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Strikeeagle345

ED Beta Testers
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Everything posted by Strikeeagle345

  1. you need to stay below the wings. If you are hitting the Wake Turbulence, you are wrong. drop down on the left, come under the wing tip vortex, line up and pull up a little and remain under the wing. If you are hitting the wake, that close, you are too high.
  2. 1 and 3 a parallel. 2 and 4 intersect but a long way out in front of the boat. Doing the departure procedure deconflicts them, plus 2 is in front of 4.
  3. The first hornet academic video was posted on July 31st, 2017. The hornet released in May 2018. So not quite.
  4. Should be 1 and 3 simultaneous and 2 and 4 simultaneous launches. They would do 1 and 4 as the launch paths intersect. :thumbup: So, if you follow this rule and proper departure procedures, you shouldn't hit any wake turbulence from departing aircraft.
  5. Yes, on full scale carrier, a tomcat on cat 2 could launch before a Tomcat on cat 1, even with both of their wings spread. There is a good 7-8 ft of clearance between them.:thumbup:
  6. the empty tanks don't reduce the mileage that much. They are pretty streamlined with the airflow over the air-frame. Bring them home or piss off the guys on the boat.:thumbup: BUT, if you must, the option is already in the jester menu.
  7. They are still WIP per the patch notes....
  8. That's exactly what I am seeing.
  9. They are likely too busy fixing bugs / issues caused by ED's changes.
  10. SteamVR had an update a week or so ago that increased the rendering scale. This made everything more clear but also the default SS resolution went up for your respective percentage. i.e. 1400 x 1600 at 100% is now at something like 2500 x 3000 at 100%.
  11. I am on the Odyssey+ at 110 FOV as well. But I know other manufactures are giving the same issue (speaking with friends about it).
  12. Also, this isn't just a hornet issue. Also happens with the Tomcat.
  13. I am, but it happens without mods too. I will make a video and post it along with the track file.
  14. Bumping this. New thread was opened about it. Cable is not visible at all in current version. https://forums.eagle.ru/showthread.php?p=4006689
  15. I made a post about this a long time ago and it was not addressed. https://forums.eagle.ru/showthread.php?t=231073 It has something to do with the way VR is rendered. At first it only showed up in one eye. Then a few updates later, the cable does not show up at all.
  16. I couldn't agree more with this. I would love to purchase this module, but if the parking / spawning situation is not rectified, there is no point for me. I will deal with the smaller Stennis if the same problems persist to the new module.
  17. yes, adjust it to the weather / ATIS.
  18. Thank you sir! :thumbup:
  19. Someone already made a 1988 version: https://www.digitalcombatsimulator.com/en/files/3304209/?sphrase_id=18896228
  20. Thanks JAR!
  21. good to know. thanks!
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