DCS 2.9
Think it's the opposite, more movement at slow speeds, the C-141 had a rudder system that had two different ranges, higher movement range for slow speeds. It was dangerous to over rudder it at high speeds. -
Ever driven up to an icy intersection sloped slightly down with anti skid, it don't work. There's no braking action at all, I'd rather have direct control, at least I have the ability to get the wheel stopped, ABS won't stop it with low traction. I'd imagine those carrier decks get awful slick with all the fluid leaks and petrol products about. That and some occasional sudden angle changes from wave action, not a good mix with taxi inertia. Don't see how you'd do it without direct control, someone would get their toes crushed.
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Be great for taking the kids along.
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In the key binding list with every aircraft type, upper left, the very last set of keys isn't for an aircraft, but listed as UI. User interface, in it there's bindings for VR zoom, and centering. Also has bindings for mouse actions which you'll find very handy, you won't have to reach for you mouse if you have the buttons ever again. These UI bindings work universally for every module, and will over ride their key bindings once set to a dx key.
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I solved it by getting an O+ for Christmas.
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Had to cancel my pre order, credit union refuses to handle these types of transactions, "it's not in your terms of service" excuse. Unfortunately there is no competition in banking locally, so its a dead end.
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Just grab the one you enjoy dying in the most.
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Yes, slats are not the only thing deploying with the DLC thumb roller, also some flap. Yes, but there are times when its advantages to get them out when normally they wouldn't. High speed turn using gravity, or over the top inverted to help the nose over. Basic energy building and retaining maneuvers.
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Don't skimp on quality if you want to use voiceattack, my O+ mic is not good enough, works fine for discord and team comms, but only about 20% effective with voiceattack. My old USB headsets mic is nearly flawless. Got a new stand alone mic on order to clip on the HMD.
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Dear Heatblur, holy cow, what an amazing job!
Nodak replied to TheHighwayman's topic in Heatblur Simulations
Yup, the immersion is strong in this one. It feels like strapping on a high powered performance fighter. Flight model is amazing, so very dynamic through the ever changing conditions. It's a handful. Well done, seems well worth the time and study needed to master it. Other modules are sidelined for a while. Thank you guys, outstanding work. -
I wonder how many 2D guys are aware where the whiskey compass is.
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Had it happen also, normal ground recovery, everything seemed smooth, no problems. Went to external view after parking and shut down, and there it was, wings in full sweep back.
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Yeah, veteran pilot wouldn't have a problem, but how would all the rookie handlers cope? It'd be an accident sure to happen, ain't no way.
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Once your in the RIO position, your under his key commands, they're separate. Find the same keys and bind them to the same buttons, than no more troubles.
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The module music is .ogg, but in the walkman my files are .wav
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Hit the master external light switch on your throttle. By design, no lights on the carrier till launch. Yup, the rear pit is far more outstanding in 3D, beyond anything I imagined looking at the flat pictures, impressive. Front is nice and roomy, not bad at all.
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Playing around a bit, it's connected with the white flood light switch, setting it forward or aft will cause the flickering rectangle. All lights scrolled to max on, red floods are fine either position, no other causes besides the white flood light. Once the white flood is set back to off, the problem is gone.
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I'm getting a black rectangle the same size as the scoring menu that pulses on and off exactly with the HUD symbols updating. It's not exactly solid, but very noticeable especially at night with lights on. Can clearly see the borders and all is smooth and normal outside the rectangle. Happens in VR, using a Vega card, all normal on the main monitors image.
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Fuel Flow tapes are pretty descent indicators, it's easy to see in video's how the throttles are being managed when they're in sight.
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You can try opentrack, I know it used to work with the rift. Not a pleasant experience though, used it about five minutes and never tried again. There's a thread here somewhere about using it with HMD's. Shortly after that ordered a fishing boat seat swivel and put it between an auto bucket seat and it's base.
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Cool, welcome dual brancher. Very fast and simple ways, you can peak outside your headset, if your mouse isn't active on your laptop screen, remove the HMD all the way to activate it, than you can kill the steam VR app if you want and relaunch via the virtual desktop once back in your HMD. Or you can simply click on the DCS icon on your laptop desktop while still in steam with your headset off your head. The second route may result in no mouse motion in game, in that case use method one. Taking the headset off will always shift mouse control back to the PC screen. And once your a vet at it, a slight lift and push forward on the visor will suffice.
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Samsung Odyssey + need a bit of help getting beat up by some issues
Nodak replied to Gun Jam's topic in Virtual Reality
I've been using a rift and now O+ now for so long, its automatic to turn my head instead of eyes to look at anything in detail. Pretty much pointless to shift eyes to the edges, probably goes against the intended design any way. Something one adapts to and gets accustomed to with use. -
Samsung Odyssey + need a bit of help getting beat up by some issues
Nodak replied to Gun Jam's topic in Virtual Reality
Don't trust the IPD read out in the Samsung, ignore it and go by what your eyes know. Mine in an O+ is a couple cm's more than what the rift was. If I try setting it to my actual physical IPD, its very uncomfortable.