

Nodak
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Everything posted by Nodak
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It's got to be a difference in eye's, I can tell it's there, but not by any direct visual cue in the goggles. It's mainly when they are remove after a time in DCS my eyes see it. Usually the right eye is a bit out of focus until it re-adapts. For now limiting exposure, there's other flight sims.
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https://forums.eagle.ru/showthread.php?t=224024&page=19 The rubber band does the trick, weight no longer all on the forehead. Than loosen up the crown band and relieve some pressure. You can find them at any good exercise section in a sports store.
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Nope, first I've heard of it.
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Odyssey nearly 45 days now, never looking back, richer colors, crisp and clean image compared to the rift. Greater depth, far less eye strain, but not quite as comfortable to break in. You can also look at the need to adjust code and tune settings for what it really is, potential for future expandability. Rift is at it's lifes end, all your ever going to milk out of it has already been done.
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If the launch bar is down, they won't take them out either.
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Would you fly Civilian/military cargo plane in DCS? Adapting the C-130...
Nodak replied to Frag's topic in DCS Core Wish List
Realistically you can't mix or interchange certain models, they're not the same aircraft. An A model is different to the extreme, different mark engines, props, wing, and runs primarily on DC power, so electrically it's radically different. You don't just hop into either one, you go through specific schools before you make the swap, or at least I did. Even the oxygen system is completely different using gas cylinders. A's got more in common with a B-29 under the hood, than a C-130B. Your basic B through H pretty are much similar, moving to J and up, same thing, swapping is not going to happen, your in glass cockpit territory now. So radically different you lose the engineer. In the trash hauler world 80% of the action is happening on the ground, getting airborne is a relief, kick back and put your feet up. Nice idea, but your going to have to get a plan, it ain't going to be easy. Personally wouldn't buy it, been there, done it for eight years, you won't suspend the disbelief, not on a modern multi, to me it'll always be about the crew. Fighter/attack/helo pilot, all the action happens once he sits in the seat, big difference. -
In windows mixed, start the game from the virtual desktop. Your game isn't the sensor of interest currently. It will if you start it inside WMR.
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But I can't break just one...
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Don't count on anything drastically changing the VR scene, and don't count on waiting for a future dream to pay off any time soon. Do a search on "VR sales", there's nothing positive being reported, quite the opposite. Going the same direction as our controllers, a few good small producers left standing at great expense and greater wait. The stuff out there is pretty damn descent for what we're doing, some who remember the old full motion mil sims, cost millions, big as a building with the awful graphics, in their day top of the line, they're junk compared with what we get to play with. I'd like to see more scaling sliders for more settings to tweak the game much finer.
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Permanently switched from a rift, but, do check one out for fit first, there's not much chance for you to adjust much of anything if it doesn't fit. Already used to the feel of it on my head, took a while, for me a none issue, fits me well. I'm unable to crank any clicks to tighten it one bit, heads already too big, size 7.5", but eyes are exactly where they need to be. Pure luck. If you are a good fit, it's a sweet upgrade, the visuals are a treat in comparison with a blurry screen door.
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Pixel density vs MSAA vs supersampling: mid-level GPU
Nodak replied to DeltaMike's topic in Virtual Reality
The lowest level of shadows, think it's called flat, don't really have a hit, but very useful for spotting fast movers low. I only see them under active objects, like flying craft, statics, ships, and vehicles. The simple terrain shadows seems to do the same for buildings in cities, anything else on mine for shadows I'll know it. Can't prove it, but suspect setting SS outside the game in steamVR also applies it to the desktop image, because it sure seems a greater strain for the same amount. Is it possible for MSAA settings to be fractional? The 2 setting seems a bit too much, if it were possible to have half or a third I'd be happy. Only need it to fix the thin straight objects like high line poles, or airfield towers, the mast assembly on the carrier, they all look horrid with bright pixels flashing. Otherwise it's too big of a hit even at 2. Once I get off the ground it's all OK. -
It's pulling data out of the mission files, so if the designer didn't integrate certain things into the mission, they don't show up.
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Had to do a clean install, don't put ASUS stuff, especially the audio chipset drivers that include the sonic suite on, it drives voice recognition crazy and causes issues with this plugin. Wouldn't have figured out the problem without other posts about it here. Now works like a champ, the engine recognizes nearly all commands and individual modules are recognized. Only part left is actually learn the phrases of what to say, seems quite handy for what it can do.
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Finally! Native DCS & Direct Mode SteamVR experience on the iPhone!
Nodak replied to DazzyB's topic in Virtual Reality
If your mouse is moving on the desktop, outside the game area on screen, you need to recapture it, move it over the game window and click. -
In two seat versions it's handy for the guy in back, wouldn't gain much by funding two different software packages.
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Definite purchase, no one can argue it wouldn't fit in either Europe or Pac. On an early 42-43 server with 42-43 plane sets there isn't much that will catch one.
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D or E is needed on a Persian map, they're still a major backbone in the IIAF, along with a real F-5E, not a Swiss rebuild.
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https://drive.google.com/file/d/0B7lef_b-zo87eEY4ZU9xT3ZYLXM/view Some of the musics a little cheesy, but it's got it.
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Sounds like your key commands and axis controls need checking. Try resetting to defaults, and go at it again.
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Probe and drogue vs. boom too.
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Hopefully some day we'll get a BAK barrier system implemented in game. There used to be a simple system up in Anchorage, with a cable attached to two heavy ship anchor type chains laid in line on each side of the runway. Wasn't very balanced, it damaged the back end out of at least one F-4 and skidded it off the side, and their hooks were up to Naval standards, was better than nothing I guess.
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Looks pretty cool, the remnants of the SVNAF. They were loaded by USAF heavy lift Helo's in Thailand. This was the same sortie of the Midway with the famous dumping of the Huey's making room for the evacuation. Most of those F-5's ended up as USAF aggressors.
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See anything unusual on deck?
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Does turning your transponders off not work for confusing the opposition on mixed servers, or does the game identify regardless?
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There's a dial indicator, upper left side, kind of hidden a bit by the hood and sight controller. It indicates trim for your rear stabs, that should solve your woes.