It's just how the game works. If you could get your CPU clock higher, you would lose less FPS with those settings. I have zero difference with Shadows of or on High with my setup. I am usually around 45 FPS with or without.
yes, it is called final bearing in Case 3.
Marshal assigns the altitude blocks, with 1,000 ft spacing starting at 2,000 ft. Case 3, they start at 6,000 ft at 21 nm.
Ok boy and girls. Here is the issue, we are not pressing straight down on the trim hat, but are instead pulling it at an angle. I was able to remedy this issue by also mapping trim down and up to the Down Right, Down Left, Up Right and Up Left buttons on the 8 way trim hat.
I am no longer running into this "unresponsive trim" issue.
The BRC is the heading of the ship, not the final bearing or heading of the landing area. During Case 1, Marshal will provide you with the BRC (Base Recovery Course) or heading of the ship to allow for proper overhead alignment. IF it were Case 3, you would get a "Final Bearing" instead of the BRC from Marshal.
I was experiencing this on Sunday. Wings out, pulled them back manually and was trimming nose up while pulling the stick back. It would not trim until I let go of the stick pull.
Note: it does not happen all the time. It is random. Will see if I can reproduce it.
I doubt that / dont see how that would work. The DCS.exe would need to tell the PC to do that. I don't think the module can dictate how cores are used.
Yup, if you touch down and hit MIL power or on your wave off hit MIL power, your speed break and DLC will retract. you will want to extend the break and engage the DLC right away and just fly on speed the whole time (Dirty).
fly Final Bearing until you pass the Bow, then turn back to the BRC. Climb to 600ft, at 1 nm DME start the left turn back into the down wind (check for traffic and deconflict) . Then do the normal CASE 1 approach from the down wing.
If doing Case 3, continue out on the Final bearing and approach will vector you.