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cthulhu68

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Everything posted by cthulhu68

  1. Check that you are using sim/real control layout and make sure game avionics and game flight mode aren't selected in options/gameplay.
  2. R Control+Enter brings up controls indicator overlay. See if you notice stick or rudder being slightly off center or vibrating a bit. Controllers can be very sensitive and might need a small deadzone to get rid of this. A loose connection inside flightstick can cause this too.
  3. You can add an advanced waypoint option like start enroute task / search then engage. Try Fighter Sweep instead of CAP for your Task too.
  4. Check to see you aren't in game avionics or game flight mode. Also check that your controls are sim/real not game/easy layout.
  5. This issue was fixed somewhere between latest stable and current beta.
  6. Normandy was bundled with asset pack and even planes at launch IIRC so I wouldn't be surprised at some bundle deals.
  7. Wow. Looks like a great map. Will pre-purchase discount still be available when its released into early access?
  8. Have you tried keeping laser off until 10-13 seconds before impact? I know this would be hard/impossible with wingman but lasing to soon takes bomb off its natural trajectory. Since we dont have an impact timer I use weapon release view and wait to see bomb arcing downward and tben lase.
  9. You have to check "remember me" when you log in. They should reword this to "Dont log me out in 3 minutes for no reason whatsoever".
  10. If a CC keeps getting rejected it was frozen buy card company. Call the number on back so they know its you trying to use your card. Ask them and they might process the payment for you.
  11. Something I noticed with this is that if you enable HMD first, point that at target area, and then uncage shkval it will be ground stabilized and work as expected.
  12. Easiest way is to make a static template of carrier which can then be added to any mission. You do need to do this for each map though. In ME create new mission. This gives you blank slate for creating template. Just add the carrier you want and any static units or other ships. Under edit mission save static template. Open any mission and under edit mission load your custom carrier template
  13. Since you're removing mods do a clean up to make sure they're gone and then a repair. Attach zipped copy of logs if crashes persiat.
  14. You need to use notepad++ to edit and save LUAs if you still havent been able to save changes.
  15. Sometimes skin folders are inside another folder with same name when you extract so that can screw up the path
  16. If theres a Mk82-Y thats it.
  17. Generally speaking, a normal/slick bomb will travel at the speed of plane when released so they detonate as you're flying over it. The retarded bombs delay impact so If you have to do low level bombing run it wont explode beneath you and damage plane.
  18. On the support/technical questions page it says BS1 to BS2 conversion is no longer available.
  19. You should see some Higgins boats around the LSTs in pic provided. These were visible up until 2 5.6 so dont think its the high seas swell issue. I had the latest OB version (p47-channel map released) and saw it in that version too so dont think its resolved.
  20. The problem most people are having is barely visible but working HUDs and monitors. I guess your issue is something worse.
  21. Meaning fixed on a developers build which will turn into next update
  22. Here's the mission. It happens in OB and Stable so must've started with the 2.5.6 update that got pushed to Stable
  23. The vessels are seaworthy...I just forgot to select the insert drain plug option in ME.:smilewink:
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