R Control+Enter brings up controls indicator overlay. See if you notice stick or rudder being slightly off center or vibrating a bit. Controllers can be very sensitive and might need a small deadzone to get rid of this. A loose connection inside flightstick can cause this too.
Have you tried keeping laser off until 10-13 seconds before impact? I know this would be hard/impossible with wingman but lasing to soon takes bomb off its natural trajectory. Since we dont have an impact timer I use weapon release view and wait to see bomb arcing downward and tben lase.
If a CC keeps getting rejected it was frozen buy card company. Call the number on back so they know its you trying to use your card. Ask them and they might process the payment for you.
Something I noticed with this is that if you enable HMD first, point that at target area, and then uncage shkval it will be ground stabilized and work as expected.
Easiest way is to make a static template of carrier which can then be added to any mission. You do need to do this for each map though.
In ME create new mission. This gives you blank slate for creating template.
Just add the carrier you want and any static units or other ships.
Under edit mission save static template.
Open any mission and under edit mission load your custom carrier template
Generally speaking, a normal/slick bomb will travel at the speed of plane when released so they detonate as you're flying over it. The retarded bombs delay impact so If you have to do low level bombing run it wont explode beneath you and damage plane.
You should see some Higgins boats around the LSTs in pic provided. These were visible up until 2 5.6 so dont think its the high seas swell issue. I had the latest OB version (p47-channel map released) and saw it in that version too so dont think its resolved.