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Kang

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Everything posted by Kang

  1. Hm, not so sure if that really was an interesting read. Let me give folks the short version of the article: «Why are Toyota Trucks so common in wars in the Middle East?» They are good cars and they have been common for a while.
  2. Main point of the Su-33 coming with the Supercarrier module is the updated Kuznetsov, really. Personally not so much interested in adding a modification that somebody might be doing to a similar aircraft.
  3. Conveniently the controls in the Huey are all in sections depending on where the switches are. The ones you are looking for are called: Windshield Mode Increase Windshield Mode Decrease Also: Wiper Mode Selector Up Wiper Mode Selector Down
  4. SEAD missions are unfortunately especially prone to this specific AI problem. Not only will they abort per se, but they also tend to jettison their stores to go evasive easily. One might find it a little bit silly that a flight specifically sent on a SEAD mission and equipped with state-of-the-art ARMs decides to throw both away at the first sign of a SAM battery. Try all of those AI options available until they do anything reasonable. I found sometimes you have to set them to react to no threat at all, which comes with its own problems.
  5. My go-to example is actually the S-3B tanker, simply because by nature you get to see it rather close-up.
  6. Are you sure that is the actual IP address? Because it looks a lot like a LAN IP to me.
  7. Just as a heads-up to everyone: thanks to HC_Official's efforts and help from ED the server is back up and running now. Good to have it back!
  8. That's not really much of a modding topic, to be honest. You can set up a trigger in your mission to send any audio file via radio on a specified frequency. Granted, it would be mission-specific, but it's the easiest way.
  9. While the effectiveness of the miniguns has been drastically reduced in past updates, I believe the damage log window can add some further confusion here. At least in my experience hitting them for officially '9% damage' is in fact enough to end a paratrooper. This is similar to how different vehicles will be set on fire (and thus doomed) at different percentages of damage dealt to them.
  10. Kang

    The bag...

    I'm pretty sure the C-101 trainer jet in DCS has this feature, perhaps even the L-39. It's true that you can just as well set the actual outside visibility to zero in the sim, but if you multicrew it the advantage is that you can have an instructor who can see to check for any errors in real time.
  11. Both the 'Close Canopy' and 'Open Canopy' binds seem to be opening it now.
  12. It seems this server hasn't quite come back up from the 2.7 update last week. Not sure if it just needs some 'manual enticement' or the automatic real weather script is a little distressed with the new weather system.
  13. 4) A system that allows not only to assign targets to commanded artillery units, but reliably have them cease fire again.
  14. Feels a little pointless to have any sort of integrity check to begin with if everybody gets to pick their exceptions from it.
  15. Wait, are you saying they work even less than they always do?
  16. As StevanJ pointed out the two helicopters differ significantly in their roles. So if you enjoy guided missiles cracking tanks, state of the art systems and getting into the thick of the fight, the Ka-50 is your bet. If you enjoy hauling cargo or passengers and getting into hair-raising fights with comparably easy enemies, the Mi-8 is the ticket. I'd also like to point out that between these two the style of flying them is very, very different indeed. The Mi-8 flies like a helicopter with all the little troubles that come from it. The Ka-50 on the other hand is highly automated and between the trim system and the coax rotors you have to worry less about helicopter dynamics and more about operating these systems correctly. Not in the running but honorary mention: the Huey is - in role - comparable to the Mi-8, but being much smaller and nimbler it is much easier to learn, although the principles of operation are the same.
  17. It's not impossible for sure. Some of the ships certainly do it.
  18. I agree with the notion that these polls tend to be a little odd. On one hand a whole lot of options are not included, on the other hand the options that are seem to be awfully precise. Anyways, yes, in general I could imagine something like that, but it's hard to give it a definite yes. There is just a whole lot of variables for me: - What module are we even talking about? (I know the poll is meant to gauge general interest, but for a lot of modules I own I don't feel need for more versions) - What alternate version would be on the table? Is it that one I love for some reason, or just one for the sake of completeness? - Is it something that gives me an actual new experience? Is it a subtle change? My general answer is yes, good idea. But the pricing question has way too many variables going on.
  19. Personally I think the people who insist on this having some further implications might be getting ahead of themselves anyway. It is not «there is proof of extraterrestrials» at all. All it is saying is «there is footage that we can't explain». Believing that these two mean the exact same leads right to the old wisdom: everything that flies is an UFO if you are just bad enough at identifying things. It's mostly the curious case of photographic evidence of flying saucers, Bigfoot and all his family, the Loch Ness monster and similar things having surprisingly disappeared ever since a lot of people carry around cameras capable of taking a picture that automatically puts things in reasonable focus and not hidden in washed out grain. Seriously confusing footage is thus rather rare, but it might just be rare atmospheric anomalies or technical glitches.
  20. I might be mistaken but I seem to remember .sch to be a format for electrical schematics. Something like Autodesk Eagle should be able to view those.
  21. Kang

    SAM ammunition

    As far as I can tell the number of trucks makes no real difference. The time it takes to reload (per missile/shell) is depending on the unit being reloaded, not on the supply vehicle and thus having more of them doesn't speed up the process. One truck can reload all units within its supply radius simultaneously and - even more importantly - carries unlimited ammunition, which makes trucks quite important when building your missions. Since this would be much different in real life you might want to place more trucks near a battery to make them look a bit more realistic, or - the only real advantage of having multiple trucks - to make sure the battery remains operational even if a truck gets hit.
  22. Are you sure they are actually all part of the same group? Or rather, that one group has a complete setup? The little '1' labels suggest to me that several formations are around at least.
  23. Frankly, that is something that boggles my mind. The models (and even animations) for the pilots on the ground exist. I don't understand why ED is so reluctant to just adding them as assets. There are plenty of uses for them, from SAR missions for helicopters to just airfield scenery and the effort is not really that big.
  24. 1. You don't get any warning from the system because the R-27ET is infrared guided. That means you might not get a radar lock warning at all and also means that the countermeasure of choice should be a flare, not chaff. The best way to know they fired one of those nasty things at you is looking at them, pretty much. The white smoke trail is kinda noticable, but the fact that if you don't see that, you are unlikely to know it's on the way is what makes that missile dangerous. If you would prefer to practice your engagements without these for the time being, I'd suggest editing your enemies' loadouts accordingly. The R-27(E)R is radar guided and thus gives you an RWR lock warning. 2. A bit hard to tell, there could be a few reasons for that. 40 miles is quite a long range, I'd say. Are you sure the contacts are gone and not moved up to the top of the screen (the pit), indicating your radar just can't range them anymore due to jamming? It might also be your target maneuvered in a way that makes you lose them (see notching) and your wingman might just happen to see them still.
  25. Absolutely agree. There is a drop-down menu to select them already. Why can we only have one custom set saved?
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