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Sharkku

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Everything posted by Sharkku

  1. This bug: is still present in latest update 2.7.2.7910.1, despite LOD:s being adressed according to patch notes.
  2. VR. Reduced clouds jitter. Awesome news!
  3. Ah, so that didn't work either. Too bad. Are you sure you pointed the tool to the correct install directory?
  4. Try using DCS updater utility. Handy tool.
  5. What happens is, the wheelchocks are applied when you spawn, and they can't be removed. See this thread:
  6. Yes! So much this!
  7. Bug is still present in the May 5:th update.
  8. Is this bug reported yet?
  9. This campaign is plagued by the bug where catapult crew won't recognize you and just stand still.
  10. In VR. Deck Crew has slightly different textures in left and right eye. This gives an unpleasant shimmering effect when looking at them in VR. It's almost as if they use different LOD textures for right and left eye, respectively. Differences can be subtle, like patches in slightly different positions, or more apparent, like details like collars and creases visible in one eye and not the other. It depends on the viewing angle and distance, but it's very apparent on the closest greenshirt when viewed from an F/A-18 hooked up to the catapult. Using the Index HMD. And options.graphics.stereo_mode_use_shared_parser = false in autoexec.cfg. Deck crew shimmer VR.trk
  11. It seems to me that there are two camps here. One that says water looks much better than before, and one that says it looks much worse. It also seems to me that those in the former are on flat screens, and those in the latter camp are the ones using VR. I think there is something fishy going on with VR settings, both for clouds and water. On flatscreens it looks fine, but in VR either quality settings are not taking effect, or the rendering is simply just wrong. I'm using VR myself, and water and clouds look very disappointing in 2.7. But in 2D videos both water and clouds look amazing.
  12. Submitted in the bugs section.
  13. Happened to me as well. Was in MP, and rearm/refuel fixed it.
  14. The FLOLS overlay doesn't disappear entirely even if the checkbox in settings is unticked. If you tick-untick it disappears for a while, but then pops up again. I noticed in the FLOLS.lua that the SetVisible is set to false in one instance when unticking, but it still appears as SetVisible=val a few lines further down. And no, don't ask for a track for this simple fix, I even told you how to fix it.
  15. Yep, same here. I turned it on and off, worked for a while, then it popped back up again. Back to .lua editing!
  16. Yeah, i am sorry, ED, but this is absolutely pathetic. This much time, for something so stupidly simple, and when you finally get around to it, you screw it up. Shame!
  17. Well, it's even dimmer now, since the 2.7 update. It must be fixed.
  18. Same for me. I am pretty sure I disabled the frustum culling, but I'll check, just to make sure. Edit: stereo parser/Frustum culling was OFF.
  19. Well, the problem seems to be that this is not true in VR. No matter what settings, the clouds are the same low quality.
  20. Yes, the clouds don't look good at all in VR. It's just a blurry mess, no details at all. Doesn't look at all like the 2D promotional clips. Even the old sprite clouds looked better, as long as you weren't turning your head. I am very disappointed, and really hope this gets fixed soon.
  21. Agree, it sounds much better than before!
  22. That markpoints get erased with WOW is just so utterly stupid. If it is correct-as-is, I can only shake my head in disbelief.
  23. I noticed this as well. TDC depress produces no diamond anymore.
  24. Disregard for now, I don't seem to be able reproduce at the moment.
  25. Before I file a bug report, I'm asking here. Has anyone else experienced this? Since the 2.7 update: A/G mode, Gun selected, Rdr alt or AGR doesn't matter. The bullets land way beyond the target, the pipper seems to be placed too low.
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