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Knock-Knock

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Everything posted by Knock-Knock

  1. Ditto, Rift CV1, although its not frequent. I get a few black screens, or half, for a single frame. Like the issue a while back (that got fixed), it seems to happen more frequent on water.
  2. 15K?! Somebody is making a killing.
  3. Hehe, have we covered the planet by now?
  4. Hey. Just dropping in to wish you all at Deka Ironwork a smooth and successful release :thumbup:
  5. We can always zoom out there without any concern for flame outs and safety, then a lot is possible. But I think they are a little more cautious than that :) This is just a nothing special accelerate to 2.cant even remember but as much as possible Mach at 40K feet, and then a 4G pull to a 60 degree noseup I think I had, when fuel was fairly low, and then just hold on.
  6. Experiencing the same. I can have vertical scan (what I tend to use in a gunfight) locked on target, then I might loose lock / track of bandit, I get the bandit back inside the search area, even on my nose, and nothing. Doesnt matter if towards the sky or ground. I then have to cycle the combat modes a little to kinda force it to pick up the lock again. Kinda feels like the radar elevation stayed where I lost the lock maybe (in one of the extremes), and it has to be reset kinda to come back again - Just pure speculation.
  7. Arent all the special modes in pulse mode?
  8. Same.
  9. This is my go to source, for those kinda questions: https://www.scramble.nl/orbats/georgia For other countries: Top Menu, Planning, Orbats, Given country, Order of Battle.
  10. https://forums.eagle.ru/showpost.php?p=3796528&postcount=22
  11. +1 Like the Viggens and F-5's turn clockwise / turn counterclockwise and CW / CCW. They are gold when you have rotary encoders on your button box, or just use given buttons.
  12. Wasnt it a 0.5 degree overlap? And yes you can see the new symbols, Ive encountered them multiple times.
  13. Oouh, and the penny dropped.. I hope :thumbup: Its essentially where you are in relation to the enemies tail, or in other words, if Im the enemy and I look over my shoulder, the angle you are off my tail, thats the, well Angle off Tail. If you are bang on my 7 o'clock, that would be 30 AoT. Im sorry for what confusion and complications I might have added to the topic, but atleast I helped establish what Angle off Tail isnt :music_whistling:
  14. Well yea, but where did I measure lock line against your own vector? Its vector against vector for Angle off, and contact aspect angle against your radar lock line (LOS in below image). Went looking for a good image showing / explaining angle off, and that fits what I scribbled in that image on previous page. Just doesnt add up in-game (Mirage) in all cases, or am I completely missing something.
  15. But no, doesnt fit. Just went in and grabbed a bunch of shot with various angles, to help.
  16. What? Angle of Tail is based on your vector, to the contacts vector. Target aspect is based on radar lock line and contacts aspect. Why would you sum those up, they are two different things?
  17. This is how I have understood it, see attached:
  18. Its when they include their own server.lua and snapview.lua into the miz file. I find that incredibly annoying too, and I flat out avoid those servers, once I have run into them.
  19. Disable FFB in the menu too.
  20. Could it be Force Feedback related?
  21. Elwood clarified the Mirage radar on their Discord today:
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